Use new server-specific GUI colours

This commit is contained in:
Vortrex
2021-10-25 12:57:49 -05:00
parent 2a3d62abe2
commit 3d330d359e
8 changed files with 127 additions and 21 deletions

View File

@@ -19,11 +19,11 @@ function initInfoDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
main: {
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
textSize: 11.0,
textColour: toColour(0, 0, 0, 255),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
@@ -48,7 +48,7 @@ function initInfoDialogGUI() {
infoDialog.okayButton = infoDialog.window.button(20, 95, 360, 30, 'OK', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,