diff --git a/scripts/client/startup.js b/scripts/client/startup.js index 1b0ce9ee..ce4b5c04 100644 --- a/scripts/client/startup.js +++ b/scripts/client/startup.js @@ -25,168 +25,175 @@ function initClientScripts() { // =========================================================================== function setUpInitialGame() { - switch(getGame()) { - case [VRR_GAME_GTA_III]: { - game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); - game.setGameStat(STAT_PROGRESSMADE, 9999); - game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); - //game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. - //game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. - game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers - SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js) - break; - } + if(getGame() == VRR_GAME_GTA_III) { + logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA III ..."); - case [VRR_GAME_GTA_VC]: { - game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); - game.setGameStat(STAT_PROGRESSMADE, 9999); - game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); - //game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. - //game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. + // Turn off unlimited sprint + game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); - game.REQUEST_ANIMATION("bikev"); - game.REQUEST_ANIMATION("bikeh"); - game.REQUEST_ANIMATION("biked"); - game.REQUEST_ANIMATION("knife"); - game.REQUEST_ANIMATION("python"); - game.REQUEST_ANIMATION("shotgun"); - game.REQUEST_ANIMATION("buddy"); - game.REQUEST_ANIMATION("tec"); - game.REQUEST_ANIMATION("uzi"); - game.REQUEST_ANIMATION("rifle"); - game.REQUEST_ANIMATION("m60"); - game.REQUEST_ANIMATION("sniper"); - game.REQUEST_ANIMATION("grenade"); - game.REQUEST_ANIMATION("flame"); - game.REQUEST_ANIMATION("medic"); - game.REQUEST_ANIMATION("sunbathe"); - //game.REQUEST_ANIMATION("playidles"); - game.REQUEST_ANIMATION("riot"); - game.REQUEST_ANIMATION("strip"); - game.REQUEST_ANIMATION("lance"); - game.REQUEST_ANIMATION("skate"); + // Set completed game progress + game.setGameStat(STAT_PROGRESSMADE, 9999); + game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); - game.LOAD_ALL_MODELS_NOW(); - game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers - SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js) - break; - } + // Traffic and ped density + //game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. + //game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. - case [VRR_GAME_GTA_SA]: { - game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400); - game.setGameStat(STAT_DRIVING_SKILL, 9999); - game.setGameStat(STAT_FAT, 9999); - game.setGameStat(STAT_ENERGY, 9999); - game.setGameStat(STAT_CYCLE_SKILL, 9999); - game.setGameStat(STAT_BIKE_SKILL, 9999); - game.setGameStat(STAT_GAMBLING, 9999); - game.setGameStat(STAT_PROGRESS_MADE, 9999); - game.setGameStat(STAT_RESPECT, 0); - game.setGameStat(STAT_RESPECT_TOTAL, 0); - game.setGameStat(STAT_SEX_APPEAL, 0); - game.setGameStat(STAT_STAMINA, 9999); - game.setGameStat(STAT_TOTAL_PROGRESS, 9999); - game.setGameStat(STAT_UNDERWATER_STAMINA, 9999); - game.setGameStat(STAT_BODY_MUSCLE, 9999); + // Disables taxi/vigilante/etc and other start mission triggers + game.onMission = true; - game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer - game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers - break; - } + // Provided by mouse camera script (mousecam.js) + SetStandardControlsEnabled(true); + } else if(getGame() == VRR_GAME_GTA_VC) { + logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA Vice City ..."); - case [VRR_GAME_GTA_IV]: { - natives.allowEmergencyServices(false); - natives.setCreateRandomCops(true); - natives.setMaxWantedLevel(0); - natives.setWantedMultiplier(0.0); - natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true); - natives.setPlayerTeam(natives.getPlayerId(), 0); - natives.loadAllObjectsNow(); - natives.setCellphoneRanked(false); - natives.setOverrideNoSprintingOnPhoneInMultiplayer(false); - natives.setSyncWeatherAndGameTime(false); - natives.usePlayerColourInsteadOfTeamColour(true); - natives.disablePauseMenu(true); - //natives.allowReactionAnims(localPlayer, false); - natives.allowGameToPauseForStreaming(false); - natives.allowStuntJumpsToTrigger(false); - natives.setPickupsFixCars(false); - natives.forceFullVoice(localPlayer); + // Turn off unlimited sprint + game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); - // HUD and Display - //natives.displayCash(false); - //natives.displayAmmo(false); - //natives.displayHud(false); - //natives.displayRadar(false); - //natives.displayAreaName(false); - natives.displayPlayerNames(true); - natives.setPoliceRadarBlips(false); - natives.removeTemporaryRadarBlipsForPickups(); - natives.displayNonMinigameHelpMessages(false); - natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true); + // Set completed game progress + game.setGameStat(STAT_PROGRESSMADE, 99999); + game.setGameStat(STAT_TOTALPROGRESSINGAME, 99999); - // Item/Money Dropping - natives.setMoneyCarriedByAllNewPeds(0); - natives.setDeadPedsDropWeapons(false); - natives.setPlayersDropMoneyInNetworkGame(false); + // Traffic and ped density + //game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. + //game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. - // Population - //natives.dontSuppressAnyCarModels(5.0); - //natives.dontSuppressAnyPedModels(5.0); - //natives.forceGenerateParkedCarsTooCloseToOthers(true); - //natives.setParkedCarDensityMultiplier(5.0); - //natives.setRandomCarDensityMultiplier(5.0); - //natives.setPedDensityMultiplier(5.0); - //natives.setCarDensityMultiplier(5.0); - //natives.setScenarioPedDensityMultiplier(5.0, 5.0); - natives.switchRandomTrains(true); - natives.switchRandomBoats(true); - natives.switchAmbientPlanes(true); - natives.switchMadDrivers(false); + // Load all anim libs + game.REQUEST_ANIMATION("bikev"); + game.REQUEST_ANIMATION("bikeh"); + game.REQUEST_ANIMATION("biked"); + game.REQUEST_ANIMATION("knife"); + game.REQUEST_ANIMATION("python"); + game.REQUEST_ANIMATION("shotgun"); + game.REQUEST_ANIMATION("buddy"); + game.REQUEST_ANIMATION("tec"); + game.REQUEST_ANIMATION("uzi"); + game.REQUEST_ANIMATION("rifle"); + game.REQUEST_ANIMATION("m60"); + game.REQUEST_ANIMATION("sniper"); + game.REQUEST_ANIMATION("grenade"); + game.REQUEST_ANIMATION("flame"); + game.REQUEST_ANIMATION("medic"); + game.REQUEST_ANIMATION("sunbathe"); + //game.REQUEST_ANIMATION("playidles"); + game.REQUEST_ANIMATION("riot"); + game.REQUEST_ANIMATION("strip"); + game.REQUEST_ANIMATION("lance"); + game.REQUEST_ANIMATION("skate"); - // Singleplayer Cellphone - //natives.requestScript("spcellphone"); - //natives.startNewScript("spcellphone", 0); - // Script "v-blockedscripts" blocks the mpcellphone scripts - natives.setMessagesWaiting(false); // Seems to have no effect - natives.setMobilePhoneRadioState(false); + //game.LOAD_ALL_MODELS_NOW(); + // Disables taxi/vigilante/etc and other start mission triggers + game.onMission = true; - // Animation libraries - natives.requestAnims("DANCING"); + // Provided by mouse camera script (mousecam.js) + SetStandardControlsEnabled(true); + } else if(getGame() == VRR_GAME_GTA_SA) { + logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA San Andreas ..."); + // Turn weapon skills down a bit + game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400); + game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400); - // Some last steps - //natives.loadAllObjectsNow(); - break; - } + // Pro