Add label rendering vars
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@@ -25,6 +25,11 @@ let unlockedColour = toColour(50, 205, 50, 255);
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let lockedColour = toColour(205, 92, 92, 255);
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let jobHelpColour = toColour(234, 198, 126, 255);
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let renderLabelDistance = 7.5;
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let propertyLabelLockedOffset = 16;
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let propertyLabelNameOffset = 18;
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// -------------------------------------------------------------------------
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bindEventHandler("onResourceReady", thisResource, function(event, resource) {
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@@ -54,13 +59,17 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price)
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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if(screenPosition.x < 0 || screenPosition.x > gta.width) {
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return false;
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}
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let text = "";
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if(price > 0) {
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text = `For sale: $${price}`;
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let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
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propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(0, 150, 0, 255), false, true, false, true);
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screenPosition.y -= 18;
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screenPosition.y -= propertyLabelLockedOffset;
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}
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text = (locked) ? "LOCKED" : "UNLOCKED";
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@@ -71,7 +80,7 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price)
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let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
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propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
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screenPosition.y -= 22;
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screenPosition.y -= propertyLabelNameOffset;
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text = name || " ";
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size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
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@@ -97,6 +106,10 @@ function renderPropertyExitLabel(position) {
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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if(screenPosition.x < 0 || screenPosition.x > gta.width) {
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return false;
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}
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let text = "EXIT";
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size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
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propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
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@@ -121,6 +134,10 @@ function renderJobLabel(name, position, jobType) {
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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if(screenPosition.x < 0 || screenPosition.x > gta.width) {
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return false;
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}
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let text = "";
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if(jobType == localPlayerJobType) {
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if(localPlayerWorking) {
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@@ -153,7 +170,7 @@ function processLabelRendering() {
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let pickups = getElementsByType(ELEMENT_PICKUP);
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for(let i in pickups) {
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if(pickups[i].getData("ag.label.type") != null) {
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if(getDistance(localPlayer.position, pickups[i].position) <= 7.5) {
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if(getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
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let price = 0;
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if(pickups[i].getData("ag.label.price") != null) {
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price = pickups[i].getData("ag.label.price");
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