Merge branch 'nightly' into organizing
This commit is contained in:
@@ -19,8 +19,8 @@ let passwordChange = {
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// ===========================================================================
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function initChangePasswordGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password change GUI ...`);
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passwordChange.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Change Password', {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password change GUI ...`);
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passwordChange.window = mexui.window(game.width / 2 - 130, game.height / 2 - 125, 300, 250, 'Change Password', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -36,16 +36,17 @@ function initChangePasswordGUI() {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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passwordChange.window.titleBarIconSize = toVector2(0,0);
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passwordChange.window.titleBarIconSize = toVector2(0, 0);
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passwordChange.window.titleBarHeight = 0;
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passwordChange.window.titleBarShown = false;
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passwordChange.window.image(85, -10, 140, 140, mainLogoPath, {
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passwordChange.window.image(100, 20, 75, 75, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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passwordChange.messageLabel = passwordChange.window.text(20, 75, 260, 20, 'Enter a new password', {
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passwordChange.messageLabel = passwordChange.window.text(20, 95, 260, 20, 'Enter a new password', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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@@ -132,14 +133,17 @@ function checkChangePassword() {
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// ===========================================================================
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function showChangePasswordGUI() {
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function showChangePasswordGUI(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing change password window`);
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closeAllWindows();
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setChatWindowEnabled(false);
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mexui.setInput(true);
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passwordChange.window.shown = true;
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passwordChange.messageLabel = errorMessage;
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mexui.focusedControl = passwordChange.passwordInput;
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guiSubmitKey = checkChangePassword;
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showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), passwordChange.window.position.y + passwordChange.window.size.y + 20));
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}
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// ===========================================================================
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@@ -24,23 +24,26 @@ let characterSelect = {
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function initCharacterSelectGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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title: {
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textSize: 12.0,
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textColour: toColour(0, 0, 0, 0),
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textSize: 12.0,
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textFont: mainFont,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 12.0,
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textColour: toColour(0, 0, 0, 0),
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textSize: 10.0,
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textFont: mainFont,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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characterSelect.window.titleBarIconSize = toVector2(0,0);
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characterSelect.window.titleBarHeight = 0;
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characterSelect.window.titleBarIconSize = toVector2(0, 0);
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characterSelect.window.titleBarIconShown = false;
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characterSelect.window.titleBarHeight = 30;
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characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
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main: {
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@@ -163,6 +166,12 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
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characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
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characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
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characterSelect.window.shown = true;
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guiSubmitKey = selectThisCharacter;
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guiLeftKey = selectPreviousCharacter;
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guiRightKey = selectNextCharacter;
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
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}
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// ===========================================================================
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@@ -211,6 +220,7 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
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characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
