Use new native util for netevents
This commit is contained in:
@@ -24,6 +24,7 @@ function addAllNetworkHandlers() {
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// GUI
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addNetworkHandler("vrr.promptAnswerNo", playerPromptAnswerNo);
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addNetworkHandler("vrr.promptAnswerYes", playerPromptAnswerYes);
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addNetworkHandler("vrr.toggleGUI", playerToggledGUI);
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// AFK
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addNetworkHandler("vrr.afk", playerChangeAFKState);
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@@ -79,7 +80,7 @@ function addAllNetworkHandlers() {
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function updatePlayerNameTag(client) {
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//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
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triggerNetworkEvent("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), false, client.ping);
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sendNetworkEventToPlayer("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), false, client.ping);
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}
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// ===========================================================================
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@@ -96,7 +97,7 @@ function updateAllPlayerNameTags() {
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function updatePlayerPing(client) {
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//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
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triggerNetworkEvent("vrr.ping", null, getPlayerName(client), client.ping);
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sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), client.ping);
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}
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// ===========================================================================
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@@ -137,7 +138,7 @@ function playerClientStopped(client) {
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function showGameMessage(client, text, colour, duration) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
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triggerNetworkEvent("vrr.smallGameMessage", client, text, colour, duration);
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sendNetworkEventToPlayer("vrr.smallGameMessage", client, text, colour, duration);
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}
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// ===========================================================================
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@@ -148,7 +149,7 @@ function enableCityAmbienceForPlayer(client, clearElements = false) {
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//}
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//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
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//triggerNetworkEvent("vrr.ambience", client, true);
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//sendNetworkEventToPlayer("vrr.ambience", client, true);
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}
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// ===========================================================================
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@@ -159,14 +160,14 @@ function disableCityAmbienceForPlayer(client, clearElements = false) {
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//}
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//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
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//triggerNetworkEvent("vrr.ambience", client, false, clearElements);
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//sendNetworkEventToPlayer("vrr.ambience", client, false, clearElements);
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}
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// ===========================================================================
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function clearPlayerOwnedPeds(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.clearPeds", client);
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sendNetworkEventToPlayer("vrr.clearPeds", client);
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}
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// ===========================================================================
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@@ -174,41 +175,41 @@ function clearPlayerOwnedPeds(client) {
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function updatePlayerSpawnedState(client, state) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
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getPlayerData(client).spawned = true;
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triggerNetworkEvent("vrr.spawned", client, state);
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sendNetworkEventToPlayer("vrr.spawned", client, state);
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}
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// ===========================================================================
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function setPlayerControlState(client, state) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`);
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triggerNetworkEvent("vrr.control", client, state, !state);
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sendNetworkEventToPlayer("vrr.control", client, state, !state);
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}
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// ===========================================================================
