Mafia Connected support

This commit is contained in:
Vortrex
2021-08-14 20:49:47 -05:00
parent ebd8a91c87
commit 4fe9c45e0a
39 changed files with 2084 additions and 1669 deletions

View File

@@ -19,10 +19,10 @@ let invalidValueColour = [200, 200, 200];
let focusedColourOffset = 50;
let windowAlpha = 185;
let windowTitleAlpha = 200;
let buttonAlpha = 200;
let textInputAlpha = 200;
let windowColour = (typeof gta == "undefined") ? [24, 24, 24, 150] : [0, 0, 0, 150];
let windowTitleAlpha = 180;
let buttonAlpha = 180;
let textInputAlpha = 180;
// ===========================================================================
@@ -156,7 +156,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
login.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
transitionTime: 500,
},
title: {
@@ -235,7 +235,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
transitionTime: 500,
},
title: {
@@ -313,7 +313,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'Character Name', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
transitionTime: 500,
},
title: {
@@ -405,7 +405,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
register.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Register', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
transitionTime: 500,
},
title: {
@@ -472,7 +472,7 @@ function initGUI() {
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(150, 150, 150, 200),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: robotoFont,
}
@@ -518,7 +518,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
transitionTime: 500,
},
title: {
@@ -564,7 +564,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
transitionTime: 500,
},
title: {
@@ -623,7 +623,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
},
title: {
textSize: 11.0,
@@ -668,7 +668,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
},
title: {
textSize: 11.0,
@@ -699,7 +699,7 @@ function initGUI() {
listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
},
column: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
@@ -709,7 +709,7 @@ function initGUI() {
textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
cell: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
row: {
@@ -726,7 +726,7 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
},
title: {
textSize: 11.0,