Use new native util for netevents

This commit is contained in:
Vortrex
2022-01-09 05:32:22 -06:00
parent 029fdb7a49
commit 4c4a38344e
11 changed files with 402 additions and 137 deletions

View File

@@ -10,13 +10,13 @@
function processSync(event, deltaTime) {
if(localPlayer != null) {
if(!areServerElementsSupported()) {
triggerNetworkEvent("vrr.player.position", localPlayer.position);
triggerNetworkEvent("vrr.player.heading", localPlayer.heading);
sendNetworkEventToServer("vrr.player.position", localPlayer.position);
sendNetworkEventToServer("vrr.player.heading", localPlayer.heading);
}
//if(game.game == VRR_GAME_GTA_SA) {
// let lookAtPos = getLocalPlayerLookAtPosition();
// triggerNetworkEvent("vrr.player.lookat", lookAtPos);
// sendNetworkEventToServer("vrr.player.lookat", lookAtPos);
// setEntityData(localPlayer, "vrr.headLook", lookAtPos);
// let peds = getPeds();
// for(let i in peds) {
@@ -31,7 +31,7 @@ function processSync(event, deltaTime) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
triggerNetworkEvent("vrr.playerDeath");
sendNetworkEventToServer("vrr.playerDeath");
}
}