Use new server-specific GUI colours
This commit is contained in:
@@ -26,11 +26,11 @@ function initCharacterSelectGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
|
||||
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
|
||||
main: {
|
||||
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
},
|
||||
title: {
|
||||
textSize: 11.0,
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
@@ -91,7 +91,7 @@ function initCharacterSelectGUI() {
|
||||
characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'SELECT', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 12.0,
|
||||
textFont: robotoFont,
|
||||
textAlign: 0.5,
|
||||
@@ -104,7 +104,7 @@ function initCharacterSelectGUI() {
|
||||
characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 12.0,
|
||||
textFont: robotoFont,
|
||||
textAlign: 0.5,
|
||||
@@ -117,7 +117,7 @@ function initCharacterSelectGUI() {
|
||||
characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, '< PREV', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: robotoFont,
|
||||
textAlign: 0.5,
|
||||
@@ -130,7 +130,7 @@ function initCharacterSelectGUI() {
|
||||
characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT >', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: robotoFont,
|
||||
textAlign: 0.5,
|
||||
|
||||
Reference in New Issue
Block a user