Use new native util for netevents
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@@ -10,13 +10,13 @@
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function processSync(event, deltaTime) {
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if(localPlayer != null) {
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if(!areServerElementsSupported()) {
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triggerNetworkEvent("vrr.player.position", localPlayer.position);
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triggerNetworkEvent("vrr.player.heading", localPlayer.heading);
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sendNetworkEventToServer("vrr.player.position", localPlayer.position);
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sendNetworkEventToServer("vrr.player.heading", localPlayer.heading);
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}
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//if(game.game == VRR_GAME_GTA_SA) {
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// let lookAtPos = getLocalPlayerLookAtPosition();
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// triggerNetworkEvent("vrr.player.lookat", lookAtPos);
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// sendNetworkEventToServer("vrr.player.lookat", lookAtPos);
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// setEntityData(localPlayer, "vrr.headLook", lookAtPos);
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// let peds = getPeds();
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// for(let i in peds) {
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@@ -31,7 +31,7 @@ function processSync(event, deltaTime) {
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logToConsole(LOG_DEBUG, `Local player died`);
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localPlayer.clearWeapons();
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calledDeathEvent = true;
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triggerNetworkEvent("vrr.playerDeath");
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sendNetworkEventToServer("vrr.playerDeath");
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}
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}
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