Rename busRoute stuff to jobRoute (more universal)
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@@ -875,20 +875,20 @@ function isPlayerWorking(client) {
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function startJobRoute(client) {
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function startJobRoute(client) {
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if(doesPlayerHaveJobType(client, AG_JOB_BUS)) {
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if(doesPlayerHaveJobType(client, AG_JOB_BUS)) {
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let busRoute = getRandomBusRoute(getPlayerIsland(client));
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let busRoute = getRandomBusRoute(getPlayerIsland(client));
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getPlayerData(client).busRoute = busRoute;
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getPlayerData(client).jobRoute = busRoute;
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getPlayerData(client).busRouteStop = 0;
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getPlayerData(client).jobRouteStop = 0;
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getPlayerData(client).busRouteIsland = getPlayerIsland(client);
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getPlayerData(client).jobRouteIsland = getPlayerIsland(client);
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getPlayerData(client).busRouteVehicle = getPlayerVehicle(client);
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getPlayerData(client).jobRouteVehicle = getPlayerVehicle(client);
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getPlayerVehicle(client).colour1 = getBusRouteData(getPlayerIsland(client), busRoute).busColour;
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getPlayerVehicle(client).colour1 = getBusRouteData(getPlayerIsland(client), busRoute).busColour;
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getPlayerVehicle(client).colour2 = 1;
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getPlayerVehicle(client).colour2 = 1;
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showCurrentBusStop(client);
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showCurrentBusStop(client);
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messageClientNormal(client, `🚌 You are now driving the [#AAAAAA]${getBusRouteData(getPlayerIsland(client), busRoute).name} [#FFFFFF]bus route! Drive to the green checkpoint.`);
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messageClientNormal(client, `🚌 You are now driving the [#AAAAAA]${getBusRouteData(getPlayerIsland(client), busRoute).name} [#FFFFFF]bus route! Drive to the green checkpoint.`);
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} else if(doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
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} else if(doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
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let garbageRoute = getRandomBusRoute(getPlayerIsland(client));
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let garbageRoute = getRandomBusRoute(getPlayerIsland(client));
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getPlayerData(client).garbageRoute = garbageRoute;
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getPlayerData(client).jobRoute = garbageRoute;
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getPlayerData(client).garbageRouteStop = 0;
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getPlayerData(client).jobRouteStop = 0;
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getPlayerData(client).garbageRouteIsland = getPlayerIsland(client);
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getPlayerData(client).jobRouteIsland = getPlayerIsland(client);
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getPlayerData(client).garbageRouteVehicle = getPlayerVehicle(client);
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getPlayerData(client).jobRouteVehicle = getPlayerVehicle(client);
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getPlayerVehicle(client).colour1 = getGarbageRouteData(getPlayerIsland(client), garbageRoute).garbageTruckColour;
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getPlayerVehicle(client).colour1 = getGarbageRouteData(getPlayerIsland(client), garbageRoute).garbageTruckColour;
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getPlayerVehicle(client).colour2 = 1;
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getPlayerVehicle(client).colour2 = 1;
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showCurrentGarbageStop(client);
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showCurrentGarbageStop(client);
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@@ -1033,5 +1033,20 @@ function canPlayerUseJob(client, jobId) {
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function deleteJobLocation(jobLocationData) {
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function deleteJobLocation(jobLocationData) {
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destroyElement(jobLocationData.pickup);
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destroyElement(jobLocationData.pickup);
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triggerNetworkEvent("ag.joblabel.del", jobLocationData.databaseId);
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triggerNetworkEvent("ag.joblabel.del", jobLocationData.databaseId);
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}
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}
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// ---------------------------------------------------------------------------
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function freezeJobVehicleForRouteStop(client) {
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getVehicleData(getPlayerVehicle(client)).engine = false;
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getPlayerVehicle(client).engine = false;
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}
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// ---------------------------------------------------------------------------
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function unFreezeJobVehicleForRouteStop(client) {
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getVehicleData(getPlayerVehicle(client)).engine = true;
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getPlayerVehicle(client).engine = true;
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}
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// ---------------------------------------------------------------------------
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