Mass convert to tabs + fix veh buy ownership
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@@ -22,74 +22,74 @@ function initJobScript() {
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// ===========================================================================
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function setLocalPlayerJobType(tempJobType) {
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logToConsole(LOG_DEBUG, `[VRR.Main] Set local player job type to ${tempJobType}`);
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localPlayerJobType = tempJobType;
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logToConsole(LOG_DEBUG, `[VRR.Main] Set local player job type to ${tempJobType}`);
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localPlayerJobType = tempJobType;
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}
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// ===========================================================================
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function setLocalPlayerWorkingState(tempWorking) {
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logToConsole(LOG_DEBUG, `[VRR.Main] Setting working state to ${tempWorking}`);
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localPlayerWorking = tempWorking;
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logToConsole(LOG_DEBUG, `[VRR.Main] Setting working state to ${tempWorking}`);
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localPlayerWorking = tempWorking;
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}
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// ===========================================================================
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function showJobRouteLocation(position, colour) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
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if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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if(game.game == VRR_GAME_GTA_SA) {
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jobRouteLocationSphere = game.createPickup(1318, position, 1);
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} else {
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jobRouteLocationSphere = game.createSphere(position, 3);
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jobRouteLocationSphere.colour = colour;
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}
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logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
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if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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if(game.game == VRR_GAME_GTA_SA) {
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jobRouteLocationSphere = game.createPickup(1318, position, 1);
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} else {
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jobRouteLocationSphere = game.createSphere(position, 3);
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jobRouteLocationSphere.colour = colour;
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}
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if(jobRouteLocationBlip != null) {
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destroyElement(jobRouteLocationBlip);
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}
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if(jobRouteLocationBlip != null) {
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destroyElement(jobRouteLocationBlip);
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}
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blinkJobRouteLocationBlip(10, position, colour);
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}
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blinkJobRouteLocationBlip(10, position, colour);
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}
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}
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// ===========================================================================
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function enteredJobRouteSphere() {
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logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
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tellServerPlayerArrivedAtJobRouteLocation();
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destroyElement(jobRouteLocationSphere);
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationSphere = null;
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jobRouteLocationBlip = null;
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logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
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tellServerPlayerArrivedAtJobRouteLocation();
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destroyElement(jobRouteLocationSphere);
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationSphere = null;
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jobRouteLocationBlip = null;
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}
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// ===========================================================================
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function blinkJobRouteLocationBlip(times, position, colour) {
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for(let i = 1 ; i <= times ; i++) {
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setTimeout(function() {
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if(jobRouteLocationBlip != null) {
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationBlip = null;
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} else {
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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}
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}, 500*i);
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}
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for(let i = 1 ; i <= times ; i++) {
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setTimeout(function() {
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if(jobRouteLocationBlip != null) {
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationBlip = null;
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} else {
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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}
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}, 500*i);
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}
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setTimeout(function() {
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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}, 500*times+1);
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setTimeout(function() {
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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}, 500*times+1);
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}
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// ===========================================================================
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function hideJobRouteLocation() {
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destroyElement(jobRouteLocationSphere);
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationSphere = null;
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jobRouteLocationBlip = null;
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destroyElement(jobRouteLocationSphere);
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationSphere = null;
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jobRouteLocationBlip = null;
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}
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// ===========================================================================
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