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characterSelect.window.shown = true;
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guiSubmitKey = selectThisCharacter;
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guiLeftKey = selectPreviousCharacter;
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guiRightKey = selectNextCharacter;
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@@ -8,13 +8,13 @@
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// ===========================================================================
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let clanManager = {
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window: null,
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generalTab: null,
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ranksTab: null,
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membersTab: null,
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vehiclesTab: null,
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businessesTab: null,
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housesTab: null,
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window: null,
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generalTab: null,
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ranksTab: null,
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membersTab: null,
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vehiclesTab: null,
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businessesTab: null,
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housesTab: null,
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};
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// ===========================================================================
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@@ -16,59 +16,61 @@ let errorDialog = {
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// ===========================================================================
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function initErrorDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 11.0,
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(0, 0, 0, 0),
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},
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});
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 11.0,
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(0, 0, 0, 0),
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},
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});
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errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(255, 255, 255, 255),
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textFont: mainFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(255, 255, 255, 255),
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textFont: mainFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: mainFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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}, closeErrorDialog);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
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errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: mainFont,
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textAlign: 0.5,
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},
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focused: {
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||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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}, closeErrorDialog);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
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}
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// ===========================================================================
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||||
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function showErrorGUI(errorMessage, errorTitle) {
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function showErrorGUI(errorMessage, errorTitle, buttonText) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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errorDialog.messageLabel.text = errorMessage;
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errorDialog.okayButton.text = buttonText;
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errorDialog.window.title = errorTitle;
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errorDialog.window.shown = true;
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}
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@@ -17,7 +17,7 @@ let infoDialog = {
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function initInfoDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
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infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
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infoDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'Information', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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@@ -70,11 +70,13 @@ function closeInfoDialog() {
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||||
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// ===========================================================================
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function showInfo(infoMessage, infoTitle) {
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function showInfoGUI(infoMessage, infoTitle, buttonText) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
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mexui.setInput(true);
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infoDialog.messageLabel.text = infoMessage;
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infoDialog.okayButton.text = buttonText;
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infoDialog.window.title = infoTitle;
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infoDialog.window.shown = true;
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}
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||||
