From 5f208c424b6a12b48067ad3d84ba8f151ccb36e9 Mon Sep 17 00:00:00 2001
From: Vortrex <3858226+VortrexFTW@users.noreply.github.com>
Date: Thu, 9 Jun 2022 08:08:27 -0500
Subject: [PATCH] Offload labels, nametags, mousecam, and scoreboard
---
meta.xml | 2 +-
scripts/client/event.js | 40 ++---
scripts/client/mousecam.js | 328 +++++++++++++++----------------------
scripts/client/server.js | 49 +++---
scripts/client/startup.js | 22 +--
scripts/server/client.js | 12 +-
6 files changed, 192 insertions(+), 261 deletions(-)
diff --git a/meta.xml b/meta.xml
index c11a0ef1..47c1fdf2 100644
--- a/meta.xml
+++ b/meta.xml
@@ -142,7 +142,7 @@
-
+ //
diff --git a/scripts/client/event.js b/scripts/client/event.js
index 26c75abe..bfb01abb 100644
--- a/scripts/client/event.js
+++ b/scripts/client/event.js
@@ -79,11 +79,11 @@ function onResourceReady(event, resource) {
// ===========================================================================
function onProcess(event, deltaTime) {
- if(localPlayer == null) {
+ if (localPlayer == null) {
return false;
}
- if(!isSpawned) {
+ if (!isSpawned) {
return false;
}
@@ -116,21 +116,21 @@ function onKeyUp(event, keyCode, scanCode, keyModifiers) {
// ===========================================================================
function onDrawnHUD(event) {
- if(!renderHUD) {
+ if (!renderHUD) {
return false;
}
- if(localPlayer == null) {
+ if (localPlayer == null) {
return false;
}
processSmallGameMessageRendering();
- processScoreBoardRendering();
+ //processScoreBoardRendering();
processLabelRendering();
- processLogoRendering();
+ //processLogoRendering();
processItemActionRendering();
processSkinSelectRendering();
- processNameTagRendering();
+ //processNameTagRendering();
processInteriorLightsRendering();
}
@@ -153,7 +153,7 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
- if(inVehicleSeat) {
+ if (inVehicleSeat) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
}
@@ -167,11 +167,11 @@ function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
//if(inVehicleSeat == 0) {
- //setVehicleEngine(vehicle, false);
- //if(!inVehicle.engine) {
- // parkedVehiclePosition = inVehicle.position;
- // parkedVehicleHeading = inVehicle.heading;
- //}
+ //setVehicleEngine(vehicle, false);
+ //if(!inVehicle.engine) {
+ // parkedVehiclePosition = inVehicle.position;
+ // parkedVehicleHeading = inVehicle.heading;
+ //}
//}
}
@@ -181,12 +181,12 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
- if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
- if(damagedEntity.isType(ELEMENT_PLAYER)) {
- if(damagedEntity == localPlayer) {
+ if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
+ if (damagedEntity.isType(ELEMENT_PLAYER)) {
+ if (damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
- preventDefaultEventAction(event);
- sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
+ preventDefaultEventAction(event);
+ sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
}
@@ -197,7 +197,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
function onLocalPlayerEnterSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
- if(sphere == jobRouteLocationSphere) {
+ if (sphere == jobRouteLocationSphere) {
enteredJobRouteSphere();
}
}
@@ -241,7 +241,7 @@ function onMouseWheel(event, mouseId, deltaCoordinates, flipped) {
// ===========================================================================
function onEntityProcess(event, entity) {
- if(!isSpawned) {
+ if (!isSpawned) {
return false;
}
diff --git a/scripts/client/mousecam.js b/scripts/client/mousecam.js
index 08889376..bfd6fa2b 100644
--- a/scripts/client/mousecam.js
+++ b/scripts/client/mousecam.js
@@ -12,34 +12,29 @@
// CREDITS TO LUCASC190 FOR MAKING THE MOUSE CAMERA
// WALKING CODE ADDED BY VORTREX
-function SetStandardControlsEnabled(bEnabled)
-{
- if(typeof gta == "undefined") {
+function SetStandardControlsEnabled(bEnabled) {
+ if (typeof gta == "undefined") {
return false;
}
- if (game.standardControls === undefined)
- {
+ if (game.standardControls === undefined) {
logToConsole(LOG_WARN, "game.standardControls not implemented");
return;
}
game.standardControls = bEnabled;
}
-function GetCurrentPlayerIndex()
