Move death process to event.js
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@@ -38,11 +38,11 @@ addEventHandler("OnPlayerJoined", function(event, client) {
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// ---------------------------------------------------------------------------
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addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) {
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//console.log(`[Asshat.Event] Client disconnected (Name: ${client.name}, Reason: ${gameData.quitReasons[quitReasonId]})`);
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saveClientToDatabase(client);
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console.log(`[Asshat.Event] ${getClientDisplayForConsole(client)} disconnected (${gameData.quitReasons[quitReasonId]}[${quitReasonId}])`);
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savePlayerToDatabase(client);
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getServerData().clients[client.index] = null;
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//message(`${client.name} has left the server (${gameData.quitReasons[quitReasonId]})`);
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message(`${client.name} has left the server (${gameData.quitReasons[quitReasonId]})`);
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});
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// ---------------------------------------------------------------------------
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@@ -59,12 +59,12 @@ addEventHandler("OnPedSpawn", function(event, ped) {
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addEventHandler("onPlayerChat", function(event, client, messageText) {
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event.preventDefault();
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if(!getClientData(client).loggedIn) {
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if(!getPlayerData(client).loggedIn) {
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messageClientError(client, "You need to login before you can chat!");
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return false;
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}
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message(`${getClientSubAccountName(client)}: [#FFFFFF]${messageText}`, getClientChatColour(client));
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message(`${getClientSubAccountName(client)}: [#FFFFFF]${messageText}`, getPlayerColour(client));
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});
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// ---------------------------------------------------------------------------
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@@ -162,8 +162,30 @@ function playerEnteredVehicle(client, vehicleId) {
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function playerExitedVehicle(client, vehicle) {
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//let vehicle = getElementFromId(vehicleId);
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function processPlayerDeath(client) {
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removeEntityData(client.player, "ag.spawned", true);
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let closestHospital = getClosestHospital(getPlayerPosition(client));
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triggerNetworkEvent("ag.control", client, false);
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setTimeout(function() {
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triggerNetworkEvent("ag.fadeCamera", client, false, 1.0);
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setTimeout(function() {
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client.despawnPlayer();
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if(getClientCurrentSubAccount(client).inJail) {
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let closestJail = getClosestJail(getPlayerPosition(client));
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spawnPlayer(client, closestJail.position, closestJail.heading, getClientCurrentSubAccount(client).skin);
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} else {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getClientCurrentSubAccount(client).skin);
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}
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setTimeout(function() {
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setEntityData(client.player, "ag.spawned", true, true);
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triggerNetworkEvent("ag.fadeCamera", client, true, 1.0);
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triggerNetworkEvent("ag.control", client, true);
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}, 1000);
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}, 2000);
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}, 1000);
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}
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