Use new native util for netevents

This commit is contained in:
Vortrex
2022-01-09 05:32:22 -06:00
parent 029fdb7a49
commit 4c4a38344e
11 changed files with 402 additions and 137 deletions

View File

@@ -101,20 +101,20 @@ function addAllNetworkHandlers() {
// ===========================================================================
function sendResourceReadySignalToServer() {
triggerNetworkEvent("vrr.clientReady");
sendNetworkEventToServer("vrr.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
triggerNetworkEvent("vrr.clientStarted");
sendNetworkEventToServer("vrr.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
if(isConnected) {
triggerNetworkEvent("vrr.clientStopped");
sendNetworkEventToServer("vrr.clientStopped");
}
}
@@ -153,19 +153,19 @@ function onServerSpawnedPlayer(state) {
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
triggerNetworkEvent("vrr.useKeyBind", key);
sendNetworkEventToServer("vrr.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteStop() {
triggerNetworkEvent("vrr.arrivedAtJobRouteStop");
sendNetworkEventToServer("vrr.arrivedAtJobRouteStop");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
triggerNetworkEvent("vrr.itemActionDelayComplete");
sendNetworkEventToServer("vrr.itemActionDelayComplete");
}
// ===========================================================================
@@ -175,13 +175,13 @@ function sendServerClientInfo() {
if(typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
triggerNetworkEvent("vrr.clientInfo", clientVersion, game.width, game.height);
sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
triggerNetworkEvent("vrr.afk", state);
sendNetworkEventToServer("vrr.afk", state);
}
// ===========================================================================