Only process veh if svr elements supported
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@@ -534,18 +534,20 @@ function processWantedLevelReset() {
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function processLocalPlayerVehicleControlState() {
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function processLocalPlayerVehicleControlState() {
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let position = getLocalPlayerPosition();
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let position = getLocalPlayerPosition();
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if(inVehicle && localPlayer.vehicle != null) {
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if(areServerElementsSupported()) {
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if(!localPlayer.vehicle.engine) {
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if(inVehicle && localPlayer.vehicle != null) {
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localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
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if(!localPlayer.vehicle.engine) {
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localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
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localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
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if(parkedVehiclePosition) {
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localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
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localPlayer.vehicle.position = parkedVehiclePosition;
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if(parkedVehiclePosition) {
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localPlayer.vehicle.heading = parkedVehicleHeading;
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localPlayer.vehicle.position = parkedVehiclePosition;
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}
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localPlayer.vehicle.heading = parkedVehicleHeading;
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} else {
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}
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if(parkedVehiclePosition) {
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} else {
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parkedVehiclePosition = false;
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if(parkedVehiclePosition) {
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parkedVehicleHeading = false;
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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}
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}
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}
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}
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}
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}
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}
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