From 542d1384db3b60aac32bb1e427334acaf1fc0a9d Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Thu, 23 Feb 2023 01:17:33 -0600 Subject: [PATCH] Use utils for vehicle delete/despawn --- scripts/server/vehicle.js | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/scripts/server/vehicle.js b/scripts/server/vehicle.js index 9e13ac2c..2165282b 100644 --- a/scripts/server/vehicle.js +++ b/scripts/server/vehicle.js @@ -496,7 +496,7 @@ function deleteVehicleCommand(command, params, client) { quickDatabaseQuery(`UPDATE veh_main SET veh_deleted = 1 WHERE veh_id = ${getVehicleData(vehicle).databaseId}`); getServerData().vehicles.splice(dataIndex, 1); - destroyElement(vehicle); + destroyGameElement(vehicle); messagePlayerSuccess(client, `The ${vehicleName} has been deleted!`); } @@ -1313,12 +1313,7 @@ function toggleVehicleSpawnLockCommand(command, params, client) { // =========================================================================== function reloadAllVehiclesCommand(command, params, client) { - for (let i in getServerData().vehicles) { - if (getServerData().vehicles[i].vehicle) { - deleteGameElement(getServerData().vehicles[i].vehicle); - } - } - + despawnAllVehicles(); clearArray(getServerData().vehicles); getServerData().vehicles = loadVehiclesFromDatabase(); spawnAllVehicles();