Add and fix some utils

This commit is contained in:
Vortrex
2021-11-28 22:49:48 -06:00
parent ba6dad6014
commit 5138119cd6

View File

@@ -138,16 +138,17 @@ function makeReadableTime(hour, minute) {
// ===========================================================================
function getClosestVehicle(position) {
let vehicles = getServerData().vehicles;
let closest = 0;
for(let i in vehicles) {
if(vehicles[i] != null) {
if(vehicles[closest] == null || getDistance(getVehiclePosition(vehicles[i].vehicle), position) < getDistance(getVehiclePosition(vehicles[closest].vehicle), position)) {
closest = i;
}
}
}
return vehicles[closest].vehicle;
//let vehicles = getServerData().vehicles;
//let closest = 0;
//for(let i in vehicles) {
// if(vehicles[i] != null) {
// if(vehicles[closest] == null || getDistance(getVehiclePosition(vehicles[i].vehicle), position) < getDistance(getVehiclePosition(vehicles[closest].vehicle), position)) {
// closest = i;
// }
// }
//}
//return vehicles[closest].vehicle;
return getClosestElementByType(ELEMENT_VEHICLE, position);
}
// ===========================================================================
@@ -354,7 +355,7 @@ function getTimeDifferenceDisplay(timeStamp2, timeStamp1) {
// ===========================================================================
function getVehiclesInRange(position, range) {
let vehicles = getVehicles();
let vehicles = getElementsByType(ELEMENT_VEHICLE);
let inRangeVehicles = [];
for(let i in vehicles) {
if(getDistance(position, vehicles[i].position) <= range) {
@@ -382,7 +383,7 @@ function getPlayersInRange(position, range) {
// ===========================================================================
function getCiviliansInRange(position, range) {
let peds = getPeds();
let peds = getElementsByType(ELEMENT_PED).filter((ped) => !ped.isType(ELEMENT_PLAYER));
let inRangeCivilians = [];
for(let i in peds) {
if(peds[i].isType(ELEMENT_PED)) {
@@ -1578,4 +1579,53 @@ function getVehicleTrunkPosition(vehicle) {
return getPosBehindPos(getVehiclePosition(vehicle), getVehicleHeading(vehicle), 3);
}
// ===========================================================================
function isPlayerWeaponBanned(client) {
if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("WeaponBanned"))) {
return true;
}
return false;
}
// ===========================================================================
function isPlayerJobBanned(client) {
if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("JobBanned"))) {
return true;
}
return false;
}
// ===========================================================================
function isPlayerPoliceBanned(client) {
let jobId = getJobFromParams("Police");
if(doesJobHaveWhiteListEnabled(jobId)) {
if(isPlayerOnJobWhiteList(client, jobId)) {
return true;
}
}
if(doesJobHaveBlackListEnabled(jobId)) {
if(!isPlayerOnJobBlackList(client, jobId)) {
return true;
}
}
return false;
}
// ===========================================================================
function isPlayerExemptFromAntiCheat(client) {
if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("ExemptFromAntiCheat"))) {
return true;
}
return false;
}
// ===========================================================================