Move stuff to startup.js
This commit is contained in:
@@ -87,39 +87,13 @@ let globalConfig = {
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function initConfigScript() {
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logToConsole(LOG_INFO, "[VRR.Config]: Initializing config script ...");
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logToConsole(LOG_DEBUG, "[VRR.Config]: Loading global config ...");
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loadGlobalConfig();
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logToConsole(LOG_INFO, "[VRR.Config]: Loading server config ...");
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serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
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logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
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getServerConfig().devServer = intToBool(toInteger(server.getCVar("vrr_devserver")));
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getServerConfig().fallingSnow = intToBool(toInteger(server.getCVar("vrr_fallingsnow")));
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getServerConfig().groundSnow = intToBool(toInteger(server.getCVar("vrr_groundsnow")));
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getServerConfig().useGUI = intToBool(toInteger(server.getCVar("vrr_gui")));
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getServerConfig().showLogo = false;
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getServerConfig().testerOnly = intToBool(toInteger(server.getCVar("vrr_testeronly")));
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getServerConfig().discordEnabled = false;
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getServerConfig().createJobPickups = intToBool(toInteger(server.getCVar("vrr_jobpickups")));
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getServerConfig().createBusinessPickups = intToBool(toInteger(server.getCVar("vrr_businesspickups")));
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getServerConfig().createHousePickups = intToBool(toInteger(server.getCVar("vrr_housepickups")));
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getServerConfig().createJobBlips = intToBool(toInteger(server.getCVar("vrr_jobblips")));
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getServerConfig().createBusinessBlips = intToBool(toInteger(server.getCVar("vrr_businessblips")));
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getServerConfig().createHouseBlips = intToBool(toInteger(server.getCVar("vrr_houseblips")));
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getServerConfig().useRealTime = intToBool(toInteger(server.getCVar("vrr_realtime")));
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getServerConfig().antiCheat.enabled = intToBool(toInteger(server.getCVar("vrr_anticheat")));
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applyConfigToServer(serverConfig);
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logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
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logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
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}
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// ===========================================================================
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function loadGlobalConfig() {
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getGlobalConfig().database = loadDatabaseConfig();
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getGlobalConfig().economy = loadEconomyConfig();
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getGlobalConfig().locale = loadLocaleConfig();
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getGlobalConfig().accents = loadAccentConfig();
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@@ -169,6 +143,24 @@ function loadServerConfigFromId(tempServerId) {
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// ===========================================================================
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function applyConfigToServer(tempServerConfig) {
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logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
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getServerConfig().devServer = intToBool(toInteger(server.getCVar("vrr_devserver")));
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getServerConfig().fallingSnow = intToBool(toInteger(server.getCVar("vrr_fallingsnow")));
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getServerConfig().groundSnow = intToBool(toInteger(server.getCVar("vrr_groundsnow")));
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getServerConfig().useGUI = intToBool(toInteger(server.getCVar("vrr_gui")));
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getServerConfig().showLogo = false;
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getServerConfig().testerOnly = intToBool(toInteger(server.getCVar("vrr_testeronly")));
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getServerConfig().discordEnabled = false;
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getServerConfig().createJobPickups = intToBool(toInteger(server.getCVar("vrr_jobpickups")));
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getServerConfig().createBusinessPickups = intToBool(toInteger(server.getCVar("vrr_businesspickups")));
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getServerConfig().createHousePickups = intToBool(toInteger(server.getCVar("vrr_housepickups")));
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getServerConfig().createJobBlips = intToBool(toInteger(server.getCVar("vrr_jobblips")));
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getServerConfig().createBusinessBlips = intToBool(toInteger(server.getCVar("vrr_businessblips")));
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getServerConfig().createHouseBlips = intToBool(toInteger(server.getCVar("vrr_houseblips")));
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getServerConfig().useRealTime = intToBool(toInteger(server.getCVar("vrr_realtime")));
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getServerConfig().antiCheat.enabled = intToBool(toInteger(server.getCVar("vrr_anticheat")));
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logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
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if(isTimeSupported()) {
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logToConsole(LOG_DEBUG, `[VRR.Config]: Setting time to to ${tempServerConfig.hour}:${tempServerConfig.minute} with minute duration of ${tempServerConfig.minuteDuration}`);
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setGameTime(tempServerConfig.hour, tempServerConfig.minute, tempServerConfig.minuteDuration);
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@@ -707,16 +699,16 @@ function reloadEmailConfigurationCommand(command, params, client) {
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*
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*/
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function reloadDatabaseConfigurationCommand(command, params, client) {
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if(databaseConfig.usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
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if(getDatabaseConfig().usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
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console.warn(`[VRR.Database] Closing persistent database connection`);
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persistentDatabaseConnection.close();
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persistentDatabaseConnection = null;
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}
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databaseEnabled = false;
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databaseConfig = loadEmailConfig();
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getGlobalConfig().database = loadDatabaseConfig();
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messagePlayerSuccess(client, `You reloaded the database configuration!`);
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databaseEnabled = true;
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if(databaseConfig.usePersistentConnection) {
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if(getDatabaseConfig().usePersistentConnection) {
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connectToDatabase();
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}
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@@ -831,4 +823,17 @@ function doesServerHaveGroundSnowEnabled() {
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return getServerConfig().groundSnow;
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}
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// ===========================================================================
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function loadDatabaseConfig() {
