Add ped fall event for MafiaC + send jobs
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@@ -33,6 +33,10 @@ function addAllEventHandlers() {
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addEventHandler("onPedExitedVehicleEx", onPedExitedVehicle);
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addEventHandler("onPedEnteredSphereEx", onPedEnteredSphere);
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addEventHandler("onPedExitedSphereEx", onPedExitedSphere);
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if (getGame() == AGRP_GAME_MAFIA_ONE) {
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addEventHandler("onPedFall", onPedFall);
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}
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}
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// ===========================================================================
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@@ -581,11 +585,14 @@ async function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[AGRP.Event] Sending properties, jobs, and vehicles to ${getPlayerDisplayForConsole(client)} (no server elements)`);
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sendAllBusinessesToPlayer(client);
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sendAllHousesToPlayer(client);
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//sendAllJobsToPlayer(client);
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//sendAllVehiclesToPlayer(client);
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sendAllJobsToPlayer(client);
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requestPlayerPedNetworkId(client);
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}
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if (!areServerElementsSupported()) {
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sendAllVehiclesToPlayer(client);
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}
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logToConsole(LOG_DEBUG, `[AGRP.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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updatePlayerSpawnedState(client, true);
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@@ -599,6 +606,19 @@ async function onPlayerSpawn(client) {
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setPlayerWeaponDamageEvent(client, AGRP_WEAPON_DAMAGE_EVENT_NORMAL);
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if (doesPlayerHaveGUIEnabled(client) && getServerConfig().useGUI == true) {
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if (checkForGeoIPModule()) {
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let iso = getPlayerCountryISOCode(client);
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let localeId = getLocaleFromCountryISO(iso);
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if (localeId != 0) {
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if (getLocaleData(localeId).enabled) {
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messagePlayerTip(client, getLanguageLocaleString(localeId, "LocaleOffer", `/lang ${getLocaleData(localeId).isoCode}`), getColourByName("white"), 10000, "Roboto");
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}
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}
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}
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}
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if (areServerElementsSupported()) {
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if (getGlobalConfig().playerStreamInDistance == -1 || getGlobalConfig().playerStreamOutDistance == -1) {
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getPlayerPed(client).netFlags.distanceStreaming = false;
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@@ -840,4 +860,15 @@ function onPlayerExitingVehicle(client, vehicle, seat) {
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}
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// ===========================================================================
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function onPedFall(ped) {
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if (ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if (client != null) {
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processPlayerDeath(client);
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}
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}
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}
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// ===========================================================================
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