New query system to ease port for RageMP
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@@ -314,13 +314,13 @@ function loadGlobalConfig() {
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// ===========================================================================
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async function loadServerConfigFromGameAndPort(gameId, port) {
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function loadServerConfigFromGameAndPort(gameId, port) {
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let dbConnection = connectToDatabase();
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let dbAssoc = [];
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} AND svr_port = ${port} LIMIT 1;`;
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dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
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dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
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if (dbAssoc.length > 0) {
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let tempServerConfigData = new ServerConfigData(dbAssoc[0]);
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return tempServerConfigData;
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@@ -332,13 +332,13 @@ async function loadServerConfigFromGameAndPort(gameId, port) {
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// ===========================================================================
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async function loadServerConfigFromGame(gameId) {
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function loadServerConfigFromGame(gameId) {
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let dbConnection = connectToDatabase();
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let dbAssoc = [];
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} LIMIT 1;`;
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dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
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dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
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if (dbAssoc.length > 0) {
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let tempServerConfigData = new ServerConfigData(dbAssoc[0]);
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return tempServerConfigData;
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@@ -350,13 +350,13 @@ async function loadServerConfigFromGame(gameId) {
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// ===========================================================================
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async function loadServerConfigFromId(tempServerId) {
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function loadServerConfigFromId(tempServerId) {
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let dbConnection = connectToDatabase();
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let dbAssoc = [];
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM svr_main WHERE svr_id = ${tempServerId} LIMIT 1;`;
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dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
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dbAssoc = fetchQueryAssoc(dbConnection, dbQueryString);
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if (dbAssoc.length > 0) {
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let tempServerConfigData = new ServerConfigData(dbAssoc[0]);
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return tempServerConfigData;
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@@ -890,7 +890,7 @@ function setServerRealWorldTimeZoneCommand(command, params, client) {
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*
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*/
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async function reloadServerConfigurationCommand(command, params, client) {
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serverConfig = await loadServerConfigFromGameAndPort(server.game, server.port);
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serverConfig = loadServerConfigFromGameAndPort(server.game, server.port);
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applyConfigToServer(serverConfig);
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updateServerRules();
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@@ -1122,18 +1122,18 @@ function getDatabaseConfig() {
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// ===========================================================================
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async function loadServerConfig() {
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function loadServerConfig() {
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logToConsole(LOG_DEBUG, "[AGRP.Config] Loading server configuration");
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if (toInteger(server.getCVar("agrp_devserver")) == 1) {
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serverConfig = await loadServerConfigFromGame(getGame());
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serverConfig = loadServerConfigFromGame(getGame());
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if (serverConfig == false) {
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logToConsole(LOG_ERROR, `[AGRP.Config] Could not load server configuration for game ${getGame()}`);
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server.shutdown();
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}
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} else {
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serverConfig = await loadServerConfigFromGameAndPort(getGame(), getServerPort());
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serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
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if (serverConfig == false) {
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logToConsole(LOG_ERROR, `[AGRP.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort()}`);
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