Rename some utils to align with code style
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@@ -868,7 +868,7 @@ function createClan(name) {
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// ===========================================================================
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function deleteClan(clanId) {
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saveClansToDatabase();
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//saveAllClansToDatabase();
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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@@ -1081,7 +1081,7 @@ function setClanRankTitle(clanId, rankId, title) {
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// ===========================================================================
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function saveClansToDatabase() {
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function saveAllClansToDatabase() {
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if(getServerConfig().devServer) {
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return false;
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}
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@@ -60,7 +60,13 @@ function onPlayerJoin(event, client) {
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fadeCamera(client, true, 1.0);
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}
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} is connecting to the server ...`);
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let messageText = `👋 ${getPlayerName(client)} is connecting to the server ...`;
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messageDiscordEventChannel(messageText);
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for(let i in clients) {
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messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerConnecting"));
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}
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//messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
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}
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@@ -97,19 +103,18 @@ function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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updateConnectionLogOnQuit(client, quitReasonId);
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if(isPlayerLoggedIn(client)) {
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let reasonText = disconnectReasons[quitReasonId];
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if(getPlayerData(client).customDisconnectReason != "") {
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reasonText = getPlayerData(client).customDisconnectReason;
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}
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messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
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messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
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if(isPlayerLoggedIn(client)) {
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savePlayerToDatabase(client);
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resetClientStuff(client);
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getServerData().clients[getPlayerId(client)] = null;
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} else {
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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}
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clearTemporaryVehicles();
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@@ -1676,7 +1676,7 @@ function getItemTypeData(itemTypeId) {
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// ===========================================================================
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function saveItemsToDatabase() {
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function saveAllItemsToDatabase() {
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if(getServerConfig().devServer) {
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return false;
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}
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@@ -1688,7 +1688,7 @@ function saveItemsToDatabase() {
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// ===========================================================================
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function saveItemTypesToDatabase() {
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function saveAllItemTypesToDatabase() {
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if(getServerConfig().devServer) {
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return false;
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}
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@@ -147,7 +147,7 @@ function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
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// ===========================================================================
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function saveNPCsToDatabase() {
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function saveAllNPCsToDatabase() {
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if(getServerConfig().devServer) {
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return false;
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}
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@@ -183,11 +183,11 @@ function saveNPCToDatabase(npcDataId) {
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if(tempNPCData.ped != false) {
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if(!tempNPCData.spawnLocked) {
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if(areServerElementsSupported()) {
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tempNPCData.spawnPosition = tempNPCData.vehicle.position;
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tempNPCData.spawnRotation = tempNPCData.vehicle.heading;
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tempNPCData.position = tempNPCData.ped.position;
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tempNPCData.heading = tempNPCData.ped.heading;
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} else {
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tempNPCData.spawnPosition = tempNPCData.syncPosition;
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tempNPCData.spawnRotation = tempNPCData.syncHeading;
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tempNPCData.position = tempNPCData.syncPosition;
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tempNPCData.heading = tempNPCData.syncHeading;
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}
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}
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}
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@@ -19,53 +19,65 @@ function saveServerDataToDatabase() {
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logToConsole(LOG_DEBUG, "[VRR.Utilities]: Saving all server data to database ...");
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try {
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saveClientsToDatabase();
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saveAllPlayersToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save clients to database: ${error}`);
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logToConsole(LOG_ERROR, `Could not save players to database: ${error}`);
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}
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try {
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saveClansToDatabase();
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saveAllClansToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save clans to database: ${error}`);
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}
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try {
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saveHousesToDatabase();
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saveAllHousesToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save houses to database: ${error}`);
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}
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try {
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saveBusinessesToDatabase();
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saveAllBusinessesToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save businesses to database: ${error}`);
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}
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try {
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saveVehiclesToDatabase();
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saveAllVehiclesToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save vehicles to database: ${error}`);
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}
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try {
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saveItemTypesToDatabase();
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saveAllItemTypesToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save item types to database: ${error}`);
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}
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try {
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saveItemsToDatabase();
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saveAllItemsToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save items to database: ${error}`);
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}
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try {
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saveJobsToDatabase();
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saveAllJobsToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save jobs to database: ${error}`);
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}
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try {
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saveAllNPCsToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save NPCs to database: ${error}`);
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}
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try {
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saveAllGatesToDatabase();
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} catch(error) {
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logToConsole(LOG_ERROR, `Could not save gates to database: ${error}`);
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}
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try {
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saveServerConfigToDatabase();
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} catch(error) {
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