Mafia Connected support
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@@ -19,10 +19,10 @@ let invalidValueColour = [200, 200, 200];
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let focusedColourOffset = 50;
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let windowAlpha = 185;
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let windowTitleAlpha = 200;
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let buttonAlpha = 200;
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let textInputAlpha = 200;
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let windowColour = (typeof gta == "undefined") ? [24, 24, 24, 150] : [0, 0, 0, 150];
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let windowTitleAlpha = 180;
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let buttonAlpha = 180;
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let textInputAlpha = 180;
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// ===========================================================================
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@@ -156,7 +156,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
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login.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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transitionTime: 500,
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},
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title: {
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@@ -235,7 +235,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
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twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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transitionTime: 500,
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},
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title: {
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@@ -313,7 +313,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'Character Name', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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transitionTime: 500,
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},
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title: {
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@@ -405,7 +405,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
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register.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Register', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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transitionTime: 500,
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},
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title: {
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@@ -472,7 +472,7 @@ function initGUI() {
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(150, 150, 150, 200),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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@@ -518,7 +518,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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transitionTime: 500,
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},
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title: {
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@@ -564,7 +564,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
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yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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transitionTime: 500,
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},
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title: {
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@@ -623,7 +623,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
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infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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},
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title: {
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textSize: 11.0,
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@@ -668,7 +668,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
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listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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},
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title: {
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textSize: 11.0,
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@@ -699,7 +699,7 @@ function initGUI() {
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listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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},
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column: {
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lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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@@ -709,7 +709,7 @@ function initGUI() {
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textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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cell: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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row: {
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@@ -726,7 +726,7 @@ function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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},
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title: {
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textSize: 11.0,
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