Cleanup old job scripts
This commit is contained in:
@@ -6,153 +6,3 @@
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// DESC: Provides garbage collector job functions and usage
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// TYPE: Job (JavaScript)
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// ===========================================================================
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let garbageRoutes = [
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false,
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[ // GTA 3
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[ // PORTLAND ISLAND (0)
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{ // ROUTE 0
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name: "Portland #1",
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island: 0,
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payout: 150,
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positions: [
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toVector3(1169.8, -45.54, 10.4),
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toVector3(928, -59.1, 8.61),
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toVector3(935.4, -262.45, 5.52),
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toVector3(935.4, -262.45, 5.52),
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toVector3(1042.5, -375.9, 15.4),
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toVector3(987, -450.5, 15.39),
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toVector3(871.3, -277.07, 5.4),
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toVector3(1119.4, -766.7, 15.4),
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toVector3(1082.3, -990.8, 15.4),
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toVector3(1166.9, -1046.8, 15.41),
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toVector3(1310.1, -980.4, 15.46),
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toVector3(1129.5, -645.3, 15.4),
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toVector3(1128.9, -446.1, 20.41),
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toVector3(1226.5, -52.41, 10.42) ,
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],
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},
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],
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[ // STAUNTON ISLAND (1)
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{ // ROUTE 0
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name: "Staunton #1",
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island: 1,
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payout: 150,
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positions: [
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toVector3(49.85, -1539.9, 26.6),
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toVector3(49.71, -1458.1, 26.6),
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toVector3(170.78, -1403.8, 26.59),
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toVector3(183.48, -1485.9, 26.6),
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toVector3(320.43, -1452.4, 26.6),
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toVector3(310.13, -1311.8, 26.6),
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toVector3(134.76, -1097.7, 26.6),
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toVector3(55.63, -1058.6, 26.6),
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toVector3(-0.02, -790.9, 26.64),
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],
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},
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]
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],
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// GTA VC
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[
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],
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// GTA SA
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[
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],
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false,
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// GTA IV
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[
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],
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];
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// ===========================================================================
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function getRandomGarbageRoute(island) {
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if(garbageRoutes[getServerGame()][island].length == 1) {
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return 0;
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}
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return getRandom(0, garbageRoutes[getServerGame()][island].length-1);
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}
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// ===========================================================================
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function getNextStopOnGarbageRoute(island, garbageRoute, garbageRouteStop) {
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if(!isLastStopOnGarbageRoute(island, garbageRoute, garbageRouteStop)) {
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return garbageRouteStop+1;
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} else {
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return garbageRoutes[getServerGame()][island][garbageRoute].positions.length-1;
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}
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}
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// ===========================================================================
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function isLastStopOnGarbageRoute(island, garbageRoute, garbageRouteStop) {
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if(garbageRouteStop == garbageRoutes[getServerGame()][island][garbageRoute].positions.length-1) {
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return true;
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}
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return false;
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}
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// ===========================================================================
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function showNextGarbageStop(client) {
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getPlayerData(client).jobRouteStop = getNextStopOnGarbageRoute(getPlayerData(client).jobRouteStop, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop);
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showCurrentGarbageStop(client);
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}
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// ===========================================================================
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function showCurrentGarbageStop(client) {
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sendNetworkEventToPlayer("vrr.showGarbageStop", client, getGarbageRouteStopPosition(getPlayerIsland(client), getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop), getColourByName("garbageDriverGreen"));
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}
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// ===========================================================================
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function playerArrivedAtGarbageStop(client) {
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if(isLastStopOnGarbageRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) {
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finishSuccessfulGarbageRoute(client);
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return false;
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}
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showGameMessage(client, "⌛ Please wait a moment while the garbage is loaded into your truck.", getColourByName("mediumGrey"), 3500);
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freezeGarbageForStop(client);
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getPlayerData(client).jobRouteStop = getNextStopOnGarbageRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop);
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setTimeout(function() {
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showCurrentGarbageStop(client);
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showGameMessage(client, "Proceed to the next stop (grey checkpoint)", getColourByName("mediumGrey"), 3500);
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}, 5000);
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}
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// ===========================================================================
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function getGarbageRouteStopPosition(island, garbageRoute, garbageRouteStop) {
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return garbageRoutes[getServerGame()][island][garbageRoute].positions[garbageRouteStop];
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}
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// ===========================================================================
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function getGarbageRouteData(island, garbageRoute) {
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return garbageRoutes[getServerGame()][island][garbageRoute];
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}
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// ===========================================================================
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function finishSuccessfulGarbageRoute(client) {
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respawnVehicle(getPlayerData(client).jobRouteVehicle);
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let payout = toInteger(applyServerInflationMultiplier(getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout));
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getPlayerData(client).payDayAmount = getPlayerData(client).payDayAmount + payout;
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messagePlayerNormal(client, `You finished the ${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} garbage route! Your trashmaster has been returned to the garbage depot.`, getColourByName("yellow"));
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messagePlayerNormal(client, `You earned $${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier}. Your total paycheck of {ALTCOLOUR}${getPlayerData(client).payDayAmount} will be received in {ALTCOLOUR}${getTimeDifferenceDisplay(sdl.ticks-getPlayerData(client).payDayTickStart)}: $${getPlayerData(client).payDayAmount}`);
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRoute = 0;
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getPlayerData(client).jobRouteStop = 0;
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getPlayerData(client).jobRouteIsland = 0;
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}
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// ===========================================================================
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