Close skin select before processing change

This commit is contained in:
Vortrex
2021-10-15 22:37:53 -05:00
parent daa1596230
commit 513cac7f15

View File

@@ -713,6 +713,7 @@ function forcePlayerIntoSkinSelect(client) {
getPlayerData(client).returnToHeading = getPlayerHeading(client);
getPlayerData(client).returnToInterior = getPlayerInterior(client);
getPlayerData(client).returnToDimension = getPlayerDimension(client);
getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT;
setPlayerPosition(client, getGameConfig().skinChangePosition[getServerGame()][0]);
setPlayerHeading(client, getGameConfig().skinChangePosition[getServerGame()][1]);
@@ -859,6 +860,7 @@ function sendPlayerSetArmour(client, armour) {
// ===========================================================================
function playerFinishedSkinSelection(client, allowedSkinIndex) {
triggerNetworkEvent("vrr.skinSelect", client, false);
if(allowedSkinIndex == -1) {
restorePlayerCamera(client);
return false;
@@ -891,7 +893,6 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
meActionToNearbyPlayers(client, `changes their skin to ${allowedSkins[getServerGame()][allowedSkinIndex][1]}`);
}
triggerNetworkEvent("vrr.skinSelect", client, false);
}
// ===========================================================================