Use new server-specific GUI colours
This commit is contained in:
@@ -26,11 +26,11 @@ function initCharacterSelectGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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@@ -91,7 +91,7 @@ function initCharacterSelectGUI() {
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characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'SELECT', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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@@ -104,7 +104,7 @@ function initCharacterSelectGUI() {
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characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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@@ -117,7 +117,7 @@ function initCharacterSelectGUI() {
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characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, '< PREV', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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@@ -130,7 +130,7 @@ function initCharacterSelectGUI() {
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characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT >', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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@@ -19,12 +19,12 @@ function initErrorDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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@@ -49,7 +49,7 @@ function initErrorDialogGUI() {
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errorDialog.okayButton = errorDialog.window.button(20, 95, 360, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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@@ -19,11 +19,11 @@ function initInfoDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
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infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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@@ -48,7 +48,7 @@ function initInfoDialogGUI() {
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infoDialog.okayButton = infoDialog.window.button(20, 95, 360, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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76
scripts/client/gui/list.js
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76
scripts/client/gui/list.js
Normal file
@@ -0,0 +1,76 @@
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: list.js
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// DESC: Provides simple list GUI
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let listDialog = {
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window: null,
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messageLabel: null,
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listGrid: null,
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};
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// ===========================================================================
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function initListGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
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listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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title: {
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textSize: 11.0,
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 11.0,
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textColour: toColour(255, 255, 255, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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hover: {
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backgroundColour: toColour(205, 60, 60, windowTitleAlpha),
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},
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},
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});
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listDialog.messageLabel = infoDialog.window.text(5, 5, 390, 20, 'Select one', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(255, 255, 255, 220),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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column: {
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lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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header: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha-50),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
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},
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cell: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
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},
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row: {
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lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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hover: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
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}
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}
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});
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created list dialog GUI`);
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}
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// ===========================================================================
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@@ -14,6 +14,8 @@ let login = {
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passwordLabel: null,
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passwordInput: null,
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loginButton: null,
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forgotPasswordButton: null,
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resetPasswordLabel: null,
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};
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// ===========================================================================
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@@ -22,7 +24,7 @@ function initLoginGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
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login.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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@@ -85,7 +87,7 @@ function initLoginGUI() {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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@@ -94,6 +96,33 @@ function initLoginGUI() {
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},
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}, checkLogin);
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/*
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login.forgotPasswordButton = login.window.button(200, 240, 60, 15, 'FORGOT PASSWORD', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 8.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, switchToPasswordResetGUI);
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login.resetPasswordLabel = login.window.text(20, 140, 60, 15, 'Need to reset your password? Click here >', {
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main: {
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textSize: 8.0,
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textAlign: 1.0,
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textColour: toColour(200, 200, 200, 255),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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*/
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created login GUI`);
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}
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@@ -14,6 +14,7 @@ let newCharacter = {
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skinDropDown: null,
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spawnAreaDropDown: null,
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createButton: null,
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mainLogoImage: null,
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};
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// ===========================================================================
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@@ -22,7 +23,7 @@ function initNewCharacterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'Character Name', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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@@ -39,7 +40,7 @@ function initNewCharacterGUI() {
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newCharacter.window.titleBarIconSize = toVector2(0,0);
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newCharacter.window.titleBarHeight = 0;
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newCharacter.window.image(115, 10, 65, 65, mainLogoPath, {
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newCharacter.mainLogoImage = newCharacter.window.image(115, 10, 65, 65, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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@@ -23,7 +23,7 @@ function initRegisterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
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register.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Register', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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@@ -21,12 +21,12 @@ function initYesNoDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
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yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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@@ -51,7 +51,7 @@ function initYesNoDialogGUI() {
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yesNoDialog.yesButton = yesNoDialog.window.button(20, 95, 175, 30, 'YES', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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@@ -64,7 +64,7 @@ function initYesNoDialogGUI() {
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yesNoDialog.noButton = yesNoDialog.window.button(205, 95, 175, 30, 'NO', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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