Mafia Connected support
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@@ -46,7 +46,9 @@ function onPlayerConnect(event, ipAddress, port) {
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// ===========================================================================
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function onPlayerJoin(event, client) {
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fadeCamera(client, true, 1.0);
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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}
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// ===========================================================================
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@@ -81,21 +83,24 @@ function onPlayerQuit(event, client, quitReasonId) {
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function onPlayerChat(event, client, messageText) {
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event.preventDefault();
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if(!isNull(getPlayerData(client))) {
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if(!isPlayerLoggedIn(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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}
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if(!getPlayerData(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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}
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if(!isPlayerSpawned(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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}
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if(!isPlayerLoggedIn(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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}
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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if(!isPlayerSpawned(client)) {
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messagePlayerError(client, "You need to spawn before you can chat!");
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return false;
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}
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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messageText = messageText.substring(0, 128);
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@@ -320,11 +325,13 @@ function onPlayerDeath(client, position) {
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updatePlayerSpawnedState(client, false);
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setPlayerControlState(client, false);
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setTimeout(function() {
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fadeCamera(client, false, 1.0);
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if(isFadeCameraSupported()) {
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fadeCamera(client, false, 1.0);
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}
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setTimeout(function() {
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client.despawnPlayer();
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if(getPlayerCurrentSubAccount(client).inJail) {
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let closestJail = getClosestJail(position);
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let closestJail = getClosestJail(getPlayerPosition(client));
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestJail.interior;
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getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
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if(getServerGame() == GAME_GTA_IV) {
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@@ -333,19 +340,24 @@ function onPlayerDeath(client, position) {
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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}
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fadeCamera(client, true, 1.0);
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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updatePlayerSpawnedState(client, true);
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} else {
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let closestHospital = getClosestHospital(position);
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getPlayerCurrentSubAccount(client).interior = 0;
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getPlayerCurrentSubAccount(client).dimension = 0;
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let closestHospital = getClosestHospital(getPlayerPosition(client));
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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if(getServerGame() == GAME_GTA_IV) {
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spawnPlayer(client, closestHospital, 0.0, getPlayerCurrentSubAccount(client).skin);
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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spawnPlayer(client, closestHospital, 0.0, getPlayerCurrentSubAccount(client).skin);
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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}
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fadeCamera(client, true, 1.0);
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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updatePlayerSpawnedState(client, true);
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}
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}, 2000);
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