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function updatePlayerShowLogoState(client, state) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
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triggerNetworkEvent("vrr.logo", client, state);
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sendNetworkEventToPlayer("vrr.logo", client, state);
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}
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// ===========================================================================
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function restorePlayerCamera(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
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triggerNetworkEvent("vrr.restoreCamera", client);
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sendNetworkEventToPlayer("vrr.restoreCamera", client);
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}
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// ===========================================================================
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function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) {
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triggerNetworkEvent("vrr.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
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sendNetworkEventToPlayer("vrr.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
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}
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// ===========================================================================
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function syncPlayerProperties(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
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triggerNetworkEvent("vrr.player.sync", null, client.player);
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sendNetworkEventToPlayer("vrr.player.sync", null, client.player);
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}
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// ===========================================================================
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@@ -216,7 +217,7 @@ function syncPlayerProperties(client) {
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function updatePlayerSnowState(client) {
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if(isSnowSupported(getServerGame())) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
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triggerNetworkEvent("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
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sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
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}
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}
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@@ -226,7 +227,7 @@ function sendExcludedModelsForGroundSnowToPlayer(client) {
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if(getGameConfig().excludedGroundSnowModels[getServerGame()].length > 0) {
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for(let i in getGameConfig().excludedGroundSnowModels[getServerGame()]) {
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logToConsole(LOG_DEBUG, `[VRR.Misc] Sending excluded model ${i} for ground snow to ${getPlayerName(client)}`);
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triggerNetworkEvent("vrr.excludeGroundSnow", client, getGameConfig().excludedGroundSnowModels[getServerGame()][i]);
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sendNetworkEventToPlayer("vrr.excludeGroundSnow", client, getGameConfig().excludedGroundSnowModels[getServerGame()][i]);
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}
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}
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}
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@@ -237,7 +238,7 @@ function sendRemovedWorldObjectsToPlayer(client) {
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if(getGameConfig().removedWorldObjects[getServerGame()].length > 0) {
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for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i][0]}) to ${getPlayerName(client)}`);
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triggerNetworkEvent("vrr.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i][0], getGameConfig().removedWorldObjects[getServerGame()][i][1], getGameConfig().removedWorldObjects[getServerGame()][i][2]);
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sendNetworkEventToPlayer("vrr.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i][0], getGameConfig().removedWorldObjects[getServerGame()][i][1], getGameConfig().removedWorldObjects[getServerGame()][i][2]);
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}
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}
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return true;
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@@ -263,21 +264,21 @@ function updatePlayerHotBar(client) {
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}
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tempHotBarItems.push([i, itemExists, itemImage, itemValue]);
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}
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triggerNetworkEvent("vrr.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems);
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sendNetworkEventToPlayer("vrr.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems);
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}
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// ===========================================================================
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function setPlayerWeaponDamageEnabled(client, state) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`);
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triggerNetworkEvent("vrr.weaponDamageEnabled", null, getPlayerName(client), state);
