Use new native util for netevents
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@@ -101,20 +101,20 @@ function addAllNetworkHandlers() {
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// ===========================================================================
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function sendResourceReadySignalToServer() {
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triggerNetworkEvent("vrr.clientReady");
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sendNetworkEventToServer("vrr.clientReady");
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}
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// ===========================================================================
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function sendResourceStartedSignalToServer() {
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triggerNetworkEvent("vrr.clientStarted");
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sendNetworkEventToServer("vrr.clientStarted");
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}
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// ===========================================================================
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function sendResourceStoppedSignalToServer() {
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if(isConnected) {
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triggerNetworkEvent("vrr.clientStopped");
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sendNetworkEventToServer("vrr.clientStopped");
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}
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}
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@@ -153,19 +153,19 @@ function onServerSpawnedPlayer(state) {
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// ===========================================================================
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function tellServerPlayerUsedKeyBind(key) {
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triggerNetworkEvent("vrr.useKeyBind", key);
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sendNetworkEventToServer("vrr.useKeyBind", key);
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}
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// ===========================================================================
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function tellServerPlayerArrivedAtJobRouteStop() {
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triggerNetworkEvent("vrr.arrivedAtJobRouteStop");
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sendNetworkEventToServer("vrr.arrivedAtJobRouteStop");
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}
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// ===========================================================================
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function tellServerItemActionDelayComplete() {
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triggerNetworkEvent("vrr.itemActionDelayComplete");
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sendNetworkEventToServer("vrr.itemActionDelayComplete");
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}
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// ===========================================================================
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@@ -175,13 +175,13 @@ function sendServerClientInfo() {
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if(typeof CLIENT_VERSION_MAJOR != "undefined") {
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clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
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}
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triggerNetworkEvent("vrr.clientInfo", clientVersion, game.width, game.height);
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sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
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}
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// ===========================================================================
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function sendServerNewAFKStatus(state) {
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triggerNetworkEvent("vrr.afk", state);
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sendNetworkEventToServer("vrr.afk", state);
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}
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// ===========================================================================
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