Fix wrong variable used in vehicle respawn timer
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@@ -252,12 +252,14 @@ function checkInactiveVehicleRespawns() {
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let vehicles = getElementsByType(ELEMENT_VEHICLE);
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let vehicles = getElementsByType(ELEMENT_VEHICLE);
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for(let i in vehicles) {
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for(let i in vehicles) {
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if(isVehicleUnoccupied(vehicles[i])) {
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if(isVehicleUnoccupied(vehicles[i])) {
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if(getVehicleData(vehicle).lastActiveTime != false) {
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if(getVehicleData(vehicles[i]).lastActiveTime != false) {
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if(getCurrentUnixTimestamp() - getVehicleData(vehicles[i]).lastActiveTime >= getGlobalConfig().vehicleInactiveRespawnDelay) {
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if(getCurrentUnixTimestamp() - getVehicleData(vehicles[i]).lastActiveTime >= getGlobalConfig().vehicleInactiveRespawnDelay) {
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respawnVehicle(vehicles[i]);
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respawnVehicle(vehicles[i]);
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getVehicleData(vehicles[i]).lastActiveTime = false;
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getVehicleData(vehicles[i]).lastActiveTime = false;
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}
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}
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}
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}
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} else {
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getVehicleData(vehicles[i]).lastActiveTime = getCurrentUnixTimestamp();
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}
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}
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}
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}
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}
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}
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