Add search cmd handler
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@@ -2400,26 +2400,46 @@ function getBestItemToTake(client, slot) {
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*
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*/
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function listPlayerInventoryCommand(command, params, client) {
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function listPlayerInventoryCommand(command, params, client) {
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//let targetClient = client;
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//if(!areParamsEmpty(client)) {
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// if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) {
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// if(targetClient == false) {
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// sendMessageToPlayer(client, getLocaleString(client, "InvalidPlayer"));
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// return false;
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// }
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//
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// targetClient = getPlayerFromParams(params);
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// }
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//}
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//showPlayerInventoryToPlayer(client, targetClient);
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showPlayerInventoryToPlayer(client, client);
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showPlayerInventoryToPlayer(client, client);
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markPlayerActionTipSeen(client, "ViewInventory");
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markPlayerActionTipSeen(client, "ViewInventory");
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}
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}
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// ===========================================================================
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function listOtherPlayerInventoryCommand(command, params, client) {
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if (areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(client, command));
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return false;
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}
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let targetClient = getPlayerFromParams(params);
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if (!targetClient) {
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messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
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return false;
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}
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if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageItems"))) {
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if (!isPlayerSurrendered(targetClient)) {
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messagePlayerError(client, getLocaleString(client, "MustBeSurrendered"));
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return false;
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}
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}
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showPlayerInventoryToPlayer(client, targetClient);
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}
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// ===========================================================================
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/**
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/**
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* This is a command handler function.
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* This is a command handler function.
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*
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*
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