-{
+function GetCurrentPlayerIndex() {
return 0;
}
-function GetPlayerPed(uiIndex)
-{
+function GetPlayerPed(uiIndex) {
if (uiIndex >= 1)
throw new Error("player index out of range");
return localPlayer;
}
-function GetPedVehicle(pPed)
-{
+function GetPedVehicle(pPed) {
return pPed.vehicle;
}
@@ -49,8 +44,7 @@ let ENTITYTYPE_PED = 3;
let ENTITYTYPE_OBJECT = 4;
let ENTITYTYPE_DUMMY = 5;
-function GetEntityType(Entity)
-{
+function GetEntityType(Entity) {
if (Entity.isType(ELEMENT_BUILDING))
return ENTITYTYPE_BUILDING;
if (Entity.isType(ELEMENT_VEHICLE))
@@ -64,79 +58,66 @@ function GetEntityType(Entity)
return undefined;
}
-function GetPlaceableMatrix(pPlaceable)
-{
+function GetPlaceableMatrix(pPlaceable) {
if (pPlaceable == GetCamera())
return game.cameraMatrix;
return pPlaceable.matrix;
}
-function GetEntityModel(pEntity)
-{
+function GetEntityModel(pEntity) {
return pEntity;
}
-function GetModelBoundingSphere(usModel)
-{
+function GetModelBoundingSphere(usModel) {
return [usModel.boundingRadius, usModel.boundingCentre.x, usModel.boundingCentre.y, usModel.boundingCentre.z];
}
-function GetMouseSpeed()
-{
+function GetMouseSpeed() {
if (gui.cursorEnabled)
- return [0,0];
+ return [0, 0];
let MouseSpeed = game.getMouseSpeed();
- return [MouseSpeed.x,-MouseSpeed.y];
+ return [MouseSpeed.x, -MouseSpeed.y];
}
-function GetMouseSensitivity()
-{
- if (game.getMouseSensitivity === undefined)
- {
+function GetMouseSensitivity() {
+ if (game.getMouseSensitivity === undefined) {
//logToConsole(LOG_ERROR, "game.getMouseSensitivity not implemented");
- return [0.0025,0.003];
+ return [0.0025, 0.003];
}
let MouseSensitivity = game.getMouseSensitivity();
- return [MouseSensitivity.x,MouseSensitivity.y];
+ return [MouseSensitivity.x, MouseSensitivity.y];
}
let GetCamera;
{
const Camera = Symbol();
- GetCamera = function()
- {
+ GetCamera = function () {
return Camera;
}
}
-function AreEntityCollisionsEnabled(pEntity)
-{
+function AreEntityCollisionsEnabled(pEntity) {
return pEntity.collisionsEnabled;
}
-function SetEntityCollisionsEnabled(pEntity, bCollisionsEnabled)
-{
+function SetEntityCollisionsEnabled(pEntity, bCollisionsEnabled) {
pEntity.collisionsEnabled = bCollisionsEnabled;
}
-function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, vecEndZ, bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera)
-{
- if (game.processLineOfSight === undefined)
- {
+function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, vecEndZ, bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera) {
+ if (game.processLineOfSight === undefined) {
logToConsole(LOG_WARN, "game.processLineOfSight not implemented");
return [null];
}
let Result = game.processLineOfSight([vecStartX, vecStartY, vecStartZ], [vecEndX, vecEndY, vecEndZ], bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera);
if (Result == null)
return [null];
- return [Result.position.x, Result.position.y ,Result.position.z, Result.normal.x, Result.normal.y ,Result.normal.z, Result.entity];
+ return [Result.position.x, Result.position.y, Result.position.z, Result.normal.x, Result.normal.y, Result.normal.z, Result.entity];
}
-function SetPlaceableMatrix(pPlaceable, mat)
-{
- if (pPlaceable == GetCamera())
- {
+function SetPlaceableMatrix(pPlaceable, mat) {
+ if (pPlaceable == GetCamera()) {
game.setCameraMatrix(mat);
return;
}
@@ -149,20 +130,17 @@ let GetTickCount;
{
let FrameCount = 0;
- setInterval(() =>
- {
+ setInterval(() => {
++FrameCount;
}, 0);
let GTAFrameCount = 0;
- addEventHandler("OnProcess", (event, deltaTime) =>
- {
+ addEventHandler("OnProcess", (event, deltaTime) => {
++GTAFrameCount;
});
- GetTickCount = function(bGTA, bFrames)
- {
+ GetTickCount = function (bGTA, bFrames) {
if (bFrames)
return bGTA ? GTAFrameCount : FrameCount;
else
@@ -170,16 +148,16 @@ let GetTickCount;
}
}
-function easingSinusoidalInOut(t,b,c,d)//TODO: Move this to MathUtil.js
+function easingSinusoidalInOut(t, b, c, d)//TODO: Move this to MathUtil.js
{
- return -c/2 * (Math.cos((Math.PI)*t/d) - 1) + b;
+ return -c / 2 * (Math.cos((Math.PI) * t / d) - 1) + b;
}
//TODO: extract
-function applyMultiplierTimeStep(m,t)//TODO: Move this to MathUtil.js
