Use dummy elements for games without pickups

This commit is contained in:
Vortrex
2022-09-09 02:11:35 -05:00
parent 5cb2e6d83d
commit 55c257b0a8
2 changed files with 55 additions and 53 deletions

View File

@@ -1024,6 +1024,11 @@ function getBusinessStorageItemsCommand(command, params, client) {
return false;
}
if (!canPlayerManageBusiness(client, businessId)) {
messagePlayerError(client, getLocaleString(client, "CantModifyBusiness"));
return false;
}
showBusinessStorageInventoryToPlayer(client, businessId);
}
@@ -1968,10 +1973,6 @@ function createAllBusinessPickups() {
return false;
}
if (!isGameFeatureSupported("pickup")) {
return false;
}
for (let i in getServerData().businesses) {
createBusinessEntrancePickup(i);
createBusinessExitPickup(i);
@@ -2022,10 +2023,6 @@ function createBusinessEntrancePickup(businessId) {
return false;
}
if (!isGameFeatureSupported("pickup")) {
return false;
}
let businessData = getBusinessData(businessId);
//if(businessData.hasInterior) {
@@ -2036,16 +2033,22 @@ function createBusinessEntrancePickup(businessId) {
return false;
}
let pickupModelId = getGameConfig().pickupModels[getGame()].Business;
if (businessData.entrancePickupModel != 0) {
pickupModelId = businessData.entrancePickupModel;
}
logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating entrance pickup for business ${businessData.name} (model ${pickupModelId})`);
logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating entrance pickup for business ${businessData.name}`);
if (areServerElementsSupported()) {
let entrancePickup = createGamePickup(pickupModelId, businessData.entrancePosition, getGameConfig().pickupTypes[getGame()].business);
let entrancePickup = null;
if (isGameFeatureSupported("pickup")) {
let pickupModelId = getGameConfig().pickupModels[getGame()].Business;
if (businessData.entrancePickupModel != 0) {
pickupModelId = businessData.entrancePickupModel;
}
entrancePickup = createGamePickup(pickupModelId, businessData.entrancePosition, getGameConfig().pickupTypes[getGame()].business);
} else if (isGameFeatureSupported("dummyElement")) {
entrancePickup = createGameDummyElement(businessData.entrancePosition);
}
if (entrancePickup != null) {
if (businessData.entranceDimension != -1) {
setElementDimension(entrancePickup, businessData.entranceDimension);
@@ -2156,10 +2159,6 @@ function createBusinessExitPickup(businessId) {
return false;
}
if (!isGameFeatureSupported("pickup")) {
return false;
}
let businessData = getBusinessData(businessId);
//if(!businessData.hasInterior) {
@@ -2170,15 +2169,21 @@ function createBusinessExitPickup(businessId) {
return false;
}
let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating exit pickup for business ${businessData.name}`);
if (businessData.exitPickupModel != 0) {
pickupModelId = businessData.exitPickupModel;
let exitPickup = null;
if (isGameFeatureSupported("pickup")) {
let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
if (businessData.exitPickupModel != 0) {
pickupModelId = businessData.exitPickupModel;
}
exitPickup = createGamePickup(pickupModelId, businessData.exitPosition, getGameConfig().pickupTypes[getGame()].business);
} else if (isGameFeatureSupported("dummyElement")) {
//exitPickup = createGameDummyElement(businessData.exitPosition);
}
logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating exit pickup for business ${businessData.name} (model ${pickupModelId})`);
let exitPickup = createGamePickup(pickupModelId, businessData.exitPosition, getGameConfig().pickupTypes[getGame()].business);
if (exitPickup != null) {
if (businessData.exitDimension != -1) {
setElementDimension(exitPickup, businessData.exitDimension);
@@ -2197,6 +2202,7 @@ function createBusinessExitPickup(businessId) {
getBusinessData(businessId).exitPickup = exitPickup;
updateBusinessPickupLabelData(businessId);
}
}
// ===========================================================================
@@ -2424,10 +2430,6 @@ function deleteBusinessEntrancePickup(businessId) {
return false;
}
if (!isGameFeatureSupported("pickup")) {
return false;
}
if (getBusinessData(businessId).entrancePickup != null) {
//removeFromWorld(getBusinessData(businessId).entrancePickup);
deleteGameElement(getBusinessData(businessId).entrancePickup);
@@ -2451,10 +2453,6 @@ function deleteBusinessExitPickup(businessId) {
return false;
}
if (!isGameFeatureSupported("pickup")) {
return false;
}
if (getBusinessData(businessId).exitPickup != null) {
//removeFromWorld(getBusinessData(businessId).exitPickup);
deleteGameElement(getBusinessData(businessId).exitPickup);

View File

@@ -1040,10 +1040,6 @@ function createHouseEntrancePickup(houseId) {
return false;
}
if (!isGameFeatureSupported("pickup")) {
return false;
}
if (!getHouseData(houseId)) {
return false;
}
@@ -1058,14 +1054,20 @@ function createHouseEntrancePickup(houseId) {
return false;
}
let pickupModelId = getGameConfig().pickupModels[getGame()].House;
if (getServerData().houses[houseId].entrancePickupModel != 0) {
pickupModelId = getHouseData(houseId).entrancePickupModel;
}
if (areServerElementsSupported()) {
let entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getGame()].house);
let entrancePickup = null;
if (isGameFeatureSupported("pickup")) {
let pickupModelId = getGameConfig().pickupModels[getGame()].House;
if (getServerData().houses[houseId].entrancePickupModel != 0) {
pickupModelId = getHouseData(houseId).entrancePickupModel;
}
entrancePickup = createGamePickup(pickupModelId, houseData.entrancePosition, getGameConfig().pickupTypes[getGame()].house);
} else if (isGameFeatureSupported("dummyElement")) {
entrancePickup = createGameDummyElement(houseData.exitPosition);
}
if (entrancePickup != null) {
setElementOnAllDimensions(entrancePickup, false);
setElementDimension(entrancePickup, getHouseData(houseId).entranceDimension);
@@ -1154,10 +1156,6 @@ function createHouseExitPickup(houseId) {
return false;
}
if (!isGameFeatureSupported("pickup")) {
return false;
}
if (!getHouseData(houseId)) {
return false;
}
@@ -1172,13 +1170,19 @@ function createHouseExitPickup(houseId) {
return false;
}
let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
let exitPickup = null;
if (isGameFeatureSupported("pickup")) {
let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
if (getServerData().houses[houseId].exitPickupModel != 0) {
pickupModelId = houseData.exitPickupModel;
if (getServerData().houses[houseId].exitPickupModel != 0) {
pickupModelId = houseData.exitPickupModel;
}
exitPickup = createGamePickup(pickupModelId, houseData.exitPosition, getGameConfig().pickupTypes[getGame()].house);
} else if (isGameFeatureSupported("dummyElement")) {
//exitPickup = createGameDummyElement(houseData.exitPosition);
}
let exitPickup = createGamePickup(pickupModelId, houseData.exitPosition, getGameConfig().pickupTypes[getGame()].house);
if (exitPickup != null) {
setElementDimension(exitPickup, houseData.exitDimension);
setElementOnAllDimensions(exitPickup, false);