Use dummy elements for games without pickups
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@@ -1024,6 +1024,11 @@ function getBusinessStorageItemsCommand(command, params, client) {
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return false;
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}
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if (!canPlayerManageBusiness(client, businessId)) {
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messagePlayerError(client, getLocaleString(client, "CantModifyBusiness"));
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return false;
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}
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showBusinessStorageInventoryToPlayer(client, businessId);
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}
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@@ -1968,10 +1973,6 @@ function createAllBusinessPickups() {
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return false;
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}
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if (!isGameFeatureSupported("pickup")) {
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return false;
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}
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for (let i in getServerData().businesses) {
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createBusinessEntrancePickup(i);
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createBusinessExitPickup(i);
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@@ -2022,10 +2023,6 @@ function createBusinessEntrancePickup(businessId) {
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return false;
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}
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if (!isGameFeatureSupported("pickup")) {
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return false;
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}
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let businessData = getBusinessData(businessId);
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//if(businessData.hasInterior) {
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@@ -2036,16 +2033,22 @@ function createBusinessEntrancePickup(businessId) {
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return false;
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}
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let pickupModelId = getGameConfig().pickupModels[getGame()].Business;
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if (businessData.entrancePickupModel != 0) {
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pickupModelId = businessData.entrancePickupModel;
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}
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logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating entrance pickup for business ${businessData.name} (model ${pickupModelId})`);
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logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating entrance pickup for business ${businessData.name}`);
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if (areServerElementsSupported()) {
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let entrancePickup = createGamePickup(pickupModelId, businessData.entrancePosition, getGameConfig().pickupTypes[getGame()].business);
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let entrancePickup = null;
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if (isGameFeatureSupported("pickup")) {
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let pickupModelId = getGameConfig().pickupModels[getGame()].Business;
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if (businessData.entrancePickupModel != 0) {
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pickupModelId = businessData.entrancePickupModel;
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}
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entrancePickup = createGamePickup(pickupModelId, businessData.entrancePosition, getGameConfig().pickupTypes[getGame()].business);
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} else if (isGameFeatureSupported("dummyElement")) {
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entrancePickup = createGameDummyElement(businessData.entrancePosition);
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}
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if (entrancePickup != null) {
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if (businessData.entranceDimension != -1) {
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setElementDimension(entrancePickup, businessData.entranceDimension);
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@@ -2156,10 +2159,6 @@ function createBusinessExitPickup(businessId) {
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return false;
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}
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if (!isGameFeatureSupported("pickup")) {
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return false;
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}
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let businessData = getBusinessData(businessId);
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//if(!businessData.hasInterior) {
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@@ -2170,15 +2169,21 @@ function createBusinessExitPickup(businessId) {
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return false;
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}
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let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
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logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating exit pickup for business ${businessData.name}`);
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if (businessData.exitPickupModel != 0) {
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pickupModelId = businessData.exitPickupModel;
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let exitPickup = null;
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if (isGameFeatureSupported("pickup")) {
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let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
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if (businessData.exitPickupModel != 0) {
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pickupModelId = businessData.exitPickupModel;
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}
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exitPickup = createGamePickup(pickupModelId, businessData.exitPosition, getGameConfig().pickupTypes[getGame()].business);
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} else if (isGameFeatureSupported("dummyElement")) {
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//exitPickup = createGameDummyElement(businessData.exitPosition);
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}
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logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating exit pickup for business ${businessData.name} (model ${pickupModelId})`);
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let exitPickup = createGamePickup(pickupModelId, businessData.exitPosition, getGameConfig().pickupTypes[getGame()].business);
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if (exitPickup != null) {
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if (businessData.exitDimension != -1) {
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setElementDimension(exitPickup, businessData.exitDimension);
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@@ -2197,6 +2202,7 @@ function createBusinessExitPickup(businessId) {
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getBusinessData(businessId).exitPickup = exitPickup;
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updateBusinessPickupLabelData(businessId);
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}
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}
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// ===========================================================================
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@@ -2424,10 +2430,6 @@ function deleteBusinessEntrancePickup(businessId) {
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return false;
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}
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if (!isGameFeatureSupported("pickup")) {
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return false;
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}
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if (getBusinessData(businessId).entrancePickup != null) {
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//removeFromWorld(getBusinessData(businessId).entrancePickup);
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deleteGameElement(getBusinessData(businessId).entrancePickup);
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@@ -2451,10 +2453,6 @@ function deleteBusinessExitPickup(businessId) {
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return false;
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}
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if (!isGameFeatureSupported("pickup")) {
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return false;
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}
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if (getBusinessData(businessId).exitPickup != null) {
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//removeFromWorld(getBusinessData(businessId).exitPickup);
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deleteGameElement(getBusinessData(businessId).exitPickup);
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@@ -1040,10 +1040,6 @@ function createHouseEntrancePickup(houseId) {
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return false;
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}
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if (!isGameFeatureSupported("pickup")) {
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return false;
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}
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if (!getHouseData(houseId)) {
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return false;
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}
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@@ -1058,14 +1054,20 @@ function createHouseEntrancePickup(houseId) {
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return false;
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}
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let pickupModelId = getGameConfig().pickupModels[getGame()].House;
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if (getServerData().houses[houseId].entrancePickupModel != 0) {
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pickupModelId = getHouseData(houseId).entrancePickupModel;
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}
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if (areServerElementsSupported()) {
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let entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getGame()].house);
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let entrancePickup = null;
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if (isGameFeatureSupported("pickup")) {
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let pickupModelId = getGameConfig().pickupModels[getGame()].House;
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if (getServerData().houses[houseId].entrancePickupModel != 0) {
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pickupModelId = getHouseData(houseId).entrancePickupModel;
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}
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entrancePickup = createGamePickup(pickupModelId, houseData.entrancePosition, getGameConfig().pickupTypes[getGame()].house);
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} else if (isGameFeatureSupported("dummyElement")) {
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entrancePickup = createGameDummyElement(houseData.exitPosition);
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}
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if (entrancePickup != null) {
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setElementOnAllDimensions(entrancePickup, false);
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setElementDimension(entrancePickup, getHouseData(houseId).entranceDimension);
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@@ -1154,10 +1156,6 @@ function createHouseExitPickup(houseId) {
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return false;
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}
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if (!isGameFeatureSupported("pickup")) {
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return false;
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}
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if (!getHouseData(houseId)) {
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return false;
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}
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@@ -1172,13 +1170,19 @@ function createHouseExitPickup(houseId) {
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return false;
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}
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let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
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let exitPickup = null;
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if (isGameFeatureSupported("pickup")) {
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let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
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if (getServerData().houses[houseId].exitPickupModel != 0) {
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pickupModelId = houseData.exitPickupModel;
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if (getServerData().houses[houseId].exitPickupModel != 0) {
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pickupModelId = houseData.exitPickupModel;
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}
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exitPickup = createGamePickup(pickupModelId, houseData.exitPosition, getGameConfig().pickupTypes[getGame()].house);
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} else if (isGameFeatureSupported("dummyElement")) {
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//exitPickup = createGameDummyElement(houseData.exitPosition);
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}
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let exitPickup = createGamePickup(pickupModelId, houseData.exitPosition, getGameConfig().pickupTypes[getGame()].house);
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if (exitPickup != null) {
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setElementDimension(exitPickup, houseData.exitDimension);
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setElementOnAllDimensions(exitPickup, false);
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