+function applyMultiplierTimeStep(m, t)//TODO: Move this to MathUtil.js
{
- return Math.max(Math.min(1.0-(1.0-m)*(t),1),0);
+ return Math.max(Math.min(1.0 - (1.0 - m) * (t), 1), 0);
}
//TODO: getOffset
@@ -192,8 +170,7 @@ function applyMultiplierTimeStep(m,t)//TODO: Move this to MathUtil.js
//TODO: confirm
const identityMatrix = new Matrix4x4();
-if (identityMatrix.setIdentity === undefined)
-{
+if (identityMatrix.setIdentity === undefined) {
identityMatrix.m11 = 1;
identityMatrix.m12 = 0;
identityMatrix.m13 = 0;
@@ -230,72 +207,62 @@ cameraIdentityMatrix.m42 = 0;
cameraIdentityMatrix.m43 = 0;
cameraIdentityMatrix.m44 = 1;
-function createMultipliedMatrix()
-{
+function createMultipliedMatrix() {
let matrix = new Matrix4x4();
matrix.setMultiply.apply(matrix, arguments);
return matrix;
}
-function createXRotationMatrix(x)
-{
+function createXRotationMatrix(x) {
let matrix = new Matrix4x4();
matrix.setRotateX(x);
return matrix;
}
-function createYRotationMatrix(x)
-{
+function createYRotationMatrix(x) {
let matrix = new Matrix4x4();
matrix.setRotateY(x);
return matrix;
}
-function createZRotationMatrix(z)
-{
+function createZRotationMatrix(z) {
let matrix = new Matrix4x4();
matrix.setRotateZ(z);
return matrix;
}
-function createTranslationMatrix(x,y,z)
-{
+function createTranslationMatrix(x, y, z) {
let matrix = new Matrix4x4();
- matrix.setTranslate([x,y,z]);
+ matrix.setTranslate([x, y, z]);
return matrix;
}
//TODO: createScaleMatrix
-function getDotProduct(x,y,z,x2,y2,z2)
-{
- return x*x2 + y*y2 + z*z2;
+function getDotProduct(x, y, z, x2, y2, z2) {
+ return x * x2 + y * y2 + z * z2;
}
-function getCrossProduct(x,y,z,x2,y2,z2)
-{
- return [y*z2-z*y2, z*x2-x*z2, x*y2-y*x2];
+function getCrossProduct(x, y, z, x2, y2, z2) {
+ return [y * z2 - z * y2, z * x2 - x * z2, x * y2 - y * x2];
}
-function getLength(x,y,z)
-{
- return Math.sqrt(getDotProduct(x,y,z,x,y,z));
+function getLength(x, y, z) {
+ return Math.sqrt(getDotProduct(x, y, z, x, y, z));
}
-function normalise(x,y,z)
-{
- let length = getLength(x,y,z);
+function normalise(x, y, z) {
+ let length = getLength(x, y, z);
if (length == 0)
throw new Error("an attempt was made to normalise a three dimensional vector with a length of zero");
- return [x/length, y/length, z/length];
+ return [x / length, y / length, z / length];
}
-function createLookAtLHMatrix(eyeX, eyeY, eyeZ, atX, atY, atZ, upX,upY,upZ)
-{
+function createLookAtLHMatrix(eyeX, eyeY, eyeZ, atX, atY, atZ, upX, upY, upZ) {
let matrix = new Matrix4x4();
- let [lookX, lookY, lookZ] = normalise(atX-eyeX,atY-eyeY,atZ-eyeZ);
- let [rightX, rightY, rightZ] = normalise.apply(null,getCrossProduct(upX,upY,upZ,lookX, lookY, lookZ));
- [upX,upY,upZ] = getCrossProduct(lookX, lookY, lookZ,rightX, rightY, rightZ);
+ let [lookX, lookY, lookZ] = normalise(atX - eyeX, atY - eyeY, atZ - eyeZ);
+ let [rightX, rightY, rightZ] = normalise.apply(null, getCrossProduct(upX, upY, upZ, lookX, lookY, lookZ));
+ [upX, upY, upZ] = getCrossProduct(lookX, lookY, lookZ, rightX, rightY, rightZ);
matrix.m11 = rightX;
matrix.m12 = rightY;
matrix.m13 = rightZ;
@@ -323,10 +290,9 @@ function createLookAtLHMatrix(eyeX, eyeY, eyeZ, atX, atY, atZ, upX,upY,upZ)
return matrix;
}
-function getDifferenceBetweenAngles(current,target)
-{
- let f = (((target-current)+Math.PI)/(Math.PI*2));
- return ((f-Math.floor(f))*(Math.PI*2))-Math.PI;
+function getDifferenceBetweenAngles(current, target) {
+ let f = (((target - current) + Math.PI) / (Math.PI * 2));
+ return ((f - Math.floor(f)) * (Math.PI * 2)) - Math.PI;
}
let easeCamera = false;
@@ -336,46 +302,41 @@ let easeStartPosX, easeStartPosY, easeStartPosZ;
let easeStartLookX, easeStartLookY, easeStartLookZ;
let easeStartUpX, easeStartUpY, easeStartUpZ;
-function getCameraPositionInfo(matrix)
-{
+function getCameraPositionInfo(matrix) {
return [matrix.m41, matrix.m42, matrix.m43, matrix.m21, matrix.m22, matrix.m23, matrix.m31, matrix.m32, matrix.m33];
}
-function startCameraEase()
-{
+function startCameraEase() {
easeCamera = true;
- easeStartTicks = GetTickCount(true,false);
+ easeStartTicks = GetTickCount(true, false);
easeDuration = 1000;
let matrix = GetPlaceableMatrix(GetCamera());
