Fix some admin cmd msg colours
This commit is contained in:
@@ -79,6 +79,7 @@ let globalConfig = {
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VRR_ITEM_USETYPE_VEHLIVERY,
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VRR_ITEM_USETYPE_VEHTIRE,
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],
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vehicleInactiveRespawnDelay: 1800000, // 20 minutes
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};
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// ===========================================================================
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@@ -423,7 +424,7 @@ function setSnowingCommand(command, params, client) {
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} ${getInlineChatColourByName("orange")}turned falling snow ${getBoolRedGreenInlineColour(falling)}${getOnOffFromBool(falling)} ${getInlineChatColourByName("orange")}and ground snow ${getBoolRedGreenInlineColour(ground)}${getOnOffFromBool(ground)}`);
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned falling snow ${getBoolRedGreenInlineColour(falling)}${getOnOffFromBool(falling)} {MAINCOLOUR}and ground snow ${getBoolRedGreenInlineColour(ground)}${getOnOffFromBool(ground)}`);
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updateServerRules();
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return true;
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}
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@@ -477,16 +478,137 @@ function setServerGUIColoursCommand(command, params, client) {
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*/
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function toggleServerLogoCommand(command, params, client) {
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getServerConfig().useLogo = !getServerConfig().useLogo;
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getServerConfig().needsSaved = true;
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updatePlayerShowLogoState(null, getServerConfig().useLogo);
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messageAdminAction(`${getPlayerName(client)} turned the server logo image ${getBoolRedGreenInlineColour(getServerConfig().useLogo)}${toUpperCase(getOnOffFromBool(getServerConfig().useLogo))}`);
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned the server logo image ${getBoolRedGreenInlineColour(getServerConfig().useLogo)}${toUpperCase(getOnOffFromBool(getServerConfig().useLogo))}`);
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updateServerRules();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerJobBlipsCommand(command, params, client) {
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getServerConfig().createJobBlips = !getServerConfig().createJobBlips;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(getServerConfig().createJobBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobBlips))} {MAINCOLOUR}all job blips`);
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resetAllJobBlips();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerJobPickupsCommand(command, params, client) {
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getServerConfig().createJobPickups = !getServerConfig().createJobPickups;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(getServerConfig().createJobPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobPickups))} {MAINCOLOUR}all job pickups`);
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resetAllJobPickups();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerBusinessBlipsCommand(command, params, client) {
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getServerConfig().createBusinessBlips = !getServerConfig().createBusinessBlips;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(getServerConfig().createBusinessBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessBlips))} {MAINCOLOUR}all business blips`);
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resetAllBusinessBlips();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerBusinessPickupsCommand(command, params, client) {
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getServerConfig().createBusinessPickups = !getServerConfig().createBusinessPickups;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(getServerConfig().createBusinessPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessPickups))} {MAINCOLOUR}all business pickups`);
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resetAllBusinessPickups();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerHouseBlipsCommand(command, params, client) {
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getServerConfig().createHouseBlips = !getServerConfig().createHouseBlips;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(getServerConfig().createHouseBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createHouseBlips))} {MAINCOLOUR}all house blips`);
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resetAllHouseBlips();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerHousePickupsCommand(command, params, client) {
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getServerConfig().createHousePickups = !getServerConfig().createHousePickups;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(getServerConfig().createHousePickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createHousePickups))} {MAINCOLOUR}all house pickups`);
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resetAllHousePickups();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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@@ -500,7 +622,7 @@ function toggleAntiCheatScriptWhitelist(command, params, client) {
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getServerConfig().antiCheat.gameScriptWhiteListEnabled = !getServerConfig().antiCheat.gameScriptWhiteListEnabled;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} turned anticheat game script whitelist ${getBoolRedGreenInlineColour(getServerConfig().antiCheat.gameScriptWhiteListEnabled)}${toUpperCase(getOnOffFromBool(getServerConfig().antiCheat.gameScriptWhiteListEnabled))}`);
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned anticheat game script whitelist ${getBoolRedGreenInlineColour(getServerConfig().antiCheat.gameScriptWhiteListEnabled)}${toUpperCase(getOnOffFromBool(getServerConfig().antiCheat.gameScriptWhiteListEnabled))}`);
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updateServerRules();
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return true;
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}
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@@ -520,7 +642,7 @@ function toggleAntiCheatScriptBlacklist(command, params, client) {
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getServerConfig().antiCheat.gameScriptBlackListEnabled = !getServerConfig().antiCheat.gameScriptBlackListEnabled;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} turned anticheat game script blacklist ${getBoolRedGreenInlineColour(getServerConfig().antiCheat.gameScriptBlackListEnabled)}${toUpperCase(getOnOffFromBool(getServerConfig().antiCheat.gameScriptBlackListEnabled))}`);
