Use new server-specific GUI colours
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@@ -19,11 +19,11 @@ function initInfoDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
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infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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@@ -48,7 +48,7 @@ function initInfoDialogGUI() {
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infoDialog.okayButton = infoDialog.window.button(20, 95, 360, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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