[easeStartPosX, easeStartPosY, easeStartPosZ, easeStartLookX, easeStartLookY, easeStartLookZ, easeStartUpX, easeStartUpY, easeStartUpZ] = getCameraPositionInfo(matrix);
}
-function applyCameraEase(matrix)
-{
+function applyCameraEase(matrix) {
if (!easeCamera)
return matrix;
- let ease = (GetTickCount(true,false)-easeStartTicks)/easeDuration;
- if (ease < 1)
- {
- ease = easingSinusoidalInOut(ease,0,1,1);
+ let ease = (GetTickCount(true, false) - easeStartTicks) / easeDuration;
+ if (ease < 1) {
+ ease = easingSinusoidalInOut(ease, 0, 1, 1);
let [newPosX, newPosY, newPosZ, newLookX, newLookY, newLookZ, newUpX, newUpY, newUpZ] = getCameraPositionInfo(matrix);
- let easePosX = easeStartPosX+(newPosX-easeStartPosX)*ease;
- let easePosY = easeStartPosY+(newPosY-easeStartPosY)*ease;
- let easePosZ = easeStartPosZ+(newPosZ-easeStartPosZ)*ease;
- let easeLookX = easeStartLookX+(newLookX-easeStartLookX)*ease;
- let easeLookY = easeStartLookY+(newLookY-easeStartLookY)*ease;
- let easeLookZ = easeStartLookZ+(newLookZ-easeStartLookZ)*ease;
- let easeUpX = easeStartUpX+(newUpX-easeStartUpX)*ease;
- let easeUpY = easeStartUpY+(newUpY-easeStartUpY)*ease;
- let easeUpZ = easeStartUpZ+(newUpZ-easeStartUpZ)*ease;
- return createLookAtLHMatrix(easePosX,easePosY,easePosZ,easePosX+easeLookX,easePosY+easeLookY,easePosZ+easeLookZ,easeUpX,easeUpY,easeUpZ);
+ let easePosX = easeStartPosX + (newPosX - easeStartPosX) * ease;
+ let easePosY = easeStartPosY + (newPosY - easeStartPosY) * ease;
+ let easePosZ = easeStartPosZ + (newPosZ - easeStartPosZ) * ease;
+ let easeLookX = easeStartLookX + (newLookX - easeStartLookX) * ease;
+ let easeLookY = easeStartLookY + (newLookY - easeStartLookY) * ease;
+ let easeLookZ = easeStartLookZ + (newLookZ - easeStartLookZ) * ease;
+ let easeUpX = easeStartUpX + (newUpX - easeStartUpX) * ease;
+ let easeUpY = easeStartUpY + (newUpY - easeStartUpY) * ease;
+ let easeUpZ = easeStartUpZ + (newUpZ - easeStartUpZ) * ease;
+ return createLookAtLHMatrix(easePosX, easePosY, easePosZ, easePosX + easeLookX, easePosY + easeLookY, easePosZ + easeLookZ, easeUpX, easeUpY, easeUpZ);
}
return matrix;
}
-function isCameraEasing()
-{
- return easeCamera && GetTickCount(true,false) < (easeStartTicks+easeDuration);
+function isCameraEasing() {
+ return easeCamera && GetTickCount(true, false) < (easeStartTicks + easeDuration);
}
let oldCameraTarget = null;
@@ -383,14 +344,12 @@ let OldPosition = null;//2019 Lucas was here!
let cameraRotZ;
let cameraRotY;
-function getCameraTarget()
-{
+function getCameraTarget() {
let playerPed = GetPlayerPed(GetCurrentPlayerIndex());
let vehicle = GetPedVehicle(playerPed);
if (vehicle != null)
return vehicle;
- if (playerPed != null)
- {
+ if (playerPed != null) {
//if (playerPed.health <= 1)//Breaks because of fade//2019 Lucas was here!
// return null;
return playerPed;
@@ -398,59 +357,52 @@ function getCameraTarget()
return null;
}
-function isRelativeToTarget(target)
-{
+function isRelativeToTarget(target) {
if (GetEntityType(target) == ENTITYTYPE_PED)
return false;
return false
}
-function isClipped(target)
-{
+function isClipped(target) {
if (GetEntityType(target) == ENTITYTYPE_PED)
return true;
return true;
}
//2019 Lucas was here!
-function ShouldReturnToRestRotation(Target)
-{
+function ShouldReturnToRestRotation(Target) {
if (GetEntityType(Target) == ENTITYTYPE_PED)
return false;
return true;
}
-function getCameraRestRotation(target)
-{
+function getCameraRestRotation(target) {
let targetMatrix = GetPlaceableMatrix(target);
let rotZ;
if (isRelativeToTarget(target))
rotZ = 0;
else
- rotZ = -Math.atan2(targetMatrix.m21,targetMatrix.m22);
+ rotZ = -Math.atan2(targetMatrix.m21, targetMatrix.m22);
let rotY = -0.2;
return [rotZ, rotY];
}
-function resetCameraRotation()
-{
+function resetCameraRotation() {
[cameraRotZ, cameraRotY] = getCameraRestRotation(getCameraTarget());
}
//2019 Lucas was here!
let DeltaTime = 0;
-addEventHandler("OnProcess", (event, deltaTime) =>
-{
+addEventHandler("OnProcess", (event, deltaTime) => {
DeltaTime = deltaTime;
- if(!localPlayer) {
+ if (!localPlayer) {
return false;
}
});
let IdleTime = 0;//2019 Lucas was here!
