Fix radio msg not showing to nearby players
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@@ -26,25 +26,25 @@ function getPlayerActiveWalkieTalkieFrequency(client) {
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function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
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function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
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walkieTalkieOutgoingToNearbyPlayers(transmittingPlayer, messageText);
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walkieTalkieOutgoingToNearbyPlayers(transmittingPlayer, messageText);
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let clients = getServerData().items;
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//let clients = getServerData().items;
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for(let i in clients) {
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//for(let i in clients) {
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if(isPlayerSpawned(clients[i])) {
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// if(isPlayerSpawned(clients[i])) {
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if(!isSamePlayer(transmittingPlayer, clients[i])) {
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// if(!isSamePlayer(transmittingPlayer, clients[i])) {
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if(getPlayerActiveWalkieTalkieFrequency(clients[i]) == radioFrequency) {
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// if(getPlayerActiveWalkieTalkieFrequency(clients[i]) == radioFrequency) {
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if(getItemData(getPlayerData(clients[i]).hotBarItems[getPlayerFirstItemSlotByUseType(clients[i], VRR_ITEM_USETYPE_WALKIETALKIE)]).enabled) {
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// if(getItemData(getPlayerData(clients[i]).hotBarItems[getPlayerFirstItemSlotByUseType(clients[i], VRR_ITEM_USETYPE_WALKIETALKIE)]).enabled) {
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walkieTalkieIncomingToNearbyPlayers(clients[i], messageText);
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// walkieTalkieIncomingToNearbyPlayers(clients[i], messageText);
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}
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// }
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}
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// }
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}
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// }
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}
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// }
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}
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//}
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let items = getServerData().items;
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let items = getServerData().items;
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for(let i in items) {
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for(let i in items) {
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if(items[i].enabled) {
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if(items[i].enabled) {
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if(getItemTypeData(items[i].itemTypeIndex).useType == VRR_ITEM_USETYPE_WALKIETALKIE) {
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if(getItemTypeData(items[i].itemTypeIndex).useType == VRR_ITEM_USETYPE_WALKIETALKIE) {
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if(items[i].value == radioFrequency) {
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if(items[i].value == radioFrequency) {
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walkieTalkieIncomingToNearbyPlayers(null, messageText, items[i].position);
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walkieTalkieIncomingToNearbyPlayers(null, messageText, getItemPosition(i));
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}
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}
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}
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}
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}
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}
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@@ -63,7 +63,7 @@ function walkieTalkieOutgoingToNearbyPlayers(client, messageText) {
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// ===========================================================================
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// ===========================================================================
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function walkieTalkieIncomingToNearbyPlayers(client, messageText, position = null) {
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function walkieTalkieIncomingToNearbyPlayers(client, messageText, position = null) {
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let prefix = `${getInlineChatColourByName("lightGrey")}(Radio)`;
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let prefix = `${getInlineChatColourByName("lightGrey")}(Nearby radio)`;
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if(client != null) {
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if(client != null) {
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prefix = `${getCharacterFullName(client)} ${getInlineChatColourByName("lightGrey")}(from radio)`;
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prefix = `${getCharacterFullName(client)} ${getInlineChatColourByName("lightGrey")}(from radio)`;
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}
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}
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