|
||||
|
||||
116
scripts/client/gui/localechooser.js
Normal file
116
scripts/client/gui/localechooser.js
Normal file
@@ -0,0 +1,116 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: localechooser.js
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||||
// DESC: Provides locale chooser GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let localeChooser = {
|
||||
window: null,
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||||
flagImages: [],
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||||
activeRingImages: [],
|
||||
};
|
||||
|
||||
let flagImageSize = toVector2(30, 30);
|
||||
let flagImageGap = toVector2(5, 5);
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initLocaleChooserGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
|
||||
localeChooser.window = mexui.window(game.width/2-200, game.height-150, 60, 60, 'Choose a language', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
|
||||
},
|
||||
title: {
|
||||
textSize: 11.0,
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
localeChooser.window.titleBarShown = false;
|
||||
|
||||
loadLocaleConfig();
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created locale chooser GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function closeLocaleChooserGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing locale chooser window`);
|
||||
localeChooser.window.shown = false;
|
||||
mexui.setInput(false);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showLocaleChooserGUI(position = toVector2(0.0, 0.0)) {
|
||||
if(position.x != 0.0 && position.y != 0.0) {
|
||||
localeChooser.window.position = position;
|
||||
} else {
|
||||
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
|
||||
}
|
||||
|
||||
//closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing locale chooser window`);
|
||||
mexui.setInput(true);
|
||||
localeChooser.window.shown = true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function toggleLocaleChooserGUI() {
|
||||
if(localeChooser.window.shown) {
|
||||
closeLocaleChooserGUI();
|
||||
} else {
|
||||
showLocaleChooserGUI();
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function localeChooserSetLocale(localeId) {
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
|
||||
sendLocaleSelectToServer(localeId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetLocaleChooserOptions() {
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
|
||||
|
||||
// let tempLocaleOptions = getServerData().localeOptions; // getAvailableLocaleOptions();
|
||||
let tempLocaleOptions = getAvailableLocaleOptions();
|
||||
|
||||
localeChooser.window.size = toVector2((tempLocaleOptions.length*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageSize.y+flagImageGap.y*2);
|
||||
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
|
||||
|
||||
for(let i in localeChooser.flagImages) {
|
||||
localeChooser.flagImages[i].remove();
|
||||
}
|
||||
|
||||
for(let i in tempLocaleOptions) {
|
||||
let imagePath = `files/images/flags/${tempLocaleOptions[i].flagImageFile}`;
|
||||
localeChooser.flagImages[i] = localeChooser.window.image((i*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
}, function() {
|
||||
localeChooserSetLocale(tempLocaleOptions[i].id);
|
||||
});
|
||||
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
|
||||
|
||||
//localeChooser.activeRingImages.push(activeRingImage);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -11,7 +11,6 @@ let login = {
|
||||
window: null,
|
||||
logoImage: null,
|
||||
messageLabel: null,
|
||||
passwordLabel: null,
|
||||
passwordInput: null,
|
||||
loginButton: null,
|
||||
forgotPasswordButton: null,
|
||||
@@ -20,9 +19,31 @@ let login = {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
let loginHTML =
|
||||
`<html>
|
||||
<head>
|
||||
<title>Asshat Gaming Roleplay: Login</title>
|
||||
<style type="text/css" rel="stylesheet">
|
||||
.input-box
|
||||
{
|
||||
font-family: "Roboto";
|
||||
font-size: 14px;
|
||||
border-style: solid;
|
||||
border-colour: #0066AA;
|
||||
border-radius: 2px;
|
||||
color: #0066AA;
|
||||
};
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
</body>
|
||||
</html>`;
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initLoginGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
|
||||
login.window = mexui.window(game.width/2-150, game.height/2-135, 300, 275, 'LOGIN', {
|
||||
login.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'LOGIN', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
@@ -41,8 +62,9 @@ function initLoginGUI() {
|
||||
});
|
||||
login.window.titleBarIconSize = toVector2(0,0);
|
||||
login.window.titleBarHeight = 0;
|
||||
login.window.titleBarShown = false;
|
||||
|
||||
login.logoImage = login.window.image(5, 20, 290, 100, mainLogoPath, {
|
||||
login.logoImage = login.window.image(100, 20, 100, 100, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
@@ -96,7 +118,7 @@ function initLoginGUI() {
|
||||
},
|
||||
}, checkLogin);
|
||||
|
||||
login.forgotPasswordButton = login.window.button(200, 240, 80, 15, 'RESET PASS', {
|
||||
login.forgotPasswordButton = login.window.button(180, 240, 100, 15, 'RESET PASS', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
@@ -109,7 +131,7 @@ function initLoginGUI() {
|
||||
},
|
||||
}, switchToPasswordResetGUI);
|
||||
|
||||
login.resetPasswordLabel = login.window.text(125, 240, 60, 15, 'Forgot your password?', {
|
||||
login.resetPasswordLabel = login.window.text(110, 240, 60, 15, 'Forgot your password?', {
|
||||
main: {
|
||||
textSize: 8.0,
|
||||
textAlign: 1.0,
|
||||
@@ -134,6 +156,8 @@ function showLoginGUI() {
|
||||
login.window.shown = true;
|
||||
mexui.focusedControl = login.passwordInput;
|
||||
guiSubmitKey = checkLogin;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), login.window.position.y+login.window.size.y+20));
|
||||
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
|
||||
}
|
||||
|
||||
@@ -164,9 +188,10 @@ function loginSuccess() {
|
||||
// ===========================================================================
|
||||
|
||||
function switchToPasswordResetGUI() {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
|
||||
showResetPasswordGUI();
|
||||
//closeAllWindows();
|
||||