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sendNetworkEventToPlayer("vrr.weaponDamageEnabled", null, getPlayerName(client), state);
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}
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// ===========================================================================
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function setPlayerWeaponDamageEvent(client, eventType) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`);
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triggerNetworkEvent("vrr.weaponDamageEvent", null, getPlayerName(client), eventType);
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sendNetworkEventToPlayer("vrr.weaponDamageEvent", null, getPlayerName(client), eventType);
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getPlayerData(client).weaponDamageEvent = eventType;
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}
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@@ -285,258 +286,272 @@ function setPlayerWeaponDamageEvent(client, eventType) {
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function sendJobRouteStopToPlayer(client, position, colour) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.showJobRouteStop", client, position, colour);
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sendNetworkEventToPlayer("vrr.showJobRouteStop", client, position, colour);
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}
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// ===========================================================================
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function showPlayerChangePasswordGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.changePassword", client);
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sendNetworkEventToPlayer("vrr.changePassword", client);
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}
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// ===========================================================================
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function showPlayerLoginSuccessGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.loginSuccess", client);
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sendNetworkEventToPlayer("vrr.loginSuccess", client);
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}
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// ===========================================================================
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function showPlayerLoginFailedGUI(client, errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.loginFailed", client, errorMessage);
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sendNetworkEventToPlayer("vrr.loginFailed", client, errorMessage);
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}
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// ===========================================================================
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function showPlayerRegistrationSuccessGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.registrationSuccess", client);
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sendNetworkEventToPlayer("vrr.registrationSuccess", client);
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}
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// ===========================================================================
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function showPlayerRegistrationFailedGUI(client, errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.registrationFailed", client, errorMessage);
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sendNetworkEventToPlayer("vrr.registrationFailed", client, errorMessage);
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}
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// ===========================================================================
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function sendPlayerGUIColours(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]);
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sendNetworkEventToPlayer("vrr.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]);
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}
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// ===========================================================================
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function sendPlayerGUIInit(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.guiInit", client);
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sendNetworkEventToPlayer("vrr.guiInit", client);
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}
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// ===========================================================================
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function showPlayerLoginGUI(client, errorMessage = "") {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.showLogin", client);
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sendNetworkEventToPlayer("vrr.showLogin", client);
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}
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// ===========================================================================
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function showPlayerRegistrationGUI(client, errorMessage = "") {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.showRegistration", client);
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sendNetworkEventToPlayer("vrr.showRegistration", client);
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}
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// ===========================================================================
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function showPlayerNewCharacterGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.showNewCharacter", client);
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sendNetworkEventToPlayer("vrr.showNewCharacter", client);
