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@@ -17,10 +17,10 @@ addNetworkHandler("ag.promptAnswerNo", function(client) {
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switch(getEntityData(client, "ag.prompt")) {
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case AG_PROMPT_CREATEFIRSTCHAR:
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triggerNetworkEvent("ag.showError", client, "You don't have a character to play. Goodbye!", "No Characters");
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triggerNetworkEvent("ag.showError", client, "You don't have a character to play. Goodbye!", "No Characters");
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setTimeout(function() { client.disconnect(); }, 5000);
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break;
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default:
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break;
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}
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@@ -38,8 +38,8 @@ addNetworkHandler("ag.promptAnswerYes", function(client) {
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switch(getEntityData(client, "ag.prompt")) {
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case AG_PROMPT_CREATEFIRSTCHAR:
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triggerNetworkEvent("ag.showNewCharacter", client);
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break;
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break;
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default:
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break;
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}
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@@ -79,28 +79,28 @@ addNetworkHandler("ag.afk", function(client, afkState) {
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// Not implemented yet
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addNetworkHandler("ag.heldKey", function(client, key) {
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switch(key) {
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case getGlobalConfig().keybinds.actionKey:
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case getGlobalConfig().keybinds.actionKey:
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processHoldActionKey(client);
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break;
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case getGlobalConfig().keybinds.vehicleLightsKey:
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case getGlobalConfig().keybinds.vehicleLightsKey:
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processHoldVehicleLightsKey(client);
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break;
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case getGlobalConfig().keybinds.vehicleLockKey:
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case getGlobalConfig().keybinds.vehicleLockKey:
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processHoldVehicleLockKey(client);
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break;
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case getGlobalConfig().keybinds.vehicleEngineKey:
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case getGlobalConfig().keybinds.vehicleEngineKey:
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processHoldVehicleEngineKey(client);
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break;
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break;
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}
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.player.death", function(client, position, heading) {
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processPlayerDeath(client);
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addNetworkHandler("ag.player.death", function(client, position) {
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processPlayerDeath(client, position);
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});
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// ---------------------------------------------------------------------------
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@@ -143,6 +143,13 @@ addNetworkHandler("ag.clientReady", function(client) {
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.guiReady", function(client) {
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client.setData("ag.guiReady", true, false);
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console.log(`${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.clientStarted", function(client) {
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client.setData("ag.isStarted", true, false);
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console.log(`${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
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