From 4c5cded0b9d6391fb7d180e84862b7f564f8cf9c Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Mon, 22 Mar 2021 03:12:37 -0500 Subject: [PATCH] Set health, armour, int, and vw on spawn --- scripts/server/event.js | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/scripts/server/event.js b/scripts/server/event.js index 2cf0d604..e47d99cf 100644 --- a/scripts/server/event.js +++ b/scripts/server/event.js @@ -339,11 +339,17 @@ function onPlayerSpawn(client) { logToConsole(LOG_DEBUG, `[Asshat.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`); updatePlayerSpawnedState(client, true); - //logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`); - //setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior); + logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`); + setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior); - //logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`); - //setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension); + logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`); + setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension); + + logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`); + setPlayerHealth(client, getPlayerCurrentSubAccount(client).health); + + logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`); + setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour); logToConsole(LOG_DEBUG, `[Asshat.Event] Updating all player name tags`); updateAllPlayerNameTags();