//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
|
||||
//showResetPasswordGUI();
|
||||
sendNetworkEventToServer("vrr.checkResetPassword", "");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,106 +9,108 @@
|
||||
|
||||
let newCharacter = {
|
||||
window: null,
|
||||
messageLabel: null,
|
||||
firstNameInput: null,
|
||||
lastNameInput: null,
|
||||
skinDropDown: null,
|
||||
spawnAreaDropDown: null,
|
||||
createButton: null,
|
||||
mainLogoImage: null,
|
||||
createCharacterButton: null,
|
||||
mainLogoImage: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initNewCharacterGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
|
||||
newCharacter.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'New Character', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
},
|
||||
title: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
}
|
||||
});
|
||||
newCharacter.window.titleBarIconSize = toVector2(0,0);
|
||||
newCharacter.window.titleBarHeight = 0;
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
|
||||
newCharacter.window = mexui.window(getScreenWidth()/2-130, getScreenHeight()/2-115, 300, 230, 'NEW CHARACTER', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
},
|
||||
title: {
|
||||
textSize: 12.0,
|
||||
textFont: mainFont,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
}
|
||||
});
|
||||
newCharacter.window.titleBarIconSize = toVector2(0, 0);
|
||||
newCharacter.window.titleBarIconShown = false;
|
||||
newCharacter.window.titleBarShown = false;
|
||||
newCharacter.window.titleBarHeight = 30;
|
||||
|
||||
newCharacter.mainLogoImage = newCharacter.window.image(5, 20, 290, 80, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
newCharacter.mainLogoImage = newCharacter.window.image(80, 20, 80, 80, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
newCharacter.firstNameInput.placeholder = "First Name";
|
||||
newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
newCharacter.firstNameInput.placeholder = "First Name";
|
||||
|
||||
newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(150, 150, 150, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
newCharacter.lastNameInput.placeholder = "Last Name";
|
||||
newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(150, 150, 150, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
newCharacter.lastNameInput.placeholder = "Last Name";
|
||||
|
||||
newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, checkNewCharacter);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
|
||||
newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, checkNewCharacter);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -133,8 +135,6 @@ function newCharacterFailed(errorMessage) {
|
||||
|
||||
function checkNewCharacter() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
|
||||
let skinId = false;
|
||||
|
||||
if(newCharacter.firstNameInput.lines[0].length < 2) {
|
||||
return false;
|
||||
}
|
||||
@@ -157,8 +157,10 @@ function showNewCharacterGUI() {
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
newCharacter.window.shown = true;
|
||||
mexui.focusedInput = newCharacter.firstNameInput;
|
||||
guiSubmitButton = checkNewCharacter;
|
||||
mexui.focusedInput = newCharacter.firstNameInput;
|
||||
guiSubmitKey = checkNewCharacter;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), newCharacter.window.position.y+newCharacter.window.size.y+20));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -21,7 +21,7 @@ let register = {
|
||||
|
||||
function initRegisterGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
|
||||
register.window = mexui.window(game.width/2-150, game.height/2-150, 300, 300, 'Register', {
|
||||
register.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-150, 300, 300, 'Register', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
@@ -39,8 +39,9 @@ function initRegisterGUI() {
|
||||
});
|
||||
register.window.titleBarIconSize = toVector2(0,0);
|
||||
register.window.titleBarHeight = 0;
|
||||
register.window.titleBarShown = false;
|
||||
|
||||
register.window.image(5, 20, 290, 80, mainLogoPath, {
|
||||
register.window.image(100, 20, 100, 100, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
@@ -160,6 +161,9 @@ function showRegistrationGUI() {
|
||||
register.window.shown = true;
|
||||
mexui.focusedControl = register.passwordInput;
|
||||
guiSubmitKey = checkRegistration;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), register.window.position.y+register.window.size.y+20));
|
||||
|
||||
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
|
||||
}
|
||||
|
||||
|
||||
@@ -7,11 +7,10 @@
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let resetPassword = {
|
||||
let passwordReset = {
|
||||
window: null,
|
||||
logoImage: null,
|
||||
messageLabel: null,
|
||||
emailLabel: null,
|
||||
emailInput: null,
|
||||
resetPasswordButton: null,
|
||||
backToLoginButton: null,
|
||||
@@ -21,8 +20,8 @@ let resetPassword = {
|
||||
// ===========================================================================
|
||||
|
||||
function initResetPasswordGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
|
||||
resetPassword.window = mexui.window(game.width/2-150, game.height/2-130, 300, 260, 'RESET PASSWORD', {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
|
||||
passwordReset.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 135, 300, 275, 'RESET PASSWORD', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
@@ -39,16 +38,17 @@ function initResetPasswordGUI() {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
resetPassword.window.titleBarIconSize = toVector2(0,0);
|
||||
resetPassword.window.titleBarHeight = 0;
|
||||
passwordReset.window.titleBarIconSize = toVector2(0, 0);
|
||||
passwordReset.window.titleBarHeight = 0;
|
||||
passwordReset.window.titleBarShown = false;
|
||||
|
||||
resetPassword.logoImage = resetPassword.window.image(5, 20, 290, 80, mainLogoPath, {
|
||||
passwordReset.logoImage = passwordReset.window.image(100, 20, 100, 100, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
resetPassword.messageLabel = resetPassword.window.text(20, 135, 260, 20, 'Please confirm your email', {
|
||||
passwordReset.messageLabel = passwordReset.window.text(20, 135, 260, 20, 'Please confirm your email', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
