Remove some event-based net events
This commit is contained in:
@@ -32,11 +32,7 @@ function addAllNetworkEventHandlers() {
|
|||||||
|
|
||||||
// Event
|
// Event
|
||||||
addNetworkEventHandler("agrp.pickup", onPlayerNearPickup);
|
addNetworkEventHandler("agrp.pickup", onPlayerNearPickup);
|
||||||
addNetworkEventHandler("agrp.enteredSphere", onPlayerEnteredSphere);
|
|
||||||
addNetworkEventHandler("agrp.exitedSphere", onPlayerExitedSphere);
|
|
||||||
addNetworkEventHandler("agrp.playerDeath", onPlayerDeath);
|
addNetworkEventHandler("agrp.playerDeath", onPlayerDeath);
|
||||||
//addNetworkEventHandler("agrp.onPlayerEnterVehicle", onPlayerEnteredVehicle);
|
|
||||||
//addNetworkEventHandler("agrp.onPlayerExitVehicle", onPlayerExitedVehicle);
|
|
||||||
|
|
||||||
// Job
|
// Job
|
||||||
addNetworkEventHandler("agrp.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
|
addNetworkEventHandler("agrp.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
|
||||||
@@ -109,7 +105,7 @@ function updatePlayerPing(client) {
|
|||||||
function playerClientReady(client) {
|
function playerClientReady(client) {
|
||||||
playerResourceReady[client.index] = true;
|
playerResourceReady[client.index] = true;
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`);
|
||||||
if (playerResourceStarted[client.index] == true) {
|
if (playerResourceStarted[client.index] == true && playerInitialized[client.index] == false) {
|
||||||
initClient(client);
|
initClient(client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -126,7 +122,7 @@ function playerGUIReady(client) {
|
|||||||
function playerClientStarted(client) {
|
function playerClientStarted(client) {
|
||||||
playerResourceStarted[client.index] = true;
|
playerResourceStarted[client.index] = true;
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`);
|
||||||
if (playerResourceReady[client.index] == true) {
|
if (playerResourceReady[client.index] == true && playerInitialized[client.index] == false) {
|
||||||
initClient(client);
|
initClient(client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user