driving skill + game.setGameStat(STAT_DRIVING_SKILL, 9999); - case VRR_GAME_MAFIA_ONE: { - game.mapEnabled = false; - game.setTrafficEnabled(false); - break; - } + // Only visual for CJ, but affects all peds fight speed, bicycle hop, etc + game.setGameStat(STAT_FAT, 9999); + game.setGameStat(STAT_ENERGY, 9999); + game.setGameStat(STAT_CYCLE_SKILL, 9999); + game.setGameStat(STAT_BIKE_SKILL, 9999); + game.setGameStat(STAT_GAMBLING, 9999); + game.setGameStat(STAT_PROGRESS_MADE, 9999); + game.setGameStat(STAT_RESPECT, 0); + game.setGameStat(STAT_RESPECT_TOTAL, 0); + game.setGameStat(STAT_SEX_APPEAL, 0); + game.setGameStat(STAT_STAMINA, 9999); + game.setGameStat(STAT_TOTAL_PROGRESS, 9999); + game.setGameStat(STAT_UNDERWATER_STAMINA, 9999); + game.setGameStat(STAT_BODY_MUSCLE, 9999); + + // Disables default yellow cone at doors for entering places in singleplayer + game.setDefaultInteriors(false); + + // Disables taxi/vigilante/etc and other start mission triggers + game.onMission = true; + } else if(getGame() == VRR_GAME_GTA_IV) { + natives.allowEmergencyServices(false); + natives.setCreateRandomCops(true); + natives.setMaxWantedLevel(0); + natives.setWantedMultiplier(0.0); + natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true); + natives.setPlayerTeam(natives.getPlayerId(), 0); + natives.loadAllObjectsNow(); + natives.setCellphoneRanked(false); + natives.setOverrideNoSprintingOnPhoneInMultiplayer(false); + natives.setSyncWeatherAndGameTime(false); + natives.usePlayerColourInsteadOfTeamColour(true); + natives.disablePauseMenu(true); + //natives.allowReactionAnims(localPlayer, false); + natives.allowGameToPauseForStreaming(false); + natives.allowStuntJumpsToTrigger(false); + natives.setPickupsFixCars(false); + natives.forceFullVoice(localPlayer); + + // HUD and Display + //natives.displayCash(false); + //natives.displayAmmo(false); + //natives.displayHud(false); + //natives.displayRadar(false); + //natives.displayAreaName(false); + natives.displayPlayerNames(true); + natives.setPoliceRadarBlips(false); + natives.removeTemporaryRadarBlipsForPickups(); + natives.displayNonMinigameHelpMessages(false); + natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true); + + // Item/Money Dropping + natives.setMoneyCarriedByAllNewPeds(0); + natives.setDeadPedsDropWeapons(false); + natives.setPlayersDropMoneyInNetworkGame(false); + + // Population + //natives.dontSuppressAnyCarModels(5.0); + //natives.dontSuppressAnyPedModels(5.0); + //natives.forceGenerateParkedCarsTooCloseToOthers(true); + //natives.setParkedCarDensityMultiplier(5.0); + //natives.setRandomCarDensityMultiplier(5.0); + //natives.setPedDensityMultiplier(5.0); + //natives.setCarDensityMultiplier(5.0); + //natives.setScenarioPedDensityMultiplier(5.0, 5.0); + natives.switchRandomTrains(true); + natives.switchRandomBoats(true); + natives.switchAmbientPlanes(true); + natives.switchMadDrivers(false); + + // Singleplayer Cellphone + //natives.requestScript("spcellphone"); + //natives.startNewScript("spcellphone", 0); + // Script "v-blockedscripts" blocks the mpcellphone scripts + natives.setMessagesWaiting(false); // Seems to have no effect + natives.setMobilePhoneRadioState(false); + + // Animation libraries + natives.requestAnims("DANCING"); + + // Some last steps + //natives.loadAllObjectsNow(); + } else if(getGame() == VRR_GAME_MAFIA_ONE) { + game.mapEnabled = false; + game.setTrafficEnabled(false); } } // =========================================================================== -function initClient() { - loadLocaleConfig(); - loadAllLocaleStrings(); - - setUpInitialGame(); -} - -// =========================================================================== - initClientScripts(); // ===========================================================================