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@@ -18,7 +18,7 @@ addEventHandler("onProcess", function(event, deltaTime) {
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if(localPlayer != null && localPlayer.getData("ag.spawned") != null) {
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if(localPlayer.health <= 0) {
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localPlayer.clearWeapons();
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triggerNetworkEvent("ag.player.death", localPlayer.position, localPlayer.heading.toFixed(2));
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triggerNetworkEvent("ag.player.death", localPlayer.position);
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}
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}
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});
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