-function processReturnToRestRotation()
-{
+function processReturnToRestRotation() {
//resetCameraRotation();//2019 Lucas was here!
//2019 Lucas was here!
@@ -458,37 +410,32 @@ function processReturnToRestRotation()
if (!ShouldReturnToRestRotation(Target))
return;
IdleTime += DeltaTime;
- if (IdleTime > 1.5)
- {
+ if (IdleTime > 1.5) {
let Velocity = Target.velocity;
let Matrix = Target.matrix;
- let Speed = getDotProduct(Velocity.x,Velocity.y,Velocity.z,Matrix.getElement(1*4+0),Matrix.getElement(1*4+1),Matrix.getElement(1*4+2));
+ let Speed = getDotProduct(Velocity.x, Velocity.y, Velocity.z, Matrix.getElement(1 * 4 + 0), Matrix.getElement(1 * 4 + 1), Matrix.getElement(1 * 4 + 2));
let AbsSpeed = Math.abs(Speed);
- let Multiplier = Math.min(AbsSpeed/0.75, 1);
- if (Multiplier != 0)
- {
+ let Multiplier = Math.min(AbsSpeed / 0.75, 1);
+ if (Multiplier != 0) {
let [TargetCameraRotZ2, TargetCameraRotY2] = getCameraRestRotation(Target);
if (Speed < 0)
TargetCameraRotZ2 += Math.PI;
- let TimeStep = game.timeStep/50*60;
- cameraRotZ += getDifferenceBetweenAngles(cameraRotZ,TargetCameraRotZ2)*applyMultiplierTimeStep(1/20,TimeStep)*Multiplier;
- cameraRotY += getDifferenceBetweenAngles(cameraRotY,TargetCameraRotY2)*applyMultiplierTimeStep(1/20,TimeStep)*Multiplier;
+ let TimeStep = game.timeStep / 50 * 60;
+ cameraRotZ += getDifferenceBetweenAngles(cameraRotZ, TargetCameraRotZ2) * applyMultiplierTimeStep(1 / 20, TimeStep) * Multiplier;
+ cameraRotY += getDifferenceBetweenAngles(cameraRotY, TargetCameraRotY2) * applyMultiplierTimeStep(1 / 20, TimeStep) * Multiplier;
}
}
}
-function cancelReturnToRestRotation()
-{
+function cancelReturnToRestRotation() {
IdleTime = 0;//2019 Lucas was here!
}
let distance;
let zIncrease;
-function getCameraOffsetInfo(target)
-{
- if (GetEntityType(target) == ENTITYTYPE_PED)
- {
+function getCameraOffsetInfo(target) {
+ if (GetEntityType(target) == ENTITYTYPE_PED) {
let distance = 4;
let zIncrease = 0.8;
let offsetX = 0;
@@ -507,8 +454,7 @@ function getCameraOffsetInfo(target)
let offsetX;
let offsetY;
let offsetZ;
- if (radius <= 3.0535011291504)
- {
+ if (radius <= 3.0535011291504) {
minDistance = 4;
maxDistance = 8;
minZIncrease = 0.5;
@@ -516,8 +462,7 @@ function getCameraOffsetInfo(target)
minRadius = 2;
maxRadius = 3.0535011291504;
}
- else
- {
+ else {
minDistance = 8;
maxDistance = 16;
minZIncrease = 1;
@@ -528,66 +473,59 @@ function getCameraOffsetInfo(target)
offsetX = 0;
offsetY = 0;
offsetZ = 0;
- distance = minDistance+(radius-minRadius)/(maxRadius-minRadius)*(maxDistance-minDistance);
- zIncrease = minZIncrease+(radius-minRadius)/(maxRadius-minRadius)*(maxZIncrease-minZIncrease);
+ distance = minDistance + (radius - minRadius) / (maxRadius - minRadius) * (maxDistance - minDistance);
+ zIncrease = minZIncrease + (radius - minRadius) / (maxRadius - minRadius) * (maxZIncrease - minZIncrease);
return [distance, zIncrease, offsetX, offsetY, offsetZ];
}
-function update()
-{
+function update() {
let target = getCameraTarget();
- if (target != null)
- {
- if (oldCameraTarget != target)
- {
+ if (target != null) {
+ if (oldCameraTarget != target) {
//if (oldCameraTarget != null)//2019 Lucas was here!
