Just change skin for job uniform, dont use item
This commit is contained in:
@@ -351,7 +351,14 @@ function playerUseItem(client, hotBarSlot) {
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switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) {
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switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) {
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case AG_ITEM_USETYPE_SKIN:
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case AG_ITEM_USETYPE_SKIN:
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let oldSkin = getPlayerSkin(client);
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let oldSkin = getPlayerSkin(client);
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if(isPlayerWorking(client)) {
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oldSkin = getPlayerCurrentSubAccount(client).skin;
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}
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let newSkin = getItemData(itemIndex).value;
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let newSkin = getItemData(itemIndex).value;
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if(isPlayerWorking(client)) {
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newSkin = getPlayerCurrentSubAccount(client).skin;
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}
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setPlayerSkin(client, newSkin);
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setPlayerSkin(client, newSkin);
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getItemData(itemIndex).value = oldSkin;
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getItemData(itemIndex).value = oldSkin;
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meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(getSkinNameFromId(newSkin))} ${getSkinNameFromId(newSkin)} ${toLowerCase(getItemName(itemIndex))}`);
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meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(getSkinNameFromId(newSkin))} ${getSkinNameFromId(newSkin)} ${toLowerCase(getItemName(itemIndex))}`);
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@@ -487,6 +494,8 @@ function playerDropItem(client, hotBarSlot) {
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if(itemId != -1) {
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if(itemId != -1) {
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meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} on the ground`);
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meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} on the ground`);
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resyncWeaponItemAmmo(client);
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getPlayerData(client).hotBarItems[hotBarSlot] = -1;
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getPlayerData(client).hotBarItems[hotBarSlot] = -1;
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updatePlayerHotBar(client);
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updatePlayerHotBar(client);
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@@ -524,6 +533,8 @@ function playerPutItem(client, hotBarSlot) {
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break;
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break;
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}
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}
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resyncWeaponItemAmmo(client);
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getItemData(itemId).ownerType = ownerType;
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getItemData(itemId).ownerType = ownerType;
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getItemData(itemId).ownerId = ownerId;
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getItemData(itemId).ownerId = ownerId;
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getItemData(itemId).position = toVector(0.0, 0.0, 0.0);
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getItemData(itemId).position = toVector(0.0, 0.0, 0.0);
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@@ -603,15 +614,18 @@ function playerSwitchItem(client, newHotBarSlot) {
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newHotBarItem = getPlayerData(client).hotBarItems[newHotBarSlot];
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newHotBarItem = getPlayerData(client).hotBarItems[newHotBarSlot];
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}
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}
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resyncWeaponItemAmmo(client);
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if(currentHotBarItem != -1) {
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if(currentHotBarItem != -1) {
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if(getItemData(currentHotBarItem)) {
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if(getItemData(currentHotBarItem)) {
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if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(currentHotBarItem).itemTypeIndex).useType) != -1) {
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if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(currentHotBarItem).itemTypeIndex).useType) != -1) {
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getItemData(currentHotBarItem).value = getPlayerWeaponAmmo(client);
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clearPlayerWeapons(client);
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clearPlayerWeapons(client);
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}
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}
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}
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}
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}
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}
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if(newHotBarItem != -1) {
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if(newHotBarItem != -1) {
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if(getItemData(newHotBarItem)) {
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if(getItemData(newHotBarItem)) {
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if(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == AG_ITEM_USETYPE_WEAPON) {
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if(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == AG_ITEM_USETYPE_WEAPON) {
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@@ -892,6 +906,16 @@ function listPlayerInventoryCommand(command, params, client) {
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if(getPlayerData(client).hotBarItems[i] == -1) {
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if(getPlayerData(client).hotBarItems[i] == -1) {
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itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}: [#AAAAAA](Empty)`);
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itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}: [#AAAAAA](Empty)`);
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} else {
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} else {
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if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useType)) {
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if(getPlayerData(client).hotBarItems[i] == getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]) {
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if(getPlayerWeaponAmmo(client) <= getItemData(getPlayerData(client).hotBarItems[i]).value) {
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getItemData(getPlayerData(client).hotBarItems[i]).value = getPlayerWeaponAmmo(client);
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} else {
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setPlayerWeaponAmmo(client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useId, getItemData(getPlayerData(client).hotBarItems[i]).value);
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}
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}
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}
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itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}: [#AAAAAA]${getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).name}[${getItemValueDisplay(getPlayerData(client).hotBarItems[i])}]`);
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itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}: [#AAAAAA]${getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).name}[${getItemValueDisplay(getPlayerData(client).hotBarItems[i])}]`);
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}
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}
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}
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}
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@@ -1059,24 +1083,6 @@ function listItemInventoryCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function stockItemOnBusinessFloorCommand(command, params, client) {
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}
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// ---------------------------------------------------------------------------
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function storeItemInBusinessStorageCommand(command, params, client) {
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}
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// ---------------------------------------------------------------------------
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function orderItemForBusinessCommand(command, params, client) {
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}
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// ---------------------------------------------------------------------------
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function getItemData(itemId) {
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function getItemData(itemId) {
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return getServerData().items[itemId];
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return getServerData().items[itemId];
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}
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}
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@@ -1276,3 +1282,21 @@ function getPlayerItemSlot(client, slot) {
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function resyncWeaponItemAmmo(client) {
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if(getPlayerData(client).currentHotBarItem != -1) {
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if(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem] != -1) {
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if(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem])) {
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if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).itemTypeIndex).useType)) {
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if(getPlayerWeaponAmmo(client) <= getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value) {
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getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value = getPlayerWeaponAmmo(client);
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} else {
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setPlayerWeaponAmmo(client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).itemTypeIndex).useId, getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value);
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}
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}
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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