Use new native util for netevents

This commit is contained in:
Vortrex
2022-01-09 05:32:22 -06:00
parent 029fdb7a49
commit 4c4a38344e
11 changed files with 402 additions and 137 deletions

View File

@@ -103,6 +103,7 @@ function onKeyUp(event, keyCode, scanCode, keyModifiers) {
processSkinSelectKeyPress(keyCode);
//processKeyDuringAnimation();
processGUIKeyPress(keyCode);
processToggleGUIKeyPress(keyCode);
}
// ===========================================================================
@@ -144,7 +145,7 @@ function onElementStreamIn(event, element) {
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
if(areServerElementsSupported()) {
triggerNetworkEvent("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
}
if(inVehicleSeat) {
@@ -159,7 +160,7 @@ function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
if(areServerElementsSupported()) {
triggerNetworkEvent("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat == 0) {
if(inVehicle.owner != -1) {
@@ -184,7 +185,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
if(damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
event.preventDefault();
triggerNetworkEvent("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
}