Revert event testing
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@@ -15,7 +15,35 @@ function initEventScript() {
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// ===========================================================================
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function onInitialConnectionToServer(ipAddress, port) {
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function addAllEventHandlers() {
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addEventHandler("onResourceStart", onResourceStart);
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addEventHandler("onResourceStop", onResourceStop);
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addEventHandler("onServerStop", onResourceStop);
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addEventHandler("onProcess", onProcess);
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addEventHandler("onEntityProcess", onEntityProcess);
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addEventHandler("onPlayerConnect", onPlayerConnect);
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addEventHandler("onPlayerJoin", onPlayerJoin);
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addEventHandler("onPlayerJoined", onPlayerJoined);
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addEventHandler("onPlayerChat", onPlayerChat);
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addEventHandler("onPlayerQuit", onPlayerQuit);
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addEventHandler("onElementStreamIn", onElementStreamIn);
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addEventHandler("onElementStreamOut", onElementStreamOut);
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addEventHandler("onPedSpawn", onPedSpawn);
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addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitVehicle", onPedExitingVehicle);
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addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
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//addEventHandler("OnPlayerCommand", onPlayerCommand);
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}
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// ===========================================================================
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function onPlayerConnect(event, ipAddress, port) {
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logToConsole(LOG_INFO, `[VRR.Event] Client connecting (IP: ${ipAddress})`);
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//if(isIpAddressBanned(ipAddress)) {
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// messagePlayerError(client, "You are banned from this server!");
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@@ -25,7 +53,7 @@ function onInitialConnectionToServer(ipAddress, port) {
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// ===========================================================================
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function onPlayerJoin(client) {
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function onPlayerJoin(event, client) {
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logToConsole(LOG_INFO, `[VRR.Event] Client ${getPlayerName(client)}[${getPlayerId(client)}] joining from ${getPlayerIP(client)}`);
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if(isFadeCameraSupported()) {
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@@ -45,13 +73,13 @@ function onPlayerJoin(client) {
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// ===========================================================================
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function onPlayerJoined(client) {
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function onPlayerJoined(event, client) {
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}
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// ===========================================================================
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function onElementStreamIn(element, client) {
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function onElementStreamIn(event, element, client) {
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//if(getPlayerDimension(client) != getElementDimension(element)) {
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// event.preventDefault();
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//}
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@@ -66,13 +94,13 @@ function onElementStreamIn(element, client) {
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// ===========================================================================
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function onElementStreamOut(element, client) {
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function onElementStreamOut(event, element, client) {
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}
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// ===========================================================================
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function onPlayerQuit(client, quitReasonId) {
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function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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updateConnectionLogOnQuit(client, quitReasonId);
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@@ -98,14 +126,14 @@ function onPlayerQuit(client, quitReasonId) {
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// ===========================================================================
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function onPlayerChat(client, messageText) {
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async function onPlayerChat(event, client, messageText) {
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processPlayerChat(client, messageText);
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return false;
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}
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// ===========================================================================
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function onProcess(deltaTime = 0) {
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function onProcess(event, deltaTime) {
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updateServerGameTime();
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//checkPlayerSpawning();
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//checkPlayerPedState();
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