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}
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// ===========================================================================
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function showPlayerChangePasswordGUI(client, errorMessage = "") {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.showChangePassword", client);
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}
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// ===========================================================================
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function showPlayerResetPasswordCodeInputGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password GUI signal to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.showResetPasswordCodeInput", client);
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}
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// ===========================================================================
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function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
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sendNetworkEventToPlayer("vrr.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
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}
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// ===========================================================================
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function updatePlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
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sendNetworkEventToPlayer("vrr.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
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}
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// ===========================================================================
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function showPlayerCharacterSelectSuccessGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.characterSelectSuccess", client);
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sendNetworkEventToPlayer("vrr.characterSelectSuccess", client);
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}
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// ===========================================================================
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function showPlayerCharacterSelectFailedGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.characterSelectFailed", client);
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sendNetworkEventToPlayer("vrr.characterSelectFailed", client);
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}
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// ===========================================================================
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function showPlayerPromptGUI(client, promptMessage, promptTitle) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage})`);
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triggerNetworkEvent("vrr.showPrompt", client, promptMessage, promptTitle);
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sendNetworkEventToPlayer("vrr.showPrompt", client, promptMessage, promptTitle);
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}
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// ===========================================================================
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function showPlayerInfoGUI(client, infoMessage, infoTitle) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`);
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triggerNetworkEvent("vrr.showInfo", client, infoMessage, infoTitle);
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sendNetworkEventToPlayer("vrr.showInfo", client, infoMessage, infoTitle);
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}
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// ===========================================================================
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function showPlayerErrorGUI(client, errorMessage, errorTitle) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
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triggerNetworkEvent("vrr.showInfo", client, errorMessage, errorTitle);
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sendNetworkEventToPlayer("vrr.showInfo", client, errorMessage, errorTitle);
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}
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// ===========================================================================
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function sendRunCodeToClient(client, code, returnTo) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
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triggerNetworkEvent("vrr.runCode", client, code, returnTo);
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sendNetworkEventToPlayer("vrr.runCode", client, code, returnTo);
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}
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// ===========================================================================
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function sendPlayerWorkingState(client, state) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.working", client, state);
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sendNetworkEventToPlayer("vrr.working", client, state);
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}
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// ===========================================================================
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function sendPlayerJobType(client, jobType) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.jobType", client, jobType);
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sendNetworkEventToPlayer("vrr.jobType", client, jobType);
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}
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// ===========================================================================
