Use player utils
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@@ -585,7 +585,7 @@ function gotoJobLocationCommand(command, params, client) {
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return false;
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return false;
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}
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}
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client.player.velocity = toVector3(0.0, 0.0, 0.0);
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setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
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setPlayerPosition(client, getJobData(jobId).locations[jobLocationId].position);
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setPlayerPosition(client, getJobData(jobId).locations[jobLocationId].position);
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setPlayerInterior(client, getJobData(jobId).locations[jobLocationId].interior);
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setPlayerInterior(client, getJobData(jobId).locations[jobLocationId].interior);
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setPlayerDimension(client, getJobData(jobId).locations[jobLocationId].dimension);
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setPlayerDimension(client, getJobData(jobId).locations[jobLocationId].dimension);
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@@ -606,7 +606,7 @@ function gotoJobLocationCommand(command, params, client) {
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*
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*
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*/
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*/
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function gotoNewPlayerSpawnCommand(command, params, client) {
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function gotoNewPlayerSpawnCommand(command, params, client) {
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client.player.velocity = toVector3(0.0, 0.0, 0.0);
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setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
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setPlayerPosition(client, getServerConfig().newCharacter.spawnPosition);
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setPlayerPosition(client, getServerConfig().newCharacter.spawnPosition);
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setPlayerInterior(client, 0);
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setPlayerInterior(client, 0);
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setPlayerDimension(client, 0);
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setPlayerDimension(client, 0);
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@@ -639,7 +639,7 @@ function gotoPositionCommand(command, params, client) {
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let int = getParam(params, " ", 4);
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let int = getParam(params, " ", 4);
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let vw = getParam(params, " ", 5);
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let vw = getParam(params, " ", 5);
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client.player.velocity = toVector3(0.0, 0.0, 0.0);
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setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
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setPlayerInterior(client, toInteger(int));
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setPlayerInterior(client, toInteger(int));
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setPlayerDimension(client, toInteger(vw));
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setPlayerDimension(client, toInteger(vw));
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setPlayerPosition(client, toVector3(toFloat(x), toFloat(y), toFloat(z)));
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setPlayerPosition(client, toVector3(toFloat(x), toFloat(y), toFloat(z)));
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