let Position = target.position;
- if (OldPosition == null || getLength(Position.x-OldPosition.x,Position.y-OldPosition.y,Position.z-OldPosition.z) < 10)
+ if (OldPosition == null || getLength(Position.x - OldPosition.x, Position.y - OldPosition.y, Position.z - OldPosition.z) < 10)
startCameraEase()
resetCameraRotation()
}
let [mouseSpeedX, mouseSpeedY] = GetMouseSpeed();
let [mouseSensitivityX, mouseSensitivityY] = GetMouseSensitivity();
- mouseSpeedX = mouseSpeedX*mouseSensitivityX*2;
- mouseSpeedY = mouseSpeedY*mouseSensitivityY*2;
- if (mouseSpeedX == 0 && mouseSpeedY == 0)
- {
+ mouseSpeedX = mouseSpeedX * mouseSensitivityX * 2;
+ mouseSpeedY = mouseSpeedY * mouseSensitivityY * 2;
+ if (mouseSpeedX == 0 && mouseSpeedY == 0) {
processReturnToRestRotation();
}
- else
- {
- cameraRotZ = cameraRotZ-mouseSpeedX;
- cameraRotY = cameraRotY-mouseSpeedY;
+ else {
+ cameraRotZ = cameraRotZ - mouseSpeedX;
+ cameraRotY = cameraRotY - mouseSpeedY;
cancelReturnToRestRotation();
}
- cameraRotY = Math.max(cameraRotY,-Math.PI/2+0.01);
+ cameraRotY = Math.max(cameraRotY, -Math.PI / 2 + 0.01);
if (GetEntityType(target) != ENTITYTYPE_PED)
- cameraRotY = Math.min(cameraRotY,Math.PI/8.5);//2019 Lucas was here!
+ cameraRotY = Math.min(cameraRotY, Math.PI / 8.5);//2019 Lucas was here!
else
- cameraRotY = Math.min(cameraRotY,Math.PI/4);
+ cameraRotY = Math.min(cameraRotY, Math.PI / 4);
let camera = GetCamera();
let targetMatrix = GetPlaceableMatrix(target);
let [distance, zIncrease, offsetX, offsetY, offsetZ] = getCameraOffsetInfo(target);
let offsetTranslationMatrix = createTranslationMatrix(offsetX, offsetY, offsetZ);
- targetMatrix = createMultipliedMatrix(offsetTranslationMatrix,targetMatrix);
+ targetMatrix = createMultipliedMatrix(offsetTranslationMatrix, targetMatrix);
let targetPosX, targetPosY, targetPosZ;
if (isRelativeToTarget(target))
- [targetPosX, targetPosY, targetPosZ] = [0,0,0];
+ [targetPosX, targetPosY, targetPosZ] = [0, 0, 0];
else
- [targetPosX, targetPosY, targetPosZ] = [targetMatrix.m41,targetMatrix.m42,targetMatrix.m43];
- let distanceTranslationMatrix = createTranslationMatrix(0,-distance,0);
- targetPosZ = targetPosZ+zIncrease;
+ [targetPosX, targetPosY, targetPosZ] = [targetMatrix.m41, targetMatrix.m42, targetMatrix.m43];
+ let distanceTranslationMatrix = createTranslationMatrix(0, -distance, 0);
+ targetPosZ = targetPosZ + zIncrease;
let targetTranslationMatrix = createTranslationMatrix(targetPosX, targetPosY, targetPosZ);
let offsetRotationX = createXRotationMatrix(cameraRotY);
let offsetRotationZ = createZRotationMatrix(cameraRotZ);
- let cameraMatrix = createMultipliedMatrix(cameraIdentityMatrix,distanceTranslationMatrix,offsetRotationX,offsetRotationZ,targetTranslationMatrix);
- if (isRelativeToTarget(target))
- {
- cameraMatrix = createMultipliedMatrix(cameraMatrix,targetMatrix);
- targetTranslationMatrix = createMultipliedMatrix(targetTranslationMatrix,targetMatrix);
+ let cameraMatrix = createMultipliedMatrix(cameraIdentityMatrix, distanceTranslationMatrix, offsetRotationX, offsetRotationZ, targetTranslationMatrix);
+ if (isRelativeToTarget(target)) {
+ cameraMatrix = createMultipliedMatrix(cameraMatrix, targetMatrix);
+ targetTranslationMatrix = createMultipliedMatrix(targetTranslationMatrix, targetMatrix);
}
- if (isClipped(target))
- {
+ if (isClipped(target)) {
let startX = targetTranslationMatrix.m41;
let startY = targetTranslationMatrix.m42;
let startZ = targetTranslationMatrix.m43;
@@ -603,17 +541,16 @@ function update()
let ignoreSomeObjectsForCamera = true;
let collisionsEnabled = AreEntityCollisionsEnabled(target);
if (collisionsEnabled)
- SetEntityCollisionsEnabled(target,false);
- let [positionX,positionY,positionZ,normalX,normalY,normalZ,targetEntity] = ProcessLineOfSight(startX,startY,startZ,endX,endY,endZ,checkBuildings,checkVehicles,checkPeds,checkObjects,checkDummies,checkSeeThroughStuff,ignoreSomeObjectsForCamera);
+ SetEntityCollisionsEnabled(target, false);
+ let [positionX, positionY, positionZ, normalX, normalY, normalZ, targetEntity] = ProcessLineOfSight(startX, startY, startZ, endX, endY, endZ, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, checkSeeThroughStuff, ignoreSomeObjectsForCamera);
if (collisionsEnabled)
- SetEntityCollisionsEnabled(target,true);
- if (positionX != null)
- {
+ SetEntityCollisionsEnabled(target, true);
+ if (positionX != null) {
//2019 Lucas was here!
