MexUI stuff

This commit is contained in:
Vortrex
2022-05-15 22:26:31 -05:00
parent c81f511448
commit 4b7f05a482
42 changed files with 423 additions and 398 deletions

View File

@@ -1,11 +1,11 @@
mexui.util.createControlConstructor('Time', false, function(window, x, y, w, h, text, styles, callback)
{
mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('Time', styles), callback, false, false);
this.hour = 0;
this.minute = 0;
this.second = 0;
this.inputShown = false;
this.valueBoxSize = new Vec2(50, 30);
this.arrowBoxSize = new Vec2(25, 22);
@@ -35,29 +35,29 @@ mexui.Control.Time.prototype.onMouseDown = function(e)
var propIndex = (Math.ceil((arrowIndex + 1) / 2)) - 1;
var propName = mexui.Control.Time.units[propIndex];
var isIncrease = (arrowIndex % 2) == 1;
if(isIncrease)
this[propName]++;
else
this[propName]--;
this[propName] %= propIndex == 0 ? 24 : 60;
if(this[propName] == -1)
this[propName] = propIndex == 0 ? 23 : 59;
this.generateText();
return;
}
}
if(this.isCursorOverControl())
{
this.inputShown = !this.inputShown;
e.used = true;
return;
}
if(this.inputShown)
{
this.inputShown = false;
@@ -71,18 +71,18 @@ mexui.Control.Time.prototype.renderAfter = function()
{
if(!this.inputShown)
return;
var screenPos = this.getScreenPosition();
var pos = new Vec2(screenPos.x, screenPos.y);
for(var i=0; i<3; i++)
{
mexui.native.drawRectangle(pos, this.valueBoxSize, this.getStyles('main'));
mexui.native.drawText(pos, this.valueBoxSize, this[mexui.Control.Time.units[i]], this.getStyles('main'));
pos.x += this.valueBoxSize.x;
}
pos = new Vec2(screenPos.x, screenPos.y);
pos.y += this.valueBoxSize.y;
for(var i=0; i<3; i++)
@@ -90,10 +90,10 @@ mexui.Control.Time.prototype.renderAfter = function()
for(var i2=0; i2<2; i2++)
{
var text = (i2 % 2) == 0 ? '<' : '>';
mexui.native.drawRectangle(pos, this.arrowBoxSize, this.getStyles('main'));
mexui.native.drawText(pos, this.arrowBoxSize, text, this.getStyles('main'));
pos.x += this.arrowBoxSize.x;
}
}
@@ -115,42 +115,42 @@ mexui.Control.Time.prototype.validateInputCallback = function(e, character)
mexui.Control.Time.prototype.validateValueCallback = function(e)
{
var parts = this.getText().split(':');
if(parts.length != 3)
return false;
for(var i in parts)
{
var partAsStr = parts[i];
if(partAsStr === '')
return false;
var part = parseInt(partAsStr);
if(partAsStr.length == 2 && partAsStr.substr(0, 1) == '0')
partAsStr = partAsStr.substr(1);
if(!mexui.util.isPositiveInt(partAsStr))
return false;
if(part < 0)
return false;
if(part > (i == 0 ? 23 : 59))
return false;
}
return true;
};
mexui.Control.Time.prototype.getArrowIndexByCursor = function()
{
var cursorPos = gui.cursorPosition;
var screenPos = this.getScreenPosition();
var firstArrowStartPos = new Vec2(screenPos.x, screenPos.y + this.valueBoxSize.y);
var lastArrowEndPos = new Vec2(screenPos.x + (this.arrowBoxSize.x * 6), screenPos.y + this.valueBoxSize.y + this.arrowBoxSize.y);
if(cursorPos.x >= firstArrowStartPos.x && cursorPos.y >= firstArrowStartPos.y && cursorPos.x <= lastArrowEndPos.x && cursorPos.y <= lastArrowEndPos.y)
{
return Math.floor((cursorPos.x - firstArrowStartPos.x) / this.arrowBoxSize.x);