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function sendPlayerStopJobRoute(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.stopJobRoute", client);
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sendNetworkEventToPlayer("vrr.stopJobRoute", client);
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}
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// ===========================================================================
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function sendPlayerMouseCameraToggle(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.mouseCamera", client);
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sendNetworkEventToPlayer("vrr.mouseCamera", client);
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}
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// ===========================================================================
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function setPlayerMouseCameraState(client, state) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.mouseCameraForce", client, state);
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sendNetworkEventToPlayer("vrr.mouseCameraForce", client, state);
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}
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// ===========================================================================
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function sendPlayerMouseCursorToggle(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
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triggerNetworkEvent("vrr.mouseCursor", client);
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sendNetworkEventToPlayer("vrr.mouseCursor", client);
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}
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// ===========================================================================
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function sendAddAccountKeyBindToClient(client, key, keyState) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
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triggerNetworkEvent("vrr.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
|
||||
sendNetworkEventToPlayer("vrr.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendClearKeyBindsToClient(client, key, keyState) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
|
||||
triggerNetworkEvent("vrr.clearKeyBinds", client);
|
||||
sendNetworkEventToPlayer("vrr.clearKeyBinds", client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendRemoveAccountKeyBindToClient(client, key) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`);
|
||||
triggerNetworkEvent("vrr.delKeyBind", client, toInteger(key));
|
||||
sendNetworkEventToPlayer("vrr.delKeyBind", client, toInteger(key));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerSetPosition(client, position) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`);
|
||||
triggerNetworkEvent("vrr.position", client, position);
|
||||
sendNetworkEventToPlayer("vrr.position", client, position);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerSetHeading(client, heading) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`);
|
||||
triggerNetworkEvent("vrr.heading", client, heading);
|
||||
sendNetworkEventToPlayer("vrr.heading", client, heading);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerSetInterior(client, interior) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
|
||||
triggerNetworkEvent("vrr.interior", client, interior);
|
||||
sendNetworkEventToPlayer("vrr.interior", client, interior);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerFrozenState(client, state) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
|
||||
triggerNetworkEvent("vrr.frozen", client, state);
|
||||
sendNetworkEventToPlayer("vrr.frozen", client, state);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function givePlayerWeapon(client, weaponId, ammo, active = true) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
|
||||
triggerNetworkEvent("vrr.giveWeapon", client, weaponId, ammo, active);
|
||||
sendNetworkEventToPlayer("vrr.giveWeapon", client, weaponId, ammo, active);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function clearPlayerWeapons(client) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
|
||||
triggerNetworkEvent("vrr.clearWeapons", client);
|
||||
sendNetworkEventToPlayer("vrr.clearWeapons", client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showPlayerNewCharacterFailedGUI(client, errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||
triggerNetworkEvent("vrr.newCharacterFailed", client, errorMessage);
|
||||
sendNetworkEventToPlayer("vrr.newCharacterFailed", client, errorMessage);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerRemoveFromVehicle(client) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`);
|
||||
triggerNetworkEvent("vrr.removeFromVehicle", client);
|
||||
sendNetworkEventToPlayer("vrr.removeFromVehicle", client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendChatBoxMessageToPlayer(client, message, colour) {
|
||||
triggerNetworkEvent("vrr.m", client, message, colour)
|
||||
sendNetworkEventToPlayer("vrr.m", client, message, colour)
|
||||
//messageClient(message, client, colour);
|
||||
}
|
||||
|
||||
@@ -547,7 +562,7 @@ function showPlayerItemTakeDelay(client, itemId) {
|
||||
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
|
||||
if(delay > 0) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||
playerItemActionDelayComplete(client);
|
||||
@@ -562,7 +577,7 @@ function showPlayerItemUseDelay(client, itemSlot) {
|
||||
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay;
|
||||
if(delay > 0) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||
playerItemActionDelayComplete(client);
|
||||
@@ -577,7 +592,7 @@ function showPlayerItemDropDelay(client, itemSlot) {
|
||||
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay;
|
||||
if(delay > 0) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||
playerItemActionDelayComplete(client);