let Distance = 0.3;
- positionX += normalX*Distance;
- positionY += normalY*Distance;
- positionZ += normalZ*Distance;
+ positionX += normalX * Distance;
+ positionY += normalY * Distance;
+ positionZ += normalZ * Distance;
cameraMatrix.m41 = positionX;
cameraMatrix.m42 = positionY;
@@ -622,7 +559,7 @@ function update()
}
if (isCameraEasing())
cameraMatrix = applyCameraEase(cameraMatrix);
- SetPlaceableMatrix(camera,cameraMatrix);
+ SetPlaceableMatrix(camera, cameraMatrix);
UpdateCamera(camera);
}
oldCameraTarget = target;
@@ -630,9 +567,8 @@ function update()
return target != null;
}
-addEventHandler("OnCameraProcess", (event) =>
-{
- if(mouseCameraEnabled) {
+addEventHandler("OnCameraProcess", (event) => {
+ if (mouseCameraEnabled) {
update();
event.preventDefault();
}
diff --git a/scripts/client/server.js b/scripts/client/server.js
index 41bf72d6..df3bfb57 100644
--- a/scripts/client/server.js
+++ b/scripts/client/server.js
@@ -41,7 +41,7 @@ function addAllNetworkHandlers() {
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
- addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
+ addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
@@ -119,10 +119,8 @@ function addAllNetworkHandlers() {
// Misc
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
- addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
- addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
@@ -135,9 +133,6 @@ function addAllNetworkHandlers() {
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
- addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
- addNetworkEventHandler("vrr.nametagDistance", setNameTagDistance);
- addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.anim", makePedPlayAnimation);
addNetworkEventHandler("vrr.stopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.forceAnim", forcePedAnimation);
@@ -166,7 +161,7 @@ function sendResourceStartedSignalToServer() {
// ===========================================================================
function sendResourceStoppedSignalToServer() {
- if(isConnected) {
+ if (isConnected) {
sendNetworkEventToServer("vrr.clientStopped");
}
}
@@ -177,14 +172,14 @@ function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardS
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
- if(getGame() == VRR_GAME_GTA_IV) {
+ if (getGame() == VRR_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
natives.displayRadar(hudState);
natives.displayAreaName(hudState);
} else {
- if(typeof setHUDEnabled != "undefined") {
+ if (typeof setHUDEnabled != "undefined") {
setHUDEnabled(hudState);
}
}
@@ -202,8 +197,8 @@ function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
setUpInitialGame();
- if(state) {
- setTimeout(function() {
+ if (state) {
+ setTimeout(function () {
calledDeathEvent = false;
}, 1000);
@@ -243,7 +238,7 @@ function tellServerItemActionDelayComplete() {
function sendServerClientInfo() {
let clientVersion = "0.0.0.0";
- if(typeof CLIENT_VERSION_MAJOR != "undefined") {
+ if (typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
@@ -282,7 +277,7 @@ function updateInteriorLightsState(state) {
// ===========================================================================
function forceSyncElementProperties(elementId) {
- if(getElementFromId(elementId) == null) {
+ if (getElementFromId(elementId) == null) {
return false;
}
@@ -292,7 +287,7 @@ function forceSyncElementProperties(elementId) {
// ===========================================================================
function setElementCollisionsEnabled(elementId, state) {
- if(getElementFromId(elementId) == null) {
+ if (getElementFromId(elementId) == null) {
return false;
}
@@ -302,7 +297,7 @@ function setElementCollisionsEnabled(elementId, state) {
// ===========================================================================
function setLocalPlayerArmour(armour) {
- if(typeof localPlayer.armour != "undefined") {
+ if (typeof localPlayer.armour != "undefined") {
localPlayer.armour = armour;
}
}
@@ -322,8 +317,8 @@ function setLogLevel(level) {
// ===========================================================================
function setLocalPlayerInfiniteRun(state) {
- if(localPlayer != null) {
- if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
+ if (localPlayer != null) {
+ if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
@@ -333,7 +328,7 @@ function setLocalPlayerInfiniteRun(state) {
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
- if(getGame() == VRR_GAME_GTA_IV) {
+ if (getGame() == VRR_GAME_GTA_IV) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
} else {
localPlayer.skin = skinId;
@@ -343,7 +338,7 @@ function setLocalPlayerSkin(skinId) {
// ===========================================================================
function makePedHoldObject(pedId, modelIndex) {
- if(getGame() == VRR_GAME_GTA_IV) {
+ if (getGame() == VRR_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
}
@@ -357,11 +352,11 @@ function sendLocalPlayerNetworkIdToServer() {
// ===========================================================================
function setCutsceneInterior(cutsceneName) {
- if(getGame() == VRR_GAME_GTA_IV) {
- if(cutsceneName == "") {
+ if (getGame() == VRR_GAME_GTA_IV) {
+ if (cutsceneName == "") {
natives.clearCutscene();
} else {
- if(natives.isInteriorScene()) {
+ if (natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
@@ -372,16 +367,16 @@ function setCutsceneInterior(cutsceneName) {
