Freeze player in skin-select and control state util
This commit is contained in:
@@ -111,20 +111,10 @@ function toggleSkinSelect(state) {
|
||||
|
||||
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
|
||||
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
|
||||
gui.showCursor(true, false);
|
||||
//localPlayer.invincible = true;
|
||||
//localPlayer.setProofs(true, true, true, true, true);
|
||||
localPlayer.collisionsEnabled = false;
|
||||
|
||||
setLocalPlayerControlState(false, false);
|
||||
} else {
|
||||
usingSkinSelector = false;
|
||||
//game.restoreCamera(true);
|
||||
gui.showCursor(false, true);
|
||||
if(localPlayer) {
|
||||
//localPlayer.invincible = false;
|
||||
//localPlayer.setProofs(false, false, false, false, false);
|
||||
localPlayer.collisionsEnabled = true;
|
||||
}
|
||||
setLocalPlayerControlState(false, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -184,11 +184,12 @@ function setLocalPlayerFrozenState(state) {
|
||||
function setLocalPlayerControlState(controlState, cursorState = false) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
|
||||
controlsEnabled = controlState;
|
||||
//localPlayer.invincible = true;
|
||||
//if(getGame() != VRR_GAME_GTA_IV) {
|
||||
// localPlayer.collisionsEnabled = controlState;
|
||||
// localPlayer.invincible = false;
|
||||
//}
|
||||
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
|
||||
game.SET_PLAYER_CONTROL(localClient.index, boolToInt(controlState));
|
||||
}
|
||||
|
||||
localPlayer.collisionsEnabled = controlState;
|
||||
localPlayer.invincible = true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
Reference in New Issue
Block a user