Too much for individual commits
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@@ -25,7 +25,7 @@ let unlockedColour = toColour(50, 205, 50, 255);
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let lockedColour = toColour(205, 92, 92, 255);
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let jobHelpColour = toColour(234, 198, 126, 255);
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// ----------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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bindEventHandler("onResourceReady", thisResource, function(event, resource) {
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propertyLabelNameFont = lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
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@@ -35,7 +35,7 @@ bindEventHandler("onResourceReady", thisResource, function(event, resource) {
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jobHelpLabelFont = lucasFont.createDefaultFont(10.0, "Roboto", "Light");
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});
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// ----------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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function renderPropertyEntranceLabel(name, position, locked, isBusiness, price) {
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if(localPlayer == null) {
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@@ -82,7 +82,7 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price)
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propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
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}
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// ----------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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function renderPropertyExitLabel(position) {
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if(localPlayer == null) {
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@@ -110,7 +110,7 @@ function renderPropertyExitLabel(position) {
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propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
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}
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// ----------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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function renderJobLabel(name, position, jobType) {
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if(localPlayer == null) {
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@@ -158,7 +158,7 @@ function renderJobLabel(name, position, jobType) {
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jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
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}
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// ----------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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addEventHandler("OnDrawnHUD", function (event) {
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if(!renderHUD) {
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@@ -208,4 +208,4 @@ addEventHandler("OnDrawnHUD", function (event) {
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}
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});
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// ----------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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