Rename some utils to align with code style
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@@ -60,7 +60,13 @@ function onPlayerJoin(event, client) {
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fadeCamera(client, true, 1.0);
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}
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} is connecting to the server ...`);
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let messageText = `👋 ${getPlayerName(client)} is connecting to the server ...`;
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messageDiscordEventChannel(messageText);
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for(let i in clients) {
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messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerConnecting"));
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}
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//messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
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}
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@@ -97,19 +103,18 @@ function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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updateConnectionLogOnQuit(client, quitReasonId);
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let reasonText = disconnectReasons[quitReasonId];
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if(getPlayerData(client).customDisconnectReason != "") {
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reasonText = getPlayerData(client).customDisconnectReason;
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}
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
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messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
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if(isPlayerLoggedIn(client)) {
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let reasonText = disconnectReasons[quitReasonId];
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if(getPlayerData(client).customDisconnectReason != "") {
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reasonText = getPlayerData(client).customDisconnectReason;
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}
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messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
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savePlayerToDatabase(client);
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resetClientStuff(client);
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getServerData().clients[getPlayerId(client)] = null;
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} else {
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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}
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clearTemporaryVehicles();
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