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
- if(getGame() == VRR_GAME_GTA_IV) {
+ if (getGame() == VRR_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
- if(localPlayer.vehicle != null) {
+ if (localPlayer.vehicle != null) {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
- } else if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
+ } else if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
@@ -390,7 +385,7 @@ function makeLocalPlayerPedSpeak(speechName) {
// ===========================================================================
function setLocalPlayerAsCopState(state) {
- if(getGame() == VRR_GAME_GTA_IV) {
+ if (getGame() == VRR_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
@@ -399,7 +394,7 @@ function setLocalPlayerAsCopState(state) {
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
- if(getGame() == VRR_GAME_GTA_IV) {
+ if (getGame() == VRR_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
diff --git a/scripts/client/startup.js b/scripts/client/startup.js
index ce4b5c04..7ff6a1e9 100644
--- a/scripts/client/startup.js
+++ b/scripts/client/startup.js
@@ -9,12 +9,12 @@
function initClientScripts() {
initGUIScript();
- initNameTagScript();
+ //initNameTagScript();
initScoreBoardScript();
initMessagingScript();
initServerScript();
- initLogoScript();
- initLabelScript();
+ //initLogoScript();
+ //initLabelScript();
initChatBoxScript();
initAFKScript();
initKeyBindScript();
@@ -25,8 +25,8 @@ function initClientScripts() {
// ===========================================================================
function setUpInitialGame() {
- if(getGame() == VRR_GAME_GTA_III) {
- logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA III ...");
+ if (getGame() == VRR_GAME_GTA_III) {
+ logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA III ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
@@ -44,8 +44,8 @@ function setUpInitialGame() {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
- } else if(getGame() == VRR_GAME_GTA_VC) {
- logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
+ } else if (getGame() == VRR_GAME_GTA_VC) {
+ logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
@@ -87,8 +87,8 @@ function setUpInitialGame() {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
- } else if(getGame() == VRR_GAME_GTA_SA) {
- logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
+ } else if (getGame() == VRR_GAME_GTA_SA) {
+ logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
// Turn weapon skills down a bit
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
@@ -124,7 +124,7 @@ function setUpInitialGame() {
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
- } else if(getGame() == VRR_GAME_GTA_IV) {
+ } else if (getGame() == VRR_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
@@ -186,7 +186,7 @@ function setUpInitialGame() {
// Some last steps
//natives.loadAllObjectsNow();
- } else if(getGame() == VRR_GAME_MAFIA_ONE) {
+ } else if (getGame() == VRR_GAME_MAFIA_ONE) {
game.mapEnabled = false;
game.setTrafficEnabled(false);
}
diff --git a/scripts/server/client.js b/scripts/server/client.js
index c3a0e6f3..14758271 100644
--- a/scripts/server/client.js
+++ b/scripts/server/client.js
@@ -84,7 +84,7 @@ function addAllNetworkHandlers() {
function updatePlayerNameTag(client) {
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
- sendNetworkEventToPlayer("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
+ sendNetworkEventToPlayer("agrp.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
}
// ===========================================================================
@@ -101,7 +101,7 @@ function updateAllPlayerNameTags() {
function updatePlayerPing(client) {
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
- sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), getPlayerPing(client));
+ sendNetworkEventToPlayer("agrp.ping", null, getPlayerName(client), getPlayerPing(client));
}
// ===========================================================================
@@ -193,7 +193,7 @@ function setPlayerControlState(client, state) {
function updatePlayerShowLogoState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
- sendNetworkEventToPlayer("vrr.logo", client, state);
+ sendNetworkEventToPlayer("agrp.serverLogo", client, state);
}
// ===========================================================================
@@ -435,14 +435,14 @@ function sendPlayerStopJobRoute(client) {
function sendPlayerMouseCameraToggle(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
- sendNetworkEventToPlayer("vrr.mouseCamera", client);
+ sendNetworkEventToPlayer("agrp.mouseCamera", client);
}
// ===========================================================================
function setPlayerMouseCameraState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
- sendNetworkEventToPlayer("vrr.mouseCameraForce", client, state);
+ sendNetworkEventToPlayer("agrp.mouseCameraForce", client, state);
}
// ===========================================================================
@@ -1194,7 +1194,7 @@ function tellPlayerToSpawn(client, skinId, position) {
// ==========================================================================
function sendNameTagDistanceToClient(client, distance) {
- sendNetworkEventToPlayer("vrr.nameTagDistance", client, distance);
+ sendNetworkEventToPlayer("agrp.nameTagDistance", client, distance);
}
// ==========================================================================