Send network ID with vehicle data
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@@ -74,6 +74,8 @@ function addAllNetworkEventHandlers() {
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addNetworkEventHandler("agrp.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient);
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addNetworkEventHandler("agrp.playerPedId", receivePlayerPedNetworkId);
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addNetworkEventHandler("agrp.playerCop", setPlayerAsCopState);
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addNetworkEventHandler("agrp.vehicleSpawned", vehicleSpawnedByPlayer)
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}
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// ===========================================================================
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@@ -1114,7 +1116,7 @@ function sendJobToPlayer(client, jobId, jobLocationId, name, position) {
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// ==========================================================================
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function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4) {
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function sendVehicleToPlayer(client, vehicleId, networkId, model, position, heading, colour1, colour2, colour3, colour4) {
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sendNetworkEventToPlayer("agrp.vehicle", client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4);
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}
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@@ -1152,7 +1154,7 @@ function sendAllJobsToPlayer(client) {
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function sendAllVehiclesToPlayer(client) {
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let vehicles = getServerData().vehicles;
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for (let i in vehicles) {
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sendVehicleToPlayer(client, vehicles[i].index, vehicles[i].model, vehicles[i].syncPosition, vehicles[i].syncHeading, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].colour3, vehicles[i].colour4);
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sendVehicleToPlayer(client, vehicles[i].index, vehicles[i].ivNetworkId, vehicles[i].model, vehicles[i].syncPosition, vehicles[i].syncHeading, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].colour3, vehicles[i].colour4);
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}
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}
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