@@ -60,7 +60,7 @@ function initResetPasswordGUI() {
|
||||
},
|
||||
});
|
||||
|
||||
resetPassword.emailInput = resetPassword.window.textInput(20, 170, 260, 25, '', {
|
||||
passwordReset.emailInput = passwordReset.window.textInput(20, 170, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
|
||||
@@ -80,9 +80,9 @@ function initResetPasswordGUI() {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
||||
},
|
||||
});
|
||||
resetPassword.emailInput.placeholder = "Email";
|
||||
passwordReset.emailInput.placeholder = "Email";
|
||||
|
||||
resetPassword.resetPasswordButton = resetPassword.window.button(20, 205, 260, 30, 'RESET PASSWORD', {
|
||||
passwordReset.resetPasswordButton = passwordReset.window.button(20, 205, 260, 30, 'RESET PASSWORD', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
@@ -95,7 +95,7 @@ function initResetPasswordGUI() {
|
||||
},
|
||||
}, checkResetPassword);
|
||||
|
||||
resetPassword.backToLoginButton = resetPassword.window.button(200, 240, 80, 15, 'LOGIN', {
|
||||
passwordReset.backToLoginButton = passwordReset.window.button(200, 240, 80, 15, 'LOGIN', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
@@ -108,7 +108,7 @@ function initResetPasswordGUI() {
|
||||
},
|
||||
}, switchToLoginGUI);
|
||||
|
||||
resetPassword.backToLoginLabel = resetPassword.window.text(125, 240, 60, 15, 'Remember your password?', {
|
||||
passwordReset.backToLoginLabel = passwordReset.window.text(110, 240, 60, 15, 'Remember your password?', {
|
||||
main: {
|
||||
textSize: 8.0,
|
||||
textAlign: 1.0,
|
||||
@@ -130,48 +130,66 @@ function showResetPasswordGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset window`);
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
resetPassword.window.shown = true;
|
||||
mexui.focusedControl = resetPassword.emailInput;
|
||||
guiSubmitButton = checkResetPassword;
|
||||
passwordReset.window.shown = true;
|
||||
mexui.focusedControl = passwordReset.emailInput;
|
||||
guiSubmitKey = checkResetPassword;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), passwordReset.window.position.y + passwordReset.window.size.y + 20));
|
||||
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function checkResetPassword() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server ...`);
|
||||
sendNetworkEventToServer("vrr.checkResetPassword", resetPassword.emailInput.lines[0]);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server (${passwordReset.emailInput.lines[0]}) ...`);
|
||||
sendNetworkEventToServer("vrr.checkResetPassword", passwordReset.emailInput.lines[0]);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetPasswordFailed(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password reset failed`);
|
||||
resetPassword.messageLabel.text = errorMessage;
|
||||
resetPassword.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
resetPassword.emailInput.text = "";
|
||||
passwordReset.messageLabel.text = errorMessage;
|
||||
passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
passwordReset.emailInput.text = "";
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetPasswordCodeInputGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password reset was successful`);
|
||||
|
||||
resetPassword.messageLabel.text = "Check your email for a verification code";
|
||||
resetPassword.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
resetPassword.emailInput.text = "";
|
||||
resetPassword.emailInput.placeholder = "Verification Code";
|
||||
|
||||
guiSubmitButton = checkResetPassword;
|
||||
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Server reports password reset email confirmation was successful. Asking for code ...`);
|
||||
closeAllWindows();
|
||||
|
||||
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordCodeInputLabel");
|
||||
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
passwordReset.emailInput.lines[0] = "";
|
||||
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordCodePlaceholder");
|
||||
|
||||
guiSubmitKey = checkResetPassword;
|
||||
showResetPasswordGUI();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetPasswordEmailInputGUI() {
|
||||
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Server reports password reset request was approved. Asking for email ...`);
|
||||
closeAllWindows();
|
||||
|
||||
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordConfirmEmailLabel");
|
||||
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
passwordReset.emailInput.text = "";
|
||||
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
|
||||
|
||||
guiSubmitKey = checkResetPassword;
|
||||
showResetPasswordGUI();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function switchToLoginGUI() {
|
||||
guiSubmitKey = false;
|
||||
closeAllWindows();
|
||||
showLoginGUI();
|
||||
closeAllWindows();
|
||||
showLoginGUI();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -48,7 +48,7 @@ function initYesNoDialogGUI() {
|
||||
},
|
||||
});
|
||||
|
||||
yesNoDialog.yesButton = yesNoDialog.window.button(5, 100, 197, 25, 'YES', {
|
||||
yesNoDialog.yesButton = yesNoDialog.window.button(5, 105, 193, 30, 'YES', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
@@ -61,7 +61,7 @@ function initYesNoDialogGUI() {
|
||||
},
|
||||
}, yesNoDialogAnswerYes);
|
||||
|
||||
yesNoDialog.noButton = yesNoDialog.window.button(202, 105, 197, 25, 'NO', {
|
||||
yesNoDialog.noButton = yesNoDialog.window.button(203, 105, 192, 30, 'NO', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
@@ -78,11 +78,21 @@ function initYesNoDialogGUI() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showYesNoPromptGUI(promptMessage, promptTitle) {
|
||||
function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
|
||||
mexui.setInput(true);
|
||||
|
||||
yesNoDialog.messageLabel.text = "";
|
||||
yesNoDialog.yesButton.text = "";
|
||||
yesNoDialog.noButton.text = "";
|
||||
yesNoDialog.window.title = "";
|
||||
|
||||
yesNoDialog.messageLabel.text = promptMessage;
|
||||
yesNoDialog.yesButton.text = yesButtonText;
|
||||
yesNoDialog.noButton.text = noButtonText;
|
||||
yesNoDialog.window.title = promptTitle;
|
||||
|
||||
yesNoDialog.window.shown = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user