Fix scoreboard being shown in GUI on tab key
This commit is contained in:
@@ -23,58 +23,60 @@ bindEventHandler("OnResourceReady", thisResource, function(event, resource) {
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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addEventHandler("OnDrawnHUD", function (event) {
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addEventHandler("OnDrawnHUD", function (event) {
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if(isKeyDown(SDLK_TAB)) {
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if(localPlayer != null) {
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if(listFont != null && titleFont != null) {
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if(isKeyDown(SDLK_TAB)) {
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let scoreboardStart = (game.height/2)-(Math.floor(getClients().length/2)*20);
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if(listFont != null && titleFont != null) {
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let titleSize = titleFont.measure("PLAYERS", game.width, 0.0, 1.0, 10, false, false);
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let scoreboardStart = (game.height/2)-(Math.floor(getClients().length/2)*20);
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titleFont.render("PLAYERS", [game.width/2, scoreboardStart-50], 0, 0.5, 0.0, titleFont.size, COLOUR_WHITE, false, false, false, true);
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let titleSize = titleFont.measure("PLAYERS", game.width, 0.0, 1.0, 10, false, false);
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titleFont.render("PLAYERS", [game.width/2, scoreboardStart-50], 0, 0.5, 0.0, titleFont.size, COLOUR_WHITE, false, false, false, true);
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titleSize = titleFont.measure("____________________________", game.width, 0.0, 1.0, 10, false, false);
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titleSize = titleFont.measure("____________________________", game.width, 0.0, 1.0, 10, false, false);
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titleFont.render("____________________________", [game.width/2, scoreboardStart-35], 0, 0.5, 0.0, titleFont.size, COLOUR_WHITE, false, false, false, true);
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titleFont.render("____________________________", [game.width/2, scoreboardStart-35], 0, 0.5, 0.0, titleFont.size, COLOUR_WHITE, false, false, false, true);
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let clients = getClients();
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let clients = getClients();
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for(let i in clients) {
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for(let i in clients) {
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if(!clients[i].console) {
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if(!clients[i].console) {
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let name = clients[i].name;
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let name = clients[i].name;
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let colour = COLOUR_WHITE;
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let colour = COLOUR_WHITE;
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let paused = false;
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let paused = false;
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let ping = "-1";
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let ping = "-1";
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if(typeof playerNames[clients[i].name] != "undefined") {
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if(typeof playerNames[clients[i].name] != "undefined") {
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name = playerNames[clients[i].name];
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name = playerNames[clients[i].name];
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}
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}
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if(typeof playerPaused[clients[i].name] != "undefined") {
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if(typeof playerPaused[clients[i].name] != "undefined") {
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paused = playerPaused[clients[i].name];
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paused = playerPaused[clients[i].name];
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}
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}
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if(typeof playerColours[clients[i].name] != "undefined") {
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if(typeof playerColours[clients[i].name] != "undefined") {
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colour = playerColours[clients[i].name];
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colour = playerColours[clients[i].name];
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}
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}
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if(typeof playerPing[clients[i].name] != "undefined") {
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if(typeof playerPing[clients[i].name] != "undefined") {
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ping = toString(playerPing[clients[i].name]);
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ping = toString(playerPing[clients[i].name]);
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}
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}
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// Player ID
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// Player ID
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let text = String(clients[i].index);
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let text = String(clients[i].index);
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let size = listFont.measure(text, 75, 0.0, 1.0, 10, false, false);
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let size = listFont.measure(text, 75, 0.0, 1.0, 10, false, false);
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listFont.render(text, [game.width/2-100, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, COLOUR_WHITE, false, false, false, true);
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listFont.render(text, [game.width/2-100, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, COLOUR_WHITE, false, false, false, true);
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// Player Name
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// Player Name
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text = name;
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text = name;
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size = listFont.measure(text, 100, 0.0, 1.0, 10, false, false);
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size = listFont.measure(text, 100, 0.0, 1.0, 10, false, false);
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listFont.render(text, [game.width/2, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, colour, false, false, false, true);
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listFont.render(text, [game.width/2, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, colour, false, false, false, true);
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// Ping
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// Ping
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text = ping;
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text = ping;
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size = listFont.measure(ping, 75, 0.0, 1.0, 10, false, false);
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size = listFont.measure(ping, 75, 0.0, 1.0, 10, false, false);
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listFont.render(ping, [game.width/2+100, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, COLOUR_WHITE, false, false, false, true);
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listFont.render(ping, [game.width/2+100, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, COLOUR_WHITE, false, false, false, true);
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// PAUSED Status (depends on resource "afk")
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// PAUSED Status (depends on resource "afk")
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if(paused == true) {
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if(paused == true) {
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size = listFont.measure("PAUSED", 100, 0.0, 1.0, 10, false, false);
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size = listFont.measure("PAUSED", 100, 0.0, 1.0, 10, false, false);
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listFont.render("PAUSED", [game.width/2+200, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, pausedColour, false, false, false, true);
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listFont.render("PAUSED", [game.width/2+200, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, pausedColour, false, false, false, true);
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}
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}
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}
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}
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}
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}
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}
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