Send server log level to client
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@@ -1125,4 +1125,10 @@ function setPlayerBuyingVehicleState(state, vehicle, position) {
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}
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// ===========================================================================
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function sendPlayerLogLevel(client, tempLogLevel = logLevel) {
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sendNetworkEventToPlayer("vrr.logLevel", client, tempLogLevel);
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}
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// ===========================================================================
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