diff --git a/scripts/server/house.js b/scripts/server/house.js index 3bb33969..15b594d5 100644 --- a/scripts/server/house.js +++ b/scripts/server/house.js @@ -159,7 +159,7 @@ function setHousePickupCommand(command, params, client) { if(getHouseData(houseId).entrancePickupModel != -1) { if(getHouseData(houseId).entrancePickup != null) { - destroyElement(getHouseData(houseId).entrancePickup); + deleteGameElement(getHouseData(houseId).entrancePickup); } createHouseEntrancePickup(houseId); @@ -243,7 +243,7 @@ function setHouseBlipCommand(command, params, client) { if(getHouseData(houseId).entranceBlipModel != -1) { if(getHouseData(houseId).entranceBlip != null) { - destroyElement(getHouseData(houseId).entranceBlip); + deleteGameElement(getHouseData(houseId).entranceBlip); } createHouseEntranceBlip(houseId); @@ -632,7 +632,7 @@ function doesHouseHaveInterior(houseId) { function deleteHouseEntrancePickup(houseId) { if(getHouseData(houseId).entrancePickup != null) { //removeFromWorld(getHouseData(houseId).entrancePickup); - destroyElement(getHouseData(houseId).entrancePickup); + deleteGameElement(getHouseData(houseId).entrancePickup); getHouseData(houseId).entrancePickup = null; } } @@ -642,7 +642,7 @@ function deleteHouseEntrancePickup(houseId) { function deleteHouseExitPickup(houseId) { if(getHouseData(houseId).exitPickup != null) { //removeFromWorld(getHouseData(houseId).exitPickup); - destroyElement(getHouseData(houseId).exitPickup); + deleteGameElement(getHouseData(houseId).exitPickup); getHouseData(houseId).exitPickup = null; } } @@ -652,7 +652,7 @@ function deleteHouseExitPickup(houseId) { function deleteHouseEntranceBlip(houseId) { if(getHouseData(houseId).entranceBlip != null) { //removeFromWorld(getHouseData(houseId).entranceBlip); - destroyElement(getHouseData(houseId).entranceBlip); + deleteGameElement(getHouseData(houseId).entranceBlip); getHouseData(houseId).entranceBlip = null; } } @@ -662,7 +662,7 @@ function deleteHouseEntranceBlip(houseId) { function deleteHouseExitBlip(houseId) { if(getHouseData(houseId).exitBlip != null) { //removeFromWorld(getHouseData(houseId).exitBlip); - destroyElement(getHouseData(houseId).exitBlip); + deleteGameElement(getHouseData(houseId).exitBlip); getHouseData(houseId).exitBlip = null; } }