Use new native util for netevents
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@@ -103,6 +103,7 @@ function onKeyUp(event, keyCode, scanCode, keyModifiers) {
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processSkinSelectKeyPress(keyCode);
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//processKeyDuringAnimation();
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processGUIKeyPress(keyCode);
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processToggleGUIKeyPress(keyCode);
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}
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// ===========================================================================
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@@ -144,7 +145,7 @@ function onElementStreamIn(event, element) {
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function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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if(areServerElementsSupported()) {
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triggerNetworkEvent("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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}
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if(inVehicleSeat) {
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@@ -159,7 +160,7 @@ function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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if(areServerElementsSupported()) {
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triggerNetworkEvent("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if(inVehicleSeat == 0) {
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if(inVehicle.owner != -1) {
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@@ -184,7 +185,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
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if(damagedEntity == localPlayer) {
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//if(!weaponDamageEnabled[damagerEntity.name]) {
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event.preventDefault();
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triggerNetworkEvent("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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//}
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}
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}
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