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@@ -149,7 +149,7 @@ function enterExitPropertyCommand(command, params, client) {
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if(inBusiness.locked) {
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meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
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return false;
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}
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}
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meActionToNearbyPlayers(client, "opens the door and exits the business");
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fadeCamera(client, false, 1.0);
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setTimeout(function() {
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@@ -163,7 +163,7 @@ function enterExitPropertyCommand(command, params, client) {
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}, 1100);
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removeEntityData(client, "ag.inBusiness");
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}
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return true;
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return true;
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}
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if(getServerData().businesses.length > 0) {
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@@ -180,7 +180,7 @@ function enterExitPropertyCommand(command, params, client) {
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meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and enters the business");
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fadeCamera(client, false, 1.0);
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@@ -215,7 +215,7 @@ function enterExitPropertyCommand(command, params, client) {
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}
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meActionToNearbyPlayers(client, "opens the door and enters the house");
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fadeCamera(client, false, 1.0);
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setTimeout(function() {
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@@ -234,7 +234,7 @@ function enterExitPropertyCommand(command, params, client) {
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}
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//messagePlayerError(client, "You aren't close enough to a door!");
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return true;
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}
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