|
||||
@@ -592,7 +607,7 @@ function showPlayerItemPickupDelay(client, itemId) {
|
||||
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
|
||||
if(delay > 0) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||
playerItemActionDelayComplete(client);
|
||||
@@ -607,7 +622,7 @@ function showPlayerItemPutDelay(client, itemSlot) {
|
||||
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay;
|
||||
if(delay > 0) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||
playerItemActionDelayComplete(client);
|
||||
@@ -623,7 +638,7 @@ function showPlayerItemSwitchDelay(client, itemSlot) {
|
||||
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay;
|
||||
if(delay > 0) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||
triggerNetworkEvent("vrr.showItemActionDelay", client, delay);
|
||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
||||
} else{
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||
playerItemActionDelayComplete(client);
|
||||
@@ -642,14 +657,14 @@ function showPlayerItemSwitchDelay(client, itemSlot) {
|
||||
|
||||
function sendPlayerDrunkEffect(client, amount, duration) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`);
|
||||
triggerNetworkEvent("vrr.drunkEffect", client, amount, duration);
|
||||
sendNetworkEventToPlayer("vrr.drunkEffect", client, amount, duration);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerClearPedState(client) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`);
|
||||
triggerNetworkEvent("vrr.clearPedState", client);
|
||||
sendNetworkEventToPlayer("vrr.clearPedState", client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -707,13 +722,13 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerCameraLookAt(client, cameraPosition, lookAtPosition) {
|
||||
triggerNetworkEvent("vrr.cameraLookAt", client, cameraPosition, lookAtPosition);
|
||||
sendNetworkEventToPlayer("vrr.cameraLookAt", client, cameraPosition, lookAtPosition);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendTimeMinuteDurationToPlayer(client, minuteDuration) {
|
||||
triggerNetworkEvent("vrr.minuteDuration", client, minuteDuration);
|
||||
sendNetworkEventToPlayer("vrr.minuteDuration", client, minuteDuration);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -744,13 +759,13 @@ function forcePlayerIntoSkinSelect(client) {
|
||||
setPlayerDimension(client, client.index+500);
|
||||
}
|
||||
|
||||
triggerNetworkEvent("vrr.skinSelect", client, true);
|
||||
sendNetworkEventToPlayer("vrr.skinSelect", client, true);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function updatePlayerCash(client) {
|
||||
triggerNetworkEvent("vrr.money", client, getPlayerCurrentSubAccount(client).cash);
|
||||
sendNetworkEventToPlayer("vrr.money", client, getPlayerCurrentSubAccount(client).cash);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -768,7 +783,7 @@ function sendAllPoliceStationBlips(client) {
|
||||
getColourByName("policeBlue"),
|
||||
]);
|
||||
}
|
||||
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -787,7 +802,7 @@ function sendAllFireStationBlips(client) {
|
||||
getColourByName("firefighterRed"),
|
||||
]);
|
||||
}
|
||||
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -806,7 +821,7 @@ function sendAllHospitalBlips(client) {
|
||||
getColourByName("medicPink"),
|
||||
]);
|
||||
}
|
||||
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -825,7 +840,7 @@ function sendAllAmmunationBlips(client) {
|
||||
0
|
||||
]);
|
||||
}
|
||||
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -844,7 +859,7 @@ function sendAllPayAndSprayBlips(client) {
|
||||
0
|
||||
]);
|
||||
}
|
||||
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -863,27 +878,27 @@ function sendAllFuelStationBlips(client) {
|
||||
getColourByName("burntOrange"),
|
||||
]);
|
||||
}
|
||||
triggerNetworkEvent("vrr.blips", client, tempBlips);
|
||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerSetHealth(client, health) {
|
||||
triggerNetworkEvent("vrr.health", client, health);
|
||||
sendNetworkEventToPlayer("vrr.health", client, health);
|
||||
}
|
||||
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerSetArmour(client, armour) {
|
||||
triggerNetworkEvent("vrr.armour", client, armour);
|
||||
sendNetworkEventToPlayer("vrr.armour", client, armour);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
||||
triggerNetworkEvent("vrr.skinSelect", client, false);
|
||||
sendNetworkEventToPlayer("vrr.skinSelect", client, false);
|
||||
if(allowedSkinIndex == -1) {
|
||||
messagePlayerAlert(client, "You canceled the skin change.");
|
||||
restorePlayerCamera(client);
|
||||
@@ -934,28 +949,28 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerChatScrollLines(client, amount) {
|
||||
triggerNetworkEvent("vrr.chatScrollLines", client, amount);
|
||||
sendNetworkEventToPlayer("vrr.chatScrollLines", client, amount);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`);
|
||||
triggerNetworkEvent("vrr.radioStream", client, streamURL, loop, volume, element);
|
||||
sendNetworkEventToPlayer("vrr.radioStream", client, streamURL, loop, volume, element);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function playAudioFileForPlayer(client, audioName, loop = true, volume = 0, element = false) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`);
|
||||
triggerNetworkEvent("vrr.audioFileStream", client, audioName, loop, volume);
|
||||
sendNetworkEventToPlayer("vrr.audioFileStream", client, audioName, loop, volume);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function stopRadioStreamForPlayer(client) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`);
|
||||
triggerNetworkEvent("vrr.stopRadioStream", client);
|
||||
sendNetworkEventToPlayer("vrr.stopRadioStream", client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -963,20 +978,20 @@ function stopRadioStreamForPlayer(client) {
|
||||
function setPlayerStreamingRadioVolume(client, volumeLevel, elementId = false) {
|
||||
getPlayerData(client).accountData.streamingRadioVolume = volumeLevel;
|
||||
getPlayerData(client).streamingRadioElement = elementId;
|
||||
triggerNetworkEvent("vrr.radioVolume", client, volumeLevel, elementId);
|
||||
