Remove initial msgs for in-dev and stuff
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@@ -512,8 +512,8 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
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messagePlayerAlert(client, `You are now playing as: {businessBlue}${getCharacterFullName(client)}`, getColourByName("white"));
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messagePlayerAlert(client, `You are now playing as: {businessBlue}${getCharacterFullName(client)}`, getColourByName("white"));
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messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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//messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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//messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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logToConsole(LOG_DEBUG, `[VRR.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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updatePlayerSpawnedState(client, true);
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updatePlayerSpawnedState(client, true);
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