Remove some event-based net events

This commit is contained in:
Vortrex
2022-07-30 08:18:18 -05:00
parent 7569aff3d4
commit 425f405897

View File

@@ -32,11 +32,7 @@ function addAllNetworkEventHandlers() {
// Event // Event
addNetworkEventHandler("agrp.pickup", onPlayerNearPickup); addNetworkEventHandler("agrp.pickup", onPlayerNearPickup);
addNetworkEventHandler("agrp.enteredSphere", onPlayerEnteredSphere);
addNetworkEventHandler("agrp.exitedSphere", onPlayerExitedSphere);
addNetworkEventHandler("agrp.playerDeath", onPlayerDeath); addNetworkEventHandler("agrp.playerDeath", onPlayerDeath);
//addNetworkEventHandler("agrp.onPlayerEnterVehicle", onPlayerEnteredVehicle);
//addNetworkEventHandler("agrp.onPlayerExitVehicle", onPlayerExitedVehicle);
// Job // Job
addNetworkEventHandler("agrp.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation); addNetworkEventHandler("agrp.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
@@ -109,7 +105,7 @@ function updatePlayerPing(client) {
function playerClientReady(client) { function playerClientReady(client) {
playerResourceReady[client.index] = true; playerResourceReady[client.index] = true;
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`); logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`);
if (playerResourceStarted[client.index] == true) { if (playerResourceStarted[client.index] == true && playerInitialized[client.index] == false) {
initClient(client); initClient(client);
} }
} }
@@ -126,7 +122,7 @@ function playerGUIReady(client) {
function playerClientStarted(client) { function playerClientStarted(client) {
playerResourceStarted[client.index] = true; playerResourceStarted[client.index] = true;
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`); logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`);
if (playerResourceReady[client.index] == true) { if (playerResourceReady[client.index] == true && playerInitialized[client.index] == false) {
initClient(client); initClient(client);
} }
} }