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let databaseConfigFile = loadTextFile("config/database.json");
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return JSON.parse(databaseConfigFile);
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}
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// ===========================================================================
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function getDatabaseConfig() {
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return getGlobalConfig().database;
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}
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// ===========================================================================
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@@ -40,8 +40,7 @@ let serverData = {
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// ===========================================================================
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// Pre-cache allowed skins
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let allowedSkins = getAllowedSkins(getGame());
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let allowedSkins = [];
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// ===========================================================================
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@@ -7,22 +7,8 @@
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// TYPE: Server (JavaScript)
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// ===========================================================================
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let translateURL = "http://api.mymemory.translated.net/get?de={3}&q={0}&langpair={1}|{2}";
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// ===========================================================================
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function initLocaleScript() {
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logToConsole(LOG_INFO, "[VRR.Locale]: Initializing locale script ...");
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getServerData().localeStrings = loadAllLocaleStrings();
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// Translation Cache
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getServerData().cachedTranslations = new Array(getGlobalConfig().locale.locales.length);
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getServerData().cachedTranslationFrom = new Array(getGlobalConfig().locale.locales.length);
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getServerData().cachedTranslationFrom.fill([]);
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getServerData().cachedTranslations.fill(getServerData().cachedTranslationFrom);
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getGlobalConfig().locale.defaultLanguageId = getLocaleFromParams(getGlobalConfig().locale.defaultLanguageId);
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logToConsole(LOG_INFO, "[VRR.Locale]: Locale script initialized!");
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}
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@@ -209,7 +195,7 @@ async function translateMessage(messageText, translateFrom = getGlobalConfig().l
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}
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}
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let thisTranslationURL = translateURL.format(encodeURI(messageText), toUpperCase(getGlobalConfig().locale.locales[translateFrom].isoCode), toUpperCase(getGlobalConfig().locale.locales[translateTo].isoCode), getGlobalConfig().locale.apiEmail);
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let thisTranslationURL = getGlobalConfig().locale.translateURL.format(encodeURI(messageText), toUpperCase(getGlobalConfig().locale.locales[translateFrom].isoCode), toUpperCase(getGlobalConfig().locale.locales[translateTo].isoCode), getGlobalConfig().locale.apiEmail);
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httpGet(
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thisTranslationURL,
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"",
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@@ -40,10 +40,16 @@ function initServerScripts() {
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initLocaleScript();
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initCommandScript();
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// Load config, commands, and data
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loadGlobalConfig();
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loadCommands();
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loadServerDataFromDatabase();
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// Set indexes and cache necessary data
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setAllServerDataIndexes();
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createAllServerElements();
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applyConfigToServer(serverConfig);
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initAllClients();
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initTimers();
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@@ -108,8 +114,20 @@ function checkForAllRequiredModules() {
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// ===========================================================================
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function loadServerDataFromDatabase() {
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getServerData().itemTypes = loadItemTypesFromDatabase();
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logToConsole(LOG_INFO, "[VRR.Config]: Loading server config ...");
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serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
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// Always load these regardless of "test server" status
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getServerData().itemTypes = loadItemTypesFromDatabase();
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getServerData().localeStrings = loadAllLocaleStrings();
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// Translation Cache
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getServerData().cachedTranslations = new Array(getGlobalConfig().locale.locales.length);
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getServerData().cachedTranslationFrom = new Array(getGlobalConfig().locale.locales.length);
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getServerData().cachedTranslationFrom.fill([]);
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getServerData().cachedTranslations.fill(getServerData().cachedTranslationFrom);
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// Only load these if the server isn't a testing/dev server
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if(!getServerConfig().devServer) {
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getServerData().items = loadItemsFromDatabase();
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getServerData().businesses = loadBusinessesFromDatabase();
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@@ -121,6 +139,9 @@ function loadServerDataFromDatabase() {
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getServerData().races = loadRacesFromDatabase();
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getServerData().radioStations = loadRadioStationsFromDatabase();
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}
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getServerData().commands = loadCommands();
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allowedSkins = getAllowedSkins(getGame());
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}
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// ===========================================================================
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@@ -137,6 +158,7 @@ function setAllServerDataIndexes() {
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setAllRadioStationIndexes();
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cacheAllGroundItems();
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cacheAllBusinessItems();
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cacheAllCommandsAliases();
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}
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// ===========================================================================
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@@ -151,6 +173,7 @@ function createAllServerElements() {
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createAllGroundItemObjects();
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spawnAllVehicles();
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spawnAllNPCs();
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addAllCommandHandlers();
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}
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// ===========================================================================
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