From 4068cb528ea7cb94206334a120c59c0a931c24e8 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Mon, 17 Jan 2022 07:43:35 -0600 Subject: [PATCH] Fix for damage system, and log --- scripts/server/client.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/scripts/server/client.js b/scripts/server/client.js index 20a7ff15..98b6b1f3 100644 --- a/scripts/server/client.js +++ b/scripts/server/client.js @@ -708,7 +708,9 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he break; case VRR_WEAPON_DAMAGE_EVENT_NORMAL: - getPlayerData(client).health = getPlayerData(client).health-(healthLoss*getPlayerData(client).incomingDamageMultiplier); + let reducedDamage = healthLoss*getPlayerData(client).incomingDamageMultiplier; + logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${reducedDamage})`); + getPlayerData(client).health = getPlayerData(client).health-reducedDamage; setPlayerHealth(client, getPlayerData(client).health); break;