sendNetworkEventToPlayer("vrr.radioVolume", client, volumeLevel, elementId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setVehicleLightsState(vehicle, state) {
|
||||
setEntityData(vehicle, "vrr.lights", getVehicleData(vehicle).lights);
|
||||
triggerNetworkEvent("vrr.veh.lights", null, vehicle.id, state);
|
||||
sendNetworkEventToPlayer("vrr.veh.lights", null, vehicle.id, state);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerEnterPropertyKey(client, key) {
|
||||
triggerNetworkEvent("vrr.enterPropertyKey", client, key);
|
||||
sendNetworkEventToPlayer("vrr.enterPropertyKey", client, key);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1011,13 +1026,13 @@ function makePedPlayAnimation(ped, animationSlot, positionOffset) {
|
||||
break;
|
||||
}
|
||||
//}
|
||||
triggerNetworkEvent("vrr.pedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4], animationData[5], positionOffset, freezePlayer);
|
||||
sendNetworkEventToPlayer("vrr.pedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4], animationData[5], positionOffset, freezePlayer);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function makePedStopAnimation(ped) {
|
||||
triggerNetworkEvent("vrr.pedStopAnim", null, ped.id);
|
||||
sendNetworkEventToPlayer("vrr.pedStopAnim", null, ped.id);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1025,13 +1040,13 @@ function makePedStopAnimation(ped) {
|
||||
function forcePedAnimation(ped, animationSlot) {
|
||||
let animationData = getAnimationData(animationSlot);
|
||||
|
||||
triggerNetworkEvent("vrr.forcePedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4]);
|
||||
sendNetworkEventToPlayer("vrr.forcePedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4]);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function hideAllPlayerGUI(client) {
|
||||
triggerNetworkEvent("vrr.hideAllGUI", client);
|
||||
sendNetworkEventToPlayer("vrr.hideAllGUI", client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1045,44 +1060,44 @@ function setPlayerHeadLookPosition(client, position) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerGameScriptState(client, scriptName, state) {
|
||||
triggerNetworkEvent("vrr.gameScript", client, scriptName, state);
|
||||
sendNetworkEventToPlayer("vrr.gameScript", client, scriptName, state);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function requestClientInfo(client) {
|
||||
triggerNetworkEvent("vrr.clientInfo", client);
|
||||
sendNetworkEventToPlayer("vrr.clientInfo", client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function updateInteriorLightsForPlayer(client, state) {
|
||||
triggerNetworkEvent("vrr.interiorLights", client, state);
|
||||
sendNetworkEventToPlayer("vrr.interiorLights", client, state);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function forcePlayerToSyncElementProperties(client, element) {
|
||||
triggerNetworkEvent("vrr.syncElement", client, element.id);
|
||||
sendNetworkEventToPlayer("vrr.syncElement", client, element.id);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerPedPartsAndProps(client) {
|
||||
triggerNetworkEvent("vrr.ped")
|
||||
sendNetworkEventToPlayer("vrr.ped")
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerVanillaRadioStation(client, radioStationId) {
|
||||
triggerNetworkEvent("vrr.vanillaRadio", client, radioStationId);
|
||||
sendNetworkEventToPlayer("vrr.vanillaRadio", client, radioStationId);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function forcePlayerWantedLevel(client, wantedLevel) {
|
||||
triggerNetworkEvent("vrr.wantedLevel", client, wantedLevel);
|
||||
sendNetworkEventToPlayer("vrr.wantedLevel", client, wantedLevel);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -109,7 +109,7 @@ function showNextGarbageStop(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function showCurrentGarbageStop(client) {
|
||||
triggerNetworkEvent("vrr.showGarbageStop", client, getGarbageRouteStopPosition(getPlayerIsland(client), getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop), getColourByName("garbageDriverGreen"));
|
||||
sendNetworkEventToPlayer("vrr.showGarbageStop", client, getGarbageRouteStopPosition(getPlayerIsland(client), getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop), getColourByName("garbageDriverGreen"));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: gtac.js
|
||||
// DESC: Provides natives for GTA and Mafia Connected mods
|
||||
// FILE: connected.js
|
||||
// DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
@@ -591,7 +591,7 @@ function getPlayerElement(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function setElementPosition(element, position) {
|
||||
triggerNetworkEvent("vrr.elementPosition", getClientFromSyncerId(element.syncer), element.id, position);
|
||||
sendNetworkEventToPlayer("vrr.elementPosition", getClientFromSyncerId(element.syncer), element.id, position);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -616,7 +616,7 @@ function setElementInterior(element, interior) {
|
||||
// ===========================================================================
|
||||
|
||||
function setElementCollisionsEnabled(element, state) {
|
||||
triggerNetworkEvent("vrr.elementCollisions", getClientFromSyncerId(element.syncer), element.id, state);
|
||||
sendNetworkEventToPlayer("vrr.elementCollisions", getClientFromSyncerId(element.syncer), element.id, state);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -660,4 +660,236 @@ function getPlayerWeapon(client) {
|
||||
return client.player.weapon;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function connectToDatabase() {
|
||||
if(databaseConfig.usePersistentConnection) {
|
||||
if(persistentDatabaseConnection == null) {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Initializing database connection ...");
|
||||
persistentDatabaseConnection = module.mysql.connect(databaseConfig.host, databaseConfig.user, databaseConfig.pass, databaseConfig.name, databaseConfig.port);
|
||||
if(persistentDatabaseConnection.error) {
|
||||
console.warn("[VRR.Database] Database connection error: " + toString(persistentDatabaseConnection.error));
|
||||
persistentDatabaseConnection = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Database connection successful!");
