Too much for individual commits
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@@ -67,6 +67,9 @@ function loadCommands() {
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commandData("biztill", viewBusinessTillAmountCommand, "", getStaffFlagValue("none"), true, true),
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commandData("bizwithdraw", withdrawFromBusinessCommand, "<amount>", getStaffFlagValue("none"), true, true),
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commandData("bizdeposit", depositIntoBusinessCommand, "<amount>", getStaffFlagValue("none"), true, true),
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commandData("buy", buyFromBusinessCommand, "<slot> [amount]", getStaffFlagValue("none"), true, true),
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commandData("bizstockitem", stockItemInBusinessCommand, "<item name> <amount> <sell price>", getStaffFlagValue("none"), true, true),
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commandData("bizitemprice", setBusinessItemSellPriceCommand, "<item slot> <sell price>", getStaffFlagValue("none"), true, true),
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commandData("bizname", setBusinessNameCommand, "<name>", getStaffFlagValue("none"), true, true),
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commandData("bizowner", setBusinessOwnerCommand, "<player name/id>", getStaffFlagValue("none"), true, true),
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commandData("bizblip", setBusinessBlipCommand, "<type name/model id>", getStaffFlagValue("manageBusinesses"), true, true),
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@@ -75,6 +78,11 @@ function loadCommands() {
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commandData("bizentrance", moveBusinessEntranceCommand, "", getStaffFlagValue("manageBusinesses"), true, true),
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commandData("bizexit", moveBusinessExitCommand, "", getStaffFlagValue("manageBusinesses"), true, true),
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commandData("bizinttype", setBusinessInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("manageBusinesses"), true, true),
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// TEMPORARY
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commandData("buyskin", buySkinFromBusinessCommand, "<skin id>", getStaffFlagValue("none"), true, true),
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commandData("buygun", buyWeaponFromBusinessCommand, "<weapon id>", getStaffFlagValue("none"), true, true),
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commandData("buyammo", buyWeaponFromBusinessCommand, "<weapon id>", getStaffFlagValue("none"), true, true),
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],
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chat: [
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commandData("me", meActionCommand, "<message>", getStaffFlagValue("none"), true, false),
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@@ -123,6 +131,7 @@ function loadCommands() {
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commandData("setsnow", setSnowingCommand, "<falling snow> <ground snow>", getStaffFlagValue("manageServer"), true, true),
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commandData("setlogo", toggleServerLogoCommand, "<0/1 state>", getStaffFlagValue("manageServer"), true, true),
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commandData("setgui", toggleServerGUICommand, "<0/1 state>", getStaffFlagValue("manageServer"), true, true),
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//commandData("setguicolours", setServerGUIColoursCommand, "<red> <green> <blue>", getStaffFlagValue("manageServer"), true, true),
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commandData("newcharspawn", setNewCharacterSpawnPositionCommand, "", getStaffFlagValue("manageServer"), true, true),
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commandData("newcharcash", setNewCharacterMoneyCommand, "<amount>", getStaffFlagValue("manageServer"), true, true),
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commandData("newcharskin", setNewCharacterSkinCommand, "[skin id]", getStaffFlagValue("manageServer"), true, true),
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@@ -130,7 +139,10 @@ function loadCommands() {
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commandData("joblocinfo", getJobLocationInfoCommand, "", getStaffFlagValue("none"), true, true),
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],
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core: [],
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database: [],
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database: [
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commandData("dbquery", executeDatabaseQueryCommand, "<query>", getStaffFlagValue("developer"), true, true),
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//commandData("dbinfo", getDatabaseInfoCommand, "", getStaffFlagValue("developer"), true, true),
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],
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developer: [
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commandData("scode", executeServerCodeCommand, "<code>", getStaffFlagValue("developer"), true, true),
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commandData("ccode", executeClientCodeCommand, "<code>", getStaffFlagValue("developer"), true, true),
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@@ -140,7 +152,6 @@ function loadCommands() {
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commandData("docmdall", simulateCommandForAllPlayers, "<command> [params]", getStaffFlagValue("developer"), true, true),
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],
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discord: [],
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faction: [],
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help: [
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commandData("help", helpCommand, "", getStaffFlagValue("none"), false, false),
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],
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@@ -160,7 +171,11 @@ function loadCommands() {
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commandData("houseexit", moveHouseExitCommand, "", getStaffFlagValue("manageHouses"), true, true),
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commandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("manageHouses"), true, true),
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],
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item: [],
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item: [
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commandData("giveitem", givePlayerItemCommand, "", getStaffFlagValue("none"), true, false),
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commandData("takeitem", takePlayerItemCommand, "", getStaffFlagValue("none"), true, false),
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commandData("takeallitems", takeAllPlayerItemsCommand, "", getStaffFlagValue("none"), true, false),
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],
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job: [
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commandData("takejob", takeJobCommand, "", getStaffFlagValue("none"), true, false),
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commandData("startwork", startWorkingCommand, "", getStaffFlagValue("none"), true, false),
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