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned anticheat game script blacklist ${getBoolRedGreenInlineColour(getServerConfig().antiCheat.gameScriptBlackListEnabled)}${toUpperCase(getOnOffFromBool(getServerConfig().antiCheat.gameScriptBlackListEnabled))}`);
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updateServerRules();
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return true;
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}
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@@ -540,7 +662,7 @@ function toggleServerGUICommand(command, params, client) {
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getServerConfig().useGUI = !getServerConfig().useGUI;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} turned GUI ${toLowerCase(getOnOffFromBool(getServerConfig().useGUI))} for this server`);
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned GUI ${toLowerCase(getOnOffFromBool(getServerConfig().useGUI))} for this server`);
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updateServerRules();
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return true;
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}
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@@ -560,7 +682,7 @@ function toggleServerUseRealWorldTimeCommand(command, params, client) {
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getServerConfig().useRealTime = !getServerConfig().useRealTime;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} turned real-world time ${toLowerCase(getOnOffFromBool(getServerConfig().useRealTime))} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned real-world time ${toLowerCase(getOnOffFromBool(getServerConfig().useRealTime))} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
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updateServerGameTime();
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updateServerRules();
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return true;
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@@ -586,7 +708,7 @@ function setServerRealWorldTimeZoneCommand(command, params, client) {
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getServerConfig().realTimeZone = toInteger(params);
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} set the time zone for in-game's real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}set the time zone for in-game's real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
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updateServerGameTime();
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updateServerRules();
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return true;
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@@ -608,8 +730,7 @@ function reloadServerConfigurationCommand(command, params, client) {
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applyConfigToServer(serverConfig);
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updateServerRules();
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messageAdminAction(`${getPlayerName(client)} reloaded the server configuration`);
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messagePlayerSuccess(client, `You reloaded the server configuration!`);
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return true;
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}
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@@ -626,7 +747,7 @@ function reloadServerConfigurationCommand(command, params, client) {
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*/
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function reloadEmailConfigurationCommand(command, params, client) {
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emailConfig = loadEmailConfiguration();
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messageAdminAction(`${getPlayerName(client)} reloaded the email configuration`);
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messagePlayerSuccess(client, `You reloaded the email configuration!`);
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return true;
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}
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@@ -642,7 +763,6 @@ function reloadEmailConfigurationCommand(command, params, client) {
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*
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*/
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function reloadDatabaseConfigurationCommand(command, params, client) {
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//if(!databaseInUse) {
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if(databaseConfig.usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
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console.warn(`[VRR.Database] Closing persistent database connection`);
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persistentDatabaseConnection.close();
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@@ -650,12 +770,11 @@ function reloadDatabaseConfigurationCommand(command, params, client) {
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}
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databaseEnabled = false;
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databaseConfig = loadEmailConfig();
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messageAdminAction(`${getPlayerName(client)} reloaded the database configuration`);
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messagePlayerSuccess(client, `You reloaded the database configuration!`);
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databaseEnabled = true;
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if(databaseConfig.usePersistentConnection) {
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connectToDatabase();
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}
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//}
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return true;
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}
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@@ -663,11 +782,6 @@ function reloadDatabaseConfigurationCommand(command, params, client) {
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// ===========================================================================
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function getServerIntroMusicURL() {
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//if(server.getCVar("theme") != null) {
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// if(server.getCVar("theme") == VRR_THEME_CHRISTMAS) {
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//
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// }
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//}
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return getServerConfig().introMusicURL;
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}
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