|
||||
return persistentDatabaseConnection;
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Using existing database connection.");
|
||||
return persistentDatabaseConnection;
|
||||
}
|
||||
} else {
|
||||
let databaseConnection = module.mysql.connect(databaseConfig.host, databaseConfig.user, databaseConfig.pass, databaseConfig.name, databaseConfig.port);
|
||||
if(databaseConnection.error) {
|
||||
console.warn("[VRR.Database] Database connection error: " + toString(persistentDatabaseConnection.error));
|
||||
return false;
|
||||
} else {
|
||||
return databaseConnection;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function disconnectFromDatabase(dbConnection) {
|
||||
if(!databaseConfig.usePersistentConnection) {
|
||||
try {
|
||||
dbConnection.close();
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Database connection closed successfully`);
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Database] Database connection could not be closed! (Error: ${error})`);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function queryDatabase(dbConnection, queryString) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Query string: ${queryString}`);
|
||||
return dbConnection.query(queryString);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function escapeDatabaseString(dbConnection, unsafeString = "") {
|
||||
if(!dbConnection) {
|
||||
dbConnection = connectToDatabase();
|
||||
}
|
||||
|
||||
if(typeof unsafeString == "string") {
|
||||
return dbConnection.escapeString(unsafeString);
|
||||
}
|
||||
return unsafeString;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getDatabaseInsertId(dbConnection) {
|
||||
return dbConnection.insertId;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getQueryNumRows(dbQuery) {
|
||||
return dbQuery.numRows;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getDatabaseError(dbConnection) {
|
||||
return dbConnection.error;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function freeDatabaseQuery(dbQuery) {
|
||||
if(dbQuery != null) {
|
||||
dbQuery.free();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function fetchQueryAssoc(dbQuery) {
|
||||
return dbQuery.fetchAssoc();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function quickDatabaseQuery(queryString) {
|
||||
let dbConnection = connectToDatabase();
|
||||
let insertId = 0;
|
||||
if(dbConnection) {
|
||||
//logToConsole(LOG_DEBUG, `[VRR.Database] Query string: ${queryString}`);
|
||||
let dbQuery = queryDatabase(dbConnection, queryString);
|
||||
if(getDatabaseInsertId(dbConnection)) {
|
||||
insertId = getDatabaseInsertId(dbConnection);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Query returned insert id ${insertId}`);
|
||||
}
|
||||
|
||||
if(dbQuery) {
|
||||
try {
|
||||
freeDatabaseQuery(dbQuery);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Query result free'd successfully`);
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Database] Query result could not be free'd! (Error: ${error})`);
|
||||
}
|
||||
}
|
||||
|
||||
disconnectFromDatabase(dbConnection);
|
||||
|
||||
if(insertId != 0) {
|
||||
return insertId;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function executeDatabaseQueryCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!targetClient) {
|
||||
messagePlayerError(client, "That player was not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(targetCode == "") {
|
||||
messagePlayerError(client, "You didn't enter any code!");
|
||||
return false;
|
||||
}
|
||||
|
||||
let success = quickDatabaseQuery(params);
|
||||
|
||||
if(!success) {
|
||||
messagePlayerAlert(client, `Database query failed to execute: {ALTCOLOUR}${query}`);
|
||||
} else if(typeof success != "boolean") {
|
||||
messagePlayeSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
|
||||
messagePlayerInfo(client, `Returns: ${success}`);
|
||||
} else {
|
||||
messagePlayerSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setConstantsAsGlobalVariablesInDatabase() {
|
||||
let dbConnection = connectToDatabase();
|
||||
let entries = Object.entries(global);
|
||||
for(let i in entries) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Checking entry ${i} (${entries[i]})`);
|
||||
if(toString(i).slice(0, 3).indexOf("VRR_") != -1) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Adding ${i} (${entries[i]}) to database global variables`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadDatabaseConfiguration() {
|
||||
let databaseConfigFile = loadTextFile("config/database.json");
|
||||
return JSON.parse(databaseConfigFile);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createDatabaseInsertQuery(tableName, data) {
|
||||
let fields = [];
|
||||
let values = [];
|
||||
|
||||
for(let i in data) {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][0] != 'NaN') {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
|
||||
fields.push(data[i][0]);
|
||||
|
||||
if(typeof data[i][1] == "string") {
|
||||
values.push(`'${data[i][1]}'`);
|
||||
} else {
|
||||
values.push(data[i][1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let queryString = `INSERT INTO ${tableName} (${fields.join(", ")}) VALUES (${values.join(", ")})`;
|
||||
return queryString;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createDatabaseUpdateQuery(tableName, data, whereClause) {
|
||||
let values = [];
|
||||
|
||||
for(let i in data) {
|
||||
if(data[i][0] != "undefined" && data[i][0] != NaN && data[i][0] != 'NaN') {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
|
||||
if(typeof data[i][1] == "string") {
|
||||
values.push(`${data[i][0]}='${data[i][1]}'`);
|
||||
} else {
|
||||
values.push(`${data[i][0]}=${data[i][1]}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let queryString = `UPDATE ${tableName} SET ${values.join(", ")} WHERE ${whereClause}`;
|
||||
return queryString;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendNetworkEventToPlayer(networkEvent, client, ...args) {
|
||||
triggerNetworkEvent.apply(null, networkEvent, client, args);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
Reference in New Issue
Block a user