Use new server-specific GUI colours
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@@ -21,12 +21,12 @@ function initYesNoDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
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yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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@@ -51,7 +51,7 @@ function initYesNoDialogGUI() {
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yesNoDialog.yesButton = yesNoDialog.window.button(20, 95, 175, 30, 'YES', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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@@ -64,7 +64,7 @@ function initYesNoDialogGUI() {
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yesNoDialog.noButton = yesNoDialog.window.button